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  1. #261

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Verazh
    We can only assume, and I feel quite certain they will. We already have a change coming to Life Tap.
    They only made these changes because of the overabundance of spirit on all lower level gear. In icc most dps classes are able to pick up a completely spirit free set. It's not like spirit is the godsend of all stats to dps, those changes only made it so you'd put up with the spirit while you had it.

  2. #262

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by fxrs
    Just curious, why? And no this this isn't meant to be sarcasm.
    Maybe he is taking things positively even as a vanilla player, because you know, not every vanilla player is a whiny twat.

    The changes are interesting, very interesting. And for all those vanilla, tbc and even wotlk players, who think the game is being dumb down without knowing 90% of the changes, gear ilvl, hit/exp caps, talents tree, glyphs, path of the titans, addition of new spells, changes to current spells (blizz said there will be a few changes there aswell) and doung the raid/pvp content itself, how can you decided the game is dumbed down?

    Removal of extensive use of spreadsheets or rawr does not mean the game is being dumbed down. How can you be so sure that all the theory crafting will become useless? Blizz said they are not removing theory crafting from the game, it will still exist. But they want people to spend more in game then on some websit/program/

    How can you be so sure what stat you have to go for as a demo lock? You can stack int, mastery, haste, crit, get hit capped. Or how can you be so sure what is the best build for you? Even though blizz said they want most builds like "spend the rest 5-10 points where you want," does not mean people won't learn the basic talent build for every specc.
    Quote Originally Posted by Culnar
    Sometimes people act like blizzard is their friend who betrayed them and now they're pissed!
    Quote Originally Posted by Vulpei View Post
    Actually the backlash from pandas is because alot of the people didn't grow up.

  3. #263

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by DSRilk
    To people complaining about healing: when they say spamming is bad, they mean spamming ONE spell. Getting rid of spam healing does not mean heal, then wait 3 GCDs, then heal again. It means healing every GCD, but having to decide whether you want to use the quick small heal, the big slow efficient one, the HoT, etc.
    What good healer isn't doing this already? Are you suggesting that good healers press one button to win? Heck, even good Paladins press more than HL, and they are arguably the most "spammy" healer by your definition.

    If your not reducing the number of GCDs cast, and I'm already being as efficient as I can with my spells, how am I suppose to change my playstyle to reflect regen nerfs w/o some drastic change to the mana cost of spells, or the amount which they heal?

    WotlK 'Clysm
    -------- ---------
    GCD1: Heal1 GCD1: Heal1
    GCD2: Heal1 GCD2: Heal1
    GCD3: Heal2 GCD3: Heal2
    GCD4: Heal4 GCD4: Heal4
    GCD5: Heal3 GCD5: Heal3

    Sooo... explain to me how the regen nerf will do anything but make me run out of mana faster?

    This brings it to my point that encounters in 'Clysm, by this interpretation, will be about rDPS>healer mana pool.

  4. #264

    Re: Cataclysm Stat & System Changes

    I'm sure this has been asked a million times, but does anyone have a ball park figure on the release of Cataclysm. I've heard everything from before this coming summer to next fall.

    In other news, I hope they don't screw around with bear health too much. My awesome healthpool is what makes me feel cool about being an animal.


    Salkor - Blood Elf Mage (US Illidan)
    Bottom - Tauren Druid (US Altar of Storms)

    Hunters; The special children amongst retards.

  5. #265

    Re: Cataclysm Stat & System Changes

    Keep in mind also with these changes for parry, their benefits for PvP for Warriors/DK's, and their meaning as well vs bosses. Threat will become a concern for a tank if they don't have adequate amounts of expertise to negate Boss parrys, to keep up respectable amount of TPS, due to boss mitigating their inc attacks. SOUNDS INTERESTING TO ME.

  6. #266

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Raith
    Read parry again, it says you stop 50% damage of the inital attack and then 50% of the next attack. Parrying twice in a row isn't so unlikely.
    While this is true, I doubt it'd double dip. More than likely it'd just reset it back to give you another 50% reduction to your next attack. So if you parried directly after a parry, you'd take one more 50% dmg attack. That or maybe they won't LET you parry so soon after. Maybe after you parry you can't mitigate damage until you take the next hit.

  7. #267

    Re: Cataclysm Stat & System Changes

    Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.


    Mobs scaling with player strength, not sure I like that.

  8. #268

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Bethrezen
    Keep in mind also with these changes for parry, their benefits for PvP for Warriors/DK's, and their meaning as well vs bosses. Threat will become a concern for a tank if they don't have adequate amounts of expertise to negate Boss parrys, to keep up respectable amount of TPS, due to boss mitigating their inc attacks. SOUNDS INTERESTING TO ME.
    Aside from the armor changes, all of what you mentioned makes me feel like leveling my warrior to 85 first of my toons! The parry change is very interesting. What about the added miss chance we got from defense? I'll miss that, too, but I'll live, so to speak.

  9. #269

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Naydie
    Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.


