1. #1

    Putricide 10man - strat

    Last night we made an attempt for Putricide 10man and disagreed on the strat that should be taken. We wiped for an hour. We tried a few strats until we settled on this one, which made some headway. We are still unsure if this strat is the way to go.

    The ranges would be standing around the centre of the room, while the tank and the melee group will be moving around the edge of the centre ring (if you look at the floor plan of Putricide lab). We start at the orange tank area. When the first green add spawns, the ranges immediately switch to the green add and starting dealing dmg before it selects the target. Once the add has selected the target, the melee would run to the add to hit it, backpaddle to its target, and stack together if we cannot get it down. For this, it appears we get some lead time to dps the add when it is stationary (how many seconds?) and likely to down it to half health by the time it selects a target and starts moving (we had 4 ranges).
    so the position is add<< range >> melee/tank

    The other strat is for the ranges to be standing with the melee group at the orange tank. When the green add spawns, we wait for it to come within range (around the centre of the room) and start taking it down then. THe logic behind this strat is so we are close enough to the target, and can stack on it. However I am of opinion that we are losing alot of time to dps the add with this strat.



  2. #2

    Re: Putricide 10man - strat

    Everyone move left and right, and really EVERYONE!

  3. #3

    Re: Putricide 10man - strat

    Try this.

    Have the ranged stand a bit close to Put's table. Have your tank and melee stand on the edge of the green section (the edge closest to Put's table), maybe a bit inside it.

    When green slime spawns, everyone immediately switches.
    When orange slime spawns, range immediately switches and when it gets about halfway to the raid, melee switches.

    Always stay in the green. Do not even consider using the other side of the room until Phase 3. This will dramatically shorten travel time to the slimes for melee. This will also cut down on missed dps for when you are positioning Putricide.

    This is how my guild does it and how I make pugs do it. Give it a shot.

  4. #4

    Re: Putricide 10man - strat

    Quote Originally Posted by Ganoes
    This is how my guild does it and how I make pugs do it. Give it a shot.

    pugs on your server get to putricide? can i join your guild if I trasnfer?
    Quote Originally Posted by Cattaclysmic View Post
    From Denmark... we have malls - but its all different stores and stuff - our super markets size limit, and people dont feel like destroying each other... We invented porn and bacon you know - happiest country in the world!

  5. #5
    Brewmaster Malefic's Avatar
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    Re: Putricide 10man - strat

    Just a quick tip.

    If you're running Warlocks/Mages in your group.
    Have your Warlocks place their portals on the orange wall, and stand max range from their portals. This gives them alot of time to DPS down the green adds, and if targetted by the green add can simple portal back.

    Same works for mages and their blink.

  6. #6

    Re: Putricide 10man - strat

    Or you could just do it the easy way....

    Have the tank place the boss at the table where he is when you pull him. Ranged stand behind and dps the boss. When either of the slimes spawn ranged just need to turn around and target the slime. They will be at near enough max ranged from both slime spawns and can just burn them easily.

    Green ( )
    __ o
    | oo o X=Boss
    | Xo o o=Players
    __| o o
    o
    Orange ( )

    Theres the table on the far left, with the boss infront and melee spread around. The ranged spread out around the boss with good ranged from the green and orange spawn points. Easy peasy

  7. #7

    Re: Putricide 10man - strat

    Range should be at max range from the adds, once they have targeted a player then the melee run in and help finish them off.
    Range stay away from the targeted player (for the green ooze) as the targeted + melee will be enough to take the shared dmg of the explosion.
    This leaves the range another 3 or so seconds of dps time before it retargets, and should generally be dead by then.

    All in all its one of the easier fights in ICC, once you know the motions theres not really anything unexpected that can happen. A good abom player helps out alot too.

  8. #8

    Re: Putricide 10man - strat

    We oneshotted him on our first attempt o.O

    Make sure your group stacks on the person who has the green thing charging at him, and just have the person with orange kite it to the melee.

  9. #9

    Re: Putricide 10man - strat

    Quote Originally Posted by Idaho Immortal

    pugs on your server get to putricide? can i join your guild if I trasnfer?
    Not very often. Just downed Putricide for the first time in a 10 man pug on my warrior this week. And my guild raids very late (midnight EST to 4 am EST) which is the hardest thing for most people to meet.

  10. #10

    Re: Putricide 10man - strat

    My guild found a great strat for Putricide, and since using it we went from wiping to one-shotting easily.

    Phase 1 and 2

    Tank: Tank Putricide right on the spawn point of the green ooze. Just before Putricide drops the Choking Gas Bombs, move him away, let them drop, then move back again. Also move Putricide when the ooze spawns so the tank doesn't get knocked back.

    Melee: Switch to green ooze immediately. For orange ooze, wait until it has chosen a target then switch.

    Ranged: Spread out, and stay about 20 yards from the green spawn point. Switch to green ooze immediately. For orange ooze, wait until it has chosen a target then switch.

    Orange Ooze Kiting: Whoever is targeted must run to the very back corner of the room past the boss. If the add is slowed, it will change targets before it reaches that corner, and if DPS is at least average it should be dead by then.


    Phase 3

    Tank/Melee: Kite around the outside of the room. Only move Putricide after he drops Choking Gas Bombs or if the pools are catching up to you.

    Ranged: Try to stay in the middle, move out of pools and goo.


    The reason this strategy is so good, is that the green ooze does nothing for about 4 seconds when it spawns, which is enough to nearly kill it. Because the melee are already stacked on it, the damage from the explosion is spread out and is easily healable, and ranged will finish it off before the 2nd explosion. Because of all this, it is very easy to maintain damage on the boss - there is very little running around, and ranged especially are able to simply switch rather than reposition.

    In general the things that will kill your raid are:

    1. Not switching to adds fast enough.

    2. Badly timed phase changes, you need to stop DPS just before a phase change if you are not going to finish it off before the next experiment. Having an ooze up while PP runs to his table is bad.

    3. DPS being hit by Malleable Goo or Choking Gas Bombs. If everyone always avoids these, the fight is MUCH easier - especially in phase 3.

  11. #11
    Mechagnome Yzyz's Avatar
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    Re: Putricide 10man - strat

    Quote Originally Posted by piratepete
    ...
    Exactly this. Works in both strats. 25 and 10.

    Edit: removed giant quote. --Sunshine

    Amazing sig compliments of Alyajna!

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