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  1. #181

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Deviltry
    Oh yes, THE vanilla players. /flex They're so awesome. Bunch of whiny twats...
    Very insightful comment, which pretty much summarizes who needs a dumbing of game.
    It's a shame that you can't be banned from WOW for being bad player.
    It's a shame that you can be banned for being good.

    Quote Originally Posted by Kungen
    Banned for raiding.

  2. #182

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Heratix
    Is it me or will the game become completely retard friendly?

    I started playing WoW during vanilla, but each expansion the game seems to become more easy.

    I'm sorry to say so but, I seriously doubt the community will become stronger with this. I think most vanilla players could potentially leave the game, thus weakening the community even more.
    The thought has occurred to me.

  3. #183

    Re: Cataclysm Stat & System Changes

    anoying how blizz edits this game to be retard friendly... the stats remind me more and more of the 10 year old korean mmo's wich had only grinding and 6 stats for chars...

  4. #184

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Saintred
    Maybe I'm wrong, but it sounds more like holy priests will have it worse. Their cloth can now be attractive to every healer as well as elemental shaman and boomkins. Holy priests can't use leather, mail or plate, but there seems to be much less reason now for a shaman or pally to roll for cloth shoulders with spirit, for example, than there will be come Cataclysm. Before we only had to worry about druids sniping our cloth for the spirit, now all healers use spirit... not to mention the 2 dps caster exceptions.

    No, they've said they want Plate wears to wear plate, Leather to wear leather etc, and that will be built into the system.

    Expect a stat reduction if you don't use your class or something.

  5. #185

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Saintred
    Maybe I'm wrong, but it sounds more like holy priests will have it worse. Their cloth can now be attractive to every healer as well as elemental shaman and boomkins. Holy priests can't use leather, mail or plate, but there seems to be much less reason now for a shaman or pally to roll for cloth shoulders with spirit, for example, than there will be come Cataclysm. Before we only had to worry about druids sniping our cloth for the spirit, now all healers use spirit... not to mention the 2 dps caster exceptions.

    Warlocks won't need spirit anymore (so much spirit) because lifetap nolonger scales with it.

  6. #186

    Re: Cataclysm Stat & System Changes

    So just like before Wotlk, people are crying and bitching about everything new that they don't yet understand nor have been able to try at all, even as the expansion is still months away.

    The community never changes. It will bitch about -anything-. Let's see some more nostalgic bullshit too and people pulling some more brown mess out of their behinds.


  7. #187

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by AoBman05
    This is the dumbest thing I've read all day. These changes were needed because obnoxiously complicated mechanics and algorithms in a VIDEO GAME is retarded. Having to read spreadsheets to determine whether an item is an upgrade or not?
    This will not change. (agree on the Weapon Skill bit though)

  8. #188

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Deviltry
    let me guess.. a whiny twat?
    question answered. ^dk

  9. #189

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Deviltry
    Oh yes, THE vanilla players. /flex They're so awesome. Bunch of whiny twats...
    Not all of them! A vanilla/bc raider monkey here and I welcome changes. Can't really pass judgment until I've experienced the changes firsthand (at least I can't). But some people are just negative sallies off the bat, so whatever the changes are, these people will make it seem like it's the worst thing since the dawn of sweet little time.

    If the game does end up being eh for myself due to the any changes, I'd just replace it with other games/things. So far it sounds interesting enough, although would like to know much more about the healing side...exercising my patience skill for now.

  10. #190

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by The Core
    So just like before Wotlk, people are crying and bitching about everything new that they don't yet understand nor have been able to try at all, even as the expansion is still months away.

    The community never changes. It will bitch about -anything-. Let's see some more nostalgic bullshit too and people pulling some more brown mess out of their behinds.

    Most people don't bitch. But there are some things people maybe don't understand and don't want to be removed (like ARP und DEF). Of course some stats are kinda ridiculous to find out but afterall it was one of the funny parts in wow too.

  11. #191

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Couga
    This will not change. (agree on the Weapon Skill bit though)
    Probably not, but it shouldn't require an 3rd party addon/site just to figure out upgrades, that's being excessive at that point.

  12. #192

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by AoBman05
    Probably not, but it shouldn't require an 3rd party addon/site just to figure out upgrades, that's being excessive at that point.
    If anything mastery will make it even more complicated ;p

  13. #193

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by The Core
    So just like before Wotlk, people are crying and bitching about everything new that they don't yet understand nor have been able to try at all, even as the expansion is still months away.

    The community never changes. It will bitch about -anything-. Let's see some more nostalgic bullshit too and people pulling some more brown mess out of their behinds.

    what was to complicated for you to understand? Dont think anything yet in wow has be "Too complicated"

    Quote Originally Posted by AoBman05
    Probably not, but it shouldn't require an 3rd party addon/site just to figure out upgrades, that's being excessive at that point.
    so dont use it.... alot of things + 20 seconds of staring = whats an upgrade. Just cause there is an easy way to do things doesnt make it the only way.