    Mobs scaling with player strength, not sure I like that.
    I might be wrong, but isn't that the same thing that happens each expansion? I.E. you'll still need 17% hit rating to hit a lvl 88, or what have you, but that 17% will take around 500 hit rating instead of the ~300 that's needed now.

  10. #270

    Re: Cataclysm Stat & System Changes

    Congrats on making death knight tanks even more useless

  11. #271

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Kryptiki
    What are your feelings on RP/Focus/Energy regeneration increasing with haste?

    edit: post script

    p.s. that's the change that ACTUALLY scares me.

    They seem to have not mentioned rage gen in that, I dunno if that was intentional or not... Anyways, I think it could be good, if not overdone. It could help out, say, a fury warrior, who would then have to worry a little less about having the best gear in order to have good rage gen(I didn't play my DK for very long, so not really sure if their RP would be affected in about the same way?), and for rogues, might boost Combat spec's damage if they get energy back more from haste, so having 2 equal speed weapons would be more beneficial.

  12. #272

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Kryptiki
    Aside from the armor changes, all of what you mentioned makes me feel like leveling my warrior to 85 first of my toons! The parry change is very interesting. What about the added miss chance we got from defense? I'll miss that, too, but I'll live, so to speak.
    I'm not sure they'd let that fly in pvp, seems like they'd restrict it to pve, or at least make a talent for it. (although seeing tanks wreck arenas lately, i can't put much past them...)
    Also, bosses taking less damage if they parry...that would really boost up the importance of tanks having expertise. Another cap they absolutely must hit.
    Implying it will affect mobs.

  13. #273

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by DSRilk
    Under the new system, all stats will be useful the more you have - just like crit is now. However, tanks must be un-crit'able and the only way to do that was to hit 535/540 in defense. So instead of saying, "you must get defense to 540 and then take stats you like," you can now say, "take what stats you like." This just makes it a lot easier to guarantee you're at the right defense score at any level without having to calculate it and constantly balance the stat at each level. In short, it just makes gearing tanks (especially at levels 1 - 80) less annoying.
    Thanks for this
    Quote Originally Posted by Culnar
    Sometimes people act like blizzard is their friend who betrayed them and now they're pissed!
    Quote Originally Posted by Vulpei View Post
    Actually the backlash from pandas is because alot of the people didn't grow up.

  14. #274

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Kaedalmael

    They seem to have not mentioned rage gen in that, I dunno if that was intentional or not... Anyways, I think it could be good, if not overdone. It could help out, say, a fury warrior, who would then have to worry a little less about having the best gear in order to have good rage gen(I didn't play my DK for very long, so not really sure if their RP would be affected in about the same way?), and for rogues, might boost Combat spec's damage if they get energy back more from haste, so having 2 equal speed weapons would be more beneficial.
    Rage is already affected by haste, e.g., the faster you swing the more rage you're getting, no?
    Rogues already have crazy regen on their energy, although I think it might make feral a little easier.
    Noone can really say if hunters will need it or not, since noone knows exactly how focus will work yet. Supposedly it'll regen twice as fast as energy, with most spells costing ~40-60, so maybe it won't be as annoying as playing an energy class.

    And how can I forget beloved dk's? Faster runes is interesting, wonder how that would work with imp uh presence...

  15. #275

    Re: Cataclysm Stat & System Changes

    Thank god, I won't be playing wow when cataclysm comes out.

  16. #276

    Re: Cataclysm Stat & System Changes

    I wonder what they are planning to do with the talent under survival that converted intellect to attack power.

  17. #277

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Kaedalmael

    They seem to have not mentioned rage gen in that, I dunno if that was intentional or not... Anyways, I think it could be good, if not overdone. It could help out, say, a fury warrior, who would then have to worry a little less about having the best gear in order to have good rage gen(I didn't play my DK for very long, so not really sure if their RP would be affected in about the same way?), and for rogues, might boost Combat spec's damage if they get energy back more from haste, so having 2 equal speed weapons would be more beneficial.
    I mistyped for the Deathknight. Their runes would come back faster due to increasing haste (picture something like an Improved 'Improved Unholy Presence'), my bad. Rage generation is a little different and by increasing haste on a warrior (given same level of AP, crit, etc...) a warrior would generate more rage due to more main and off-hand swings (warriors generate rage by auto attack damage and taking damage...if more classes have haste, then I guess warriors will also generate more rage by also getting hit more frequently).

    How this all may affect rogues scares the crap out of me.

  18. #278

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Grimraven
    Thank god, I won't be playing wow when cataclysm comes out.
    Thank god indeed. Thanks for the announcement, but I'm hard pressed to assume anyone's heartbroken about it.

  19. #279

    Re: Cataclysm Stat & System Changes

    Hold up now. Correct me if im wrong because I only read this once but are they evening out the armor for cloth,leather,mail and plate? isent the whole point of plate to be stronger and more durable then cloth? ???

  20. #280

    Re: Cataclysm Stat & System Changes

    Stat changes, i dont care if they bloody stuck a monkey up there as a stat providing they fail less at designing elemental shaman set bonuses.

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