What ever endgame gearsetup I seem to create for my pve arms warrior, it allways seems to get
highly compensated because of the load of hit and expertise you must have. With fury, four times
out of five this gets compensated by the offhand weapon (cryptmaker/lich king wpn) he has,
and then for some intresting reason, they gain another 3% hit from the spec.
I know that people are gonna start pouring down about that you can never have enough hit and that
you increase your crit cap with having enough exp and hit, and probably a whole bunch of delightfull
things, but the hard fact is that you must have ATLEAST the 8% to overcome a stable festergut
dps-requirement, and that should be the initial focus. And the fact is that fury gains this advantage
abit too easy, when its another talent tree that needs it evan more.
This could also be a solution to bringing fury and arms damage more closer to each other, when the
current damagedamagedamage spec needs to start focuing gems and items based on actually hitting
his target, rather than automatically thinking bigger numbers.
Whats your opinion on this?