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  1. #461

    Re: Cataclysm Stat & System Changes

    Fucking retarded tanking changes.
    "Marking targets, coordinating CC, and *most importantly*, pulling responsibly so that 9 elites didn't rush us and wipe the party.* I'm sorry, but those skills, entirely missing now in WotLK, are the real signs of skill and ability to tank effectively."

  2. #462
    Stood in the Fire Nakkí's Avatar
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    Re: Cataclysm Stat & System Changes

    Funny how a significant amount of purely quality-of-life improvements into the game, such as spells scaling by level, and tank defense caps from talents, get labeled as "making the game easier."

    There is no logic in saying this. These things were never hard. Only uselessly clunky.

    Smoothness FTW. 8)

  3. #463

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Bowen
    Fucking retarded tanking changes.
    Why are they retarded?

  4. #464

    Re: Cataclysm Stat & System Changes

    at then end when they talk about the "nonsensical items" such as "of the Boar" i always thought those items to be more like DE fodder i mean you see useless stats but an enchanter sees mats
    Would you still hold me if I were covered in blood?

    What if they deserved it?

    What if they didn't?

  5. #465
    Stood in the Fire Lilixer's Avatar
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    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Aroam
    I'm excited about the changes. Can't wait to see how it actually affects my characters.
    This.

    Except the "less mana gained from int" change.

    I like having an outrageously large mana pool as a Paladin
    Quote Originally Posted by 420rogue View Post
    rawrrrr, i decided to make a new toon and now i can't get into the game....
    Quote Originally Posted by Leyth View Post
    this is the dumbest person i have ever seen.

  6. #466

    Re: Cataclysm Stat & System Changes

    spirit on mail-caster-gear... hm.
    i can deal with spirit->hit on pve gear, but will there be spirit on restoration and elemental pvp gear as well? ^^

  7. #467
    High Overlord djsjr's Avatar
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    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by djsjr
    [blizzquote="Eyonix;http://blue.mmo-champion.com/1/23425636414-cataclysm-stat--system-changes.html"]
    Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.

    Woooh......crazy

  8. #468

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by MasterHamster
    It's like changing the value of X in a formula, it's not like they're going to have to sit down and change every item manually.
    Its really not that easy....

  9. #469

    Re: Cataclysm Stat & System Changes

    Can we have refunds on all the spells we've bought then? since spell ranks scale with level now

  10. #470

    Re: Cataclysm Stat & System Changes

    Don't get why casters will have spellpower on weapon and melèe their primary stat, so with buffs like bok the whole melèe stats will increase and spellpower on weapon will not get any benefit from it.

  11. #471

    Re: Cataclysm Stat & System Changes

    I'm going to miss spell power and the amount of mana we gain from intellect QQ.

  12. #472

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Zargzak
    World of Retardcraft.


    Now we finally make this game so ridiculously easy, every imbecile can look smart.
    And, see, how many people in these 10 pages are exalted with changes. Probably had hard time remembering 540 defence...
    Oh, god. That was beautiful. Why does every idiot screaming about how easy they're making the game type like an utter moron? I'm not big on correlation=causation, but I'm really starting to wonder.

    Anyway, I play a hunter, I love min-maxing. I enjoy spending hours looking over spreadsheets, checking the math, running test dummy tests, etc.

    If you can't see that things will be just as interesting after the changes, just how big a difference figuring out Haste to Energy plateaus and Mastery To CD reduction rotations (for those specs whose Mastery reduces cds like ret. Yes, it was already shown in the initial mastery screenshots, if you aren't keeping up, go be a moron screaming about the sky falling somewhere else) Well, then, I can't help you. You're just a moron who can't figure out math more complicated then Arp Cap=Gud. Most of the changes will make maximizing gear far more difficult. The increasing Hit Cap alone along tier progression may end up being my worst nightmare. Interestingly, if the percentage Hit needed doesn't increase, merely the rating needed per percentage (like happens now as you level) it'll make percentage Hit talents actually grow progressively more powerful over the course of an expansion instead of the opposite as is currently true. That's just one relatively minor change that will be easy to model as we get the chance to test the increased cap.

    In short, to all the chicken littles screaming about the sky falling, please do like you've been threatening for the whole year you've been playing and cancel your accounts. You're bad at the game, and you should feel bad.

  13. #473
    Stood in the Fire Daemaro's Avatar
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    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Lilixer
    This.

    Except the "less mana gained from int" change.

