Well cloth armor can be infused with magic, which turns every weapon swung at you into... cotton candy! Cloth armor > Plate armor > Axe.Originally Posted by Kryptiki
Well cloth armor can be infused with magic, which turns every weapon swung at you into... cotton candy! Cloth armor > Plate armor > Axe.Originally Posted by Kryptiki
Implying leveling is enjoyable.Originally Posted by dazline
Reading forums is like watching Jerry Springer isn't it? YOU IGNORANT #$%^!
But seriously, I rather like the changes. The part about adding new spells along the way to make up for not having to go back to train sounds titillating. Spirit change is welcome, I missed there being a difference between "healing" and "dps" gear. And the arpen and def changes aren't even that bad. Seems as though certain classes have way too many "caps" to juggle around, and until they hit all of them, they really aren't that effective. Ap and Sp changes remind me of wc3, all I have to say about that.
Overall, I'm cool with cata. Moreso the fact that we get new skills/spells/talents, rather than the changes to gear...which are big in their own right, but really...who cares? Easier itemization is easier. (and with that new tradeskill, no more dkpbombing on a sidegrade because there's 50 other pieces that are almost completely identical with 1 or 2 better stat differences)
I'm not sure if i like my hitcap changing.
We've looked into the eye of c'thun...
We've faced the thousand maws of yogg-saron...
Soon will be encounter the mindconsuming nose of...wait what?
Speaking as a Vanilla player Warrior MT.
Can't. Wait.
That is my point, exactly. Cloth armor, in and of itself, does not need to have a substantial amount of physical damage mitigation. All things being equal, with nothing but physical armor to protect a body, plate should be about three to four times as effective (well, that's my opinion anyway).Originally Posted by Deviltry
World of BettercraftOriginally Posted by Zargzak
For those who are starting the game as a tank, can level as a tank/don't have to worry about a stat we remove defense and tack it onto stances
For those who don't feel like spending 1g and 2 hours leveling a weapon skill, we removed weapon skills
Those who don't want to leave their training spot/farming spot/questing spot or spend gold on spell ranks, we removed that, butcha still have to go learn the spells initially.
And those tanks who don't know what to stack in gems, stack stam, and reforge for parry, block, or dodge, depending on your taste.
Now the game doesn't require you to do a google of "What's the best gem to stack as a "insert class/spec here""
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
So..... Healers are supposed to use spirit, and casters aren't supposed to.
How the hell are they going to simplify gearing up a Mage/Lock/Shadow Priest vs. Holy/Disc Priests?
They said Ele Shamans and Moonkins would use Spirit instead of Hit (really lazy change imo), but what about casters and shadow priests?
To people complaining about healing: when they say spamming is bad, they mean spamming ONE spell. Getting rid of spam healing does not mean heal, then wait 3 GCDs, then heal again. It means healing every GCD, but having to decide whether you want to use the quick small heal, the big slow efficient one, the HoT, etc.
Most of the other inane assumptions people are whining about others have addressed, so I'll let those go. I have to say, however, it seems like many of the people posting this nonsense assume that the Blizz dev staff are morons who don't know what they're doing. Might I recommend keeping in mind that these same people built the game you've loved so far, that they know the bigger plans and picture, and that perhaps... just perhaps... they know something about what works when it comes to game design?
[edit] Oh, and for those that haven't noticed, you gain roughly 1 or 2 new rank 1 spells every other level, so you're not losing your reason for training. You're just losing that annoying "crap, now my frost mage's frost bolt is garbage compared to his fireball for the next four levels." [/edit]
Just curious, why? And no this this isn't meant to be sarcasm.Originally Posted by Bethrezen