Originally Posted by
Badgers
On both my servers, we seem to lose Wintergrasp a lot. More so on the PvP server I play on. Horde outnumbers us 10 - 1. We get Wintergrasp about one or twice a week during off-hours when no one is even on. Of course, that doesn't help me when I need to run VoA and I'm at school.
Many people have these same problems with imbalance on servers, and I was thinking of ways to make it even for the two sides.
1. Put a more equal limit on both sides:
The normal winning team is given less than the normal losing team. For example: Horde has 90 players, Alliance has 30 players. Limit the Horde's number to 40 players until Alliance gets more people on their team.
2. Increase Tenacity:
Give players with 5 or more immunity to stuns.
Give players with 10 or more immunity to slow.
Give players with 15 or more a 60% resistance to damage.
Give players with 20 or more 80% resistance to damage.
3. Create Faction NPCs:
If Horde is outnumbered by a ratio of 1-12, then give Horde aggressive NPCs. These NPCs will behave like players—they will capture nodes, drive vehicles and attack other players. However, they cannot win the game. They can only destroy walls, capture nodes, drive vehicles and kill players.
These NPCs will only spawn when players are outnumbered by a certain amount. Each NPC has increases health and damage, much like a 5 man Heroic WotLK boss. Each NPC has its own skills and abilities.
4. If the outnumbered team is defending:
Put an increase of health on the main walls of Wintergrasp and increase damage on turrets towards enemies.
Well, those are my ideas. I think they’re pretty solid.