Poll: Bring back the old glyph of exorsism - counterspell.

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  1. #1

    Bring back Glyph of Exorsism - counterspell.

    Hear me out.

    Exorsism glyph currently gives 20% more damage on a 15second long cooldown. Change this and make it act as a counterspell or add another glyph to the same spell,
    for holy paladins it finally means we can do anything but defensive and hide all the time.
    For prot paladins gives some more cc, might not be needed but damage isnt that great to begin with.

    For retri paladin it finally means that we can stop healers from spamming while we cant do a thing about it for atleast 40seconds if you got hammer talented. And we can maybe stop mages from chain sheeping us for 15seconds and kite us for 10seconds and then do it again.

    find me a retri paladin in 3v3 bracket in the top 10, no make that top 20.


    Edit:

    this makes a huge change for ret paladins in pvp. save the instant exorsism for big healing spells or use it instantly for damage. Usually ret paladins have 5-7seconds to land a kill on a healer. the second before stun and the second after. after that if a healer goes down the healer suck or laggs badly, is that what ret paladins have become in arena?
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  2. #2

    Re: Bring back Glyph of Exorsism - counterspell.

    what did the old glyph of exorcism do again?

  3. #3

    Re: Bring back Glyph of Exorsism - counterspell.

    Old Glyph of Exorsism = counterspell 4/5 seconds or 2 second silence.
    Current Glyph of Exorsism = 20% increased damage

    and please be open this is a pvp glyph it would make paladins do LESS damage in turn of 1 more cc in addition to the ONE we got.
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  4. #4

    Re: Bring back Glyph of Exorsism - counterspell.

    How about something like

    Your exorcism now deals no damage but interrupts spellcasting and prevents any spell within that school from being cast for the next x seconds

    ?

    Keep it working on the Art of War proc so you can't open with it.
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  5. #5

    Re: Bring back Glyph of Exorsism - counterspell.

    yep another good idea.
    ret pala damage is high in pvp all know but only for like 5 seconds we can be a threat since we lack the counters to just about every class.
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