  14. #194

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Zargzak
    For those who never remembered number 540 we remove defence.
    I'm sorry but defence is a pretty pointless stat. All it does is provide a barrier for people wanting to move into tanking, once you've got a few half decent pieces it's something you can pretty much forget about as you'll never end up below the cap. If they want to remove it and actually use that item budget to give tanks more avoidance/stam then I fail to see how that isn't a good thing.

    Quote Originally Posted by Zargzak
    For those who never remembered where to learn polearms, we remove weapon skills.
    Yeah because having to go find a weapon trainer and then hit a mob numerous times before you could use a weapon type you hadn't used during levelling really made the game so much better and it's removal is a horrible simplification. Oh wait, no it's not, it's just the removal of a pointless time sink.

    Quote Originally Posted by Zargzak
    For those who never remembered where class trainer is and can't understand what RankWatch whispers to them, we removed spell ranks.
    Please explain to me how having to go back to a class trainer every 2 levels is a good thing? Why shouldn't the fireball spell I learned at level 4 not become progressively more powerful as I level up? As with removing weapon skills all they are doing by removing the need to visit class trainers every 2 levels is removing a time sink. And anyway you're still going to have to visit class trainers every so often to learn actual new skills/spells.

    Quote Originally Posted by Zargzak
    And of course, for those tanks who can't decide should they gem stamina or dodge, we reduce stamina on tank gear so we would all gem stamina.
    I'm not sure where you've managed to make that conclusion. Frankly until they release more details about changes to avoidance caps then I don't see how anyone can claim that a slight reduction on stamina found on gear will mean that everyone will want to gem stamina, altho even if that was the end result I don't see how that's really any different to the current situation.

    Quote Originally Posted by Zargzak
    Now we finally make this game so ridiculously easy, every imbecile can look smart.
    And, see, how many people in these 10 pages are exalted with changes. Probably had hard time remembering 540 defence...
    Rather than throwing out pointless insults how about providing a proper explanation why you think that removing some pointless stats makes the game ridiculously easy? Vanilla WoW had fewer stats than we have now and noone considered that to be easy. At the end of the day people will have just as many stats to juggle on their gear, it's just that they'll be able to understand them without needing a degree in Maths or having to use someone else's theorycrafting spreadsheet.

  15. #195

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Zargzak
    World of Retardcraft.

    For those who never remembered number 540 we remove defence.
    For those who never remembered where to learn polearms, we remove weapon skills.
    For those who never remembered where class trainer is and can't understand what RankWatch whispers to them, we removed spell ranks.
    And of course, for those tanks who can't decide should they gem stamina or dodge, we reduce stamina on tank gear so we would all gem stamina.

    Now we finally make this game so ridiculously easy, every imbecile can look smart.
    And, see, how many people in these 10 pages are exalted with changes. Probably had hard time remembering 540 defence...
    am sorry that you where to stupid to understand the things you tried to read but dont blame it on others.
    Sometimes i say stupid things

  16. #196

    Re: Cataclysm Stat & System Changes

    Great news everyone!

    And for those bitching about "ÑEÑE wher did al my ztat spredsheets gone ÑEÑE", I prefer the game to be a bit difficult and NOT the numbers. Numbers will still maintain importance, but not as muchs as now.

    And I'm a Vanilla player, so gtfo.
    I'm Spanish, so please, don't be so rude; I know my English is not perfect :S

  17. #197

    Re: Cataclysm Stat & System Changes

    Don't like that at all.

    Paladins, Resto Shamans, Ele Shamans, Moonkins, Resto Druids can now all roll on Spirit Cloth (in raids, not 5 man loot system)
    Spirit Cloth is needed by 6 Specs.
    Spirit Leather by 5 specs.
    Spirit Mail by 3 specs.
    Spirit Plate by 1 spec.
    This system seems to fail...

    Next is:
    Resto Druids and Resto Shamans can easily switch to Moonkin or Elemental, whereas Holy Priests/Paladins are screwed up and can't switch to Shadow/Retribution.
    Tell your Restos to dualspec elemental/balance, they can, just need ring,necks and trinkets, and are happy.
    Tell your Holy Paladin or Holy priest to respec Retri/Shadow, they can't, need new gear for all of their slots.

    2 Healing classes get screwed.

    1 getting even more screwed with loot, competing with 6 other specs for loot.

    Who the fuck thought up this design? It's utterly crap.

    Let ALL DPS casters go for dps cloth, increase cloth droprate.
    Let ALL Healers for go healing cloth, increase cloth droprate.

    That would at least fix 1 of the two problems. But 2 hybrid specs still are screwed


  18. #198

    Re: Cataclysm Stat & System Changes

    Good to see we only have a few stats left in Cataclysm but removing Spell Power? Want to see the result.

  19. #199

    Re: Cataclysm Stat & System Changes

    who wants to bet by lvl 90 spellpower is back? any takers? this will be what? the 3rd change to the spellpower stat? They really still have not made up their minds.

  20. #200

    Re: Cataclysm Stat & System Changes

    the developers working on RAWR will have their hands full for a while

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