So, I had what I thought was a rather good idea, to make PuGing easier.
Basically, raid instances would be split up into several parts, with quests linking them together (think ICC heroics)
So instead of 12 bosses, it would be 4, 3, 2, 3 (For ICC) and PuGs could do them separately, so for people who dont have the time to pug all of it at once, they can do it in smaller increments.
This would have no effect on "Hard Core" Raiders, but would make it easier, and less stressful for PuGs.
Examples...
1: Your raid failed on Lady D. Oh noes! D: But its OK! I can still have a go at plague works bosses this week.
2: Hardcore raiding guild, needs nothing from 1st wing. Puts it on "Farm" and members can PuG it, and the rest of the guild goes straight to Plague, or W/E
This gives flexibility to PuGing raiders in the way that they can continue a raid after a fail, so long as they have done the correct pre-requisites to get into the next wing.
This stops people from being "Cock-Blocked" and missing out from there 8th boss loot, because of a fail on one of the 1st few.
This allows players to experience LONG raids without reforming, or having to be in a raiding guild.
Ideas/Suggestions/Criticism?