We'll have to see how significant the mastery bonus is. It still won't remove the chance of a leather piece being BiS for enhancement shaman.Originally Posted by Lavache
I am just saying if leather drops and its healing on my shaman and its an upgrade I am taking it weather i get a bonus or not, its still an upgrade, see what I am saying?Originally Posted by Lavache
From all chaos comes order.
<-- If you are wondering, yes I drew my avatar.
And we're just hypothesizing that taking leather over mail when you're a mail wearer will hurt you. One piece? Fine.Originally Posted by Unholyground
If you're a resto shaman running around in tree gear OTOH, you're going to be labeled a scrubby retard because the more non-type gear you take the more mastery you'll lose out on, and if Mastery is half as sexy as it sounds skipping it will be tantamount to suicide from a play-perspective. Not because the gear won't be an up, but because people will look at you and wonder what the fuck you're doing.
There is Armor Mastery and Talent Mastery they are not the same. The armor one is a minor increase in stats. If your a healer and your running dungeons and you getting shit luck with your healing gear dropping then your going to take the lesser one. It is not really that big of a deal. It happens now, the only thing different is all lesser healing gear will benefit you more than it does currently becasue of all healers using spirit.Originally Posted by Arandmoor
From all chaos comes order.
<-- If you are wondering, yes I drew my avatar.
The mastery stat on gear is linked to the mastery bonuses given to you by talents, i.e. your talent choices will determine what exactly the mastery stat on gear does for your character. And from what little information has been released it appears that the mastery stat will increase the effectiveness of the most desirable mastery bonus given by your talents, if that's the case it's unlikely to be something you're just going to want to pass over as not a big deal.Originally Posted by Unholyground
It depends on how they finally go about it. I am wondering if you have to pick specific talents to get the mysteries or if the per tree ones just happen by spending so many talent points in that tree.Originally Posted by Linuilas
From all chaos comes order.
<-- If you are wondering, yes I drew my avatar.
But the problem is that you've been making unequivocal statements this entire time as if you did have that information. If you'd said, "depending on how this mastery stuff works, it might be really beneficial to just use leather gear... we'll see how it plays out" I don't think anyone would have said anything. But like half the people in this this thread you're making definitive statements with less than a quarter of the information you need to be definitive about anything.Originally Posted by Unholyground
Am fairly certain they've already stated it's linked to the number of points spent in a tree, which would kinda make sense considering they're trying to get away from the current situation of there being certain talents that have to be picked up because of the passive stat increase they provide.Originally Posted by Unholyground
Then I can see it working out fine then. Like they said in the post tho, there might be other reasons to keep you using a piece of gear that is not your proficiency. I would assume it would be equip effects.Originally Posted by Linuilas
From all chaos comes order.
<-- If you are wondering, yes I drew my avatar.
You know what guys I guess bunch of you are rerolling the new Races, And I'm one of them so i'm just gana enjoy my easy new and old Quests, Gear that makes sense in lower lvls and A kick ass starting place, with the phase system, stop thinking so negative we only know about 5 % of the changes which might not even happen, it's a working progress so don't scream your heads off just yet .PEACE
From the information given so far, masteries work like this:Originally Posted by Unholyground
Each tree has three mastery bonuses. The third of which is unique to each talent tree (30 total). These mastery bonuses are increased by investing more points in the tree.
The third stat is the ONLY ONE AFFECTED by the mastery stat on gear.
The mastery stat ONLY AFFECTS the mastery of the tree in which you have the most talent points.
As for having the appropriate gear, I imagine it won't be a HUGE loss if you take leather over mail, e.g., but it will be one significant enough to make you really consider the upgrade.
If going from Mail Chest A to Leather Chest B, one has to weigh the benefit of increased stats vs. the added benefit of sticking to your correct armor class.
So, imagine the circumstance of an enhancement shaman:
He has Mail Chest A: It provides 30 agi, 30 sta, 50 AP, 30 crit
He is looking at Leather Chest B: It provides 31 agi, 30 sta, 55 ap, 32 crit.
It's a direct upgrade in basically every way. However, if the mastery bonus of wearing mail were, perhaps, 1% overall increased damage, there's no way he would take a few AP and crit over a straight up 1% increase.
But if Leather Chest C provided: 50 agi, 50 sta, 100 AP, 50 crit, then leather would likely win out.
/longwindedpost
The problem is that removing stats has not, by any stretch of the imagination, always made the game better in the past (just ask bear druids, if you can find one, good luck with that, and I'd go back to +heal gear in a heartbeat if it meant having gear that was actually decently itemized for healers and not DPS hand-me-downs), and frankly no one knows what they're talking about since there is virtually no real information to work from.Originally Posted by jontaxe
In short, YOU literally have no clue.
At this point no one does. It's just that the so-called QQers (an idiot's shorthand for "you don't agree with me, so I'll call you names") mostly know it and the "Everything will be great!" side is apparently clueless about just how little is really known.
im gonna be optimistic as im satisfied wow is gonna be closer to how it was in vanilla, you still get the "stats" one way or another, but not all on gear, and gear gonna be more specific to dps/healer/tank, and to add... you are encouraged to use the type of gear that was designed for you. there are some additions that are not 100% clear yet, we just have to wait and judge them when we have more concrete info about them
but overall "if done right", we wont have much problems with stats high rocketing every tier with scaling vs higher tier mobs... just hope they "do it right"...
omg...Originally Posted by Unholyground
not to mention glyph of life tap. guess itll probly be int also.Originally Posted by Thecorrupted
Then you read wrong. What they stated would have been they would never balance all classes when it comes to duels. Because 1v1 isn't "real" pvp.Originally Posted by Mizumi
thx for info![]()