If you have read this
link, you would have seen crit will fight against haste.
Many people would agree that once you get 100% ARP without using a trinket, both Hit and Expertise become even more important than crit. By gemming and enchanting for those you would see your dps becoming less rng, and more of a consistent dps. Crit is rng, no doubt.
ARP (1400) > Hit/Exp (8%/26) > Haste
<∞> Crit > Str
That symbol, <∞>, means fighting for control.
If I have a 264 trinket that give an Agility stat, I would have tested it as well. However, I only have a Crit stat trinket and a Haste stat trinket.
If you have gem ARP without thinking about your hit and expertise, you are going to make your rotation harder than having those two cap.
Which one do you want? A rotation that is more complicated because you will miss more often or a rotation that is less complicated because you will not miss at all.
I choose a rotation that is less complicated because you will not miss at all. You can choose whatever you want.