    I like having an outrageously large mana pool as a Paladin
    Well they didn't say you wouldn't have a huge mana pool. They just were saying keeping the mana per int ratio now would get messed up with how much int you'll have then.

  14. #474

    Re: Cataclysm Stat & System Changes

    I can understand why some people have issues with the stats changes, granted we haven't seen it in action at all, but i can see why people can be a little worried, but for the 5 years of playing wow i have meet no one that enjoys or thinks the weapon skill system was anyways good, i can see people getting upset over not being able to go to the trainer to train into 2h swords, but getting the skill up was never fun at all. anyone who is defending that part should be discarded as a troll with no right to talk bad about anything at all.

  15. #475

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by wooshiewoo

    Most classes are stuck with 4 piece t10 and 1 piece of better 264 or higher gear atm. It has been this way since WotL came out, 4 pieces of tiered gear and 1 piece better gear for most classes and was even this way in TBC, xx amount of tiered pieces for bonus then rest BiS gear.
    then how should it be?

    Quote Originally Posted by wooshiewoo

    Then you have BiS weapons and BiS trinkets, rings, necks etc etc. So what choice did you think you ever had? Not many at all is the correct answer.
    you have to make correct gear choices before you get BiS gear because obtaining BiS gear is long process depending on luck for an item to drop and on luck to win the roll.

  16. #476

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Linuilas
    ... having to go find a weapon trainer and then hit a mob numerous times before you could use a weapon type you hadn't used during levelling really made the game so much better and it's removal is a horrible simplification. Oh wait, no it's not, it's just the removal of a pointless time sink.

    Please explain to me how having to go back to a class trainer every 2 levels is a good thing? Why shouldn't the fireball spell I learned at level 4 not become progressively more powerful as I level up? As with removing weapon skills all they are doing by removing the need to visit class trainers every 2 levels is removing a time sink. And anyway you're still going to have to visit class trainers every so often to learn actual new skills/spells.
    The game itself is A FREAKING TIME SINK.
    This is the idea. To spend time playing. Face it ffs. The game is a one huge time sink.

    Omg, I must farm to be prepared for raiding. Omg, I must spend time leveling, let me level faster. Omg, it takes time to level weapon skill, remove it. Omg, heroics take fifteen minutes to clear, nerf them. Omg, I must visit my class trainer, remove spell ranks. Omg raiding takes time... omg everything take time...

    What do you want game to be? A huge freaking red button that you press once a day and it drops full epic sets?
    It's a shame that you can't be banned from WOW for being bad player.
    It's a shame that you can be banned for being good.

    Quote Originally Posted by Kungen
    Banned for raiding.

  17. #477

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Delveddeep
    Oh, god. That was beautiful. Why does every idiot screaming about how easy they're making the game type like an utter moron?
    Because English is my third language? Not even second, not talking about being native? And I'm still speaking better then half of US and UK kids?

    Cheers for your ignorance by the way, it takes time to level such a skill and to make yourself look so stupid.
    It's a shame that you can't be banned from WOW for being bad player.
    It's a shame that you can be banned for being good.

    Quote Originally Posted by Kungen
    Banned for raiding.

  18. #478

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Elektrik
    Seriously? Read the changes instead of whining for a minute...my God.
    oh ok , so instead of making plate more attractive, they will just nerf leather and mail or am I reading this wrong?

  19. #479
    Mechagnome Mr. Casual's Avatar
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    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Dementation
    Oh yea, those 35k disc priests really need more health.

    So basicly they're nerfing plate and buffing everyone else... again.


    ^ ^ this is the feeling i got from the post. I play a warrior and im scared for pvp in cata. Being a warrior means big heavy armor and alot of health. now everybody gets great amor and more health and plate does less damage reduction. yay i hope there are talents in the warrior tree to make us feel like a WARRIOR again

  20. #480

    Re: Cataclysm Stat & System Changes

    Quote Originally Posted by Hague

    Gear choices not being part of the games difficulty makes no sense. It means it requires no reasoning, intelligence or knowledge when deciding on how to gear your character. Knowledge is power, knowing something someone else doesn't about how to make your character better is an advantage you can gain on someone else through experience.

    Make it so everyone knows whats the best removes all choice since there is no choice as everyone knows whats the best...
    Exactly!

    There are ppl that just roll on higher ilvl gear cuz omg it has to be an upgrade, right?
    And they are all terrible because they have no idea how to balance their gear.
    Ilvl is not everything and that's where the fun resides.
    Right now, blizzard is trying to change this so that ilvl will pretty much be everything and you won't even have to think before using your roll.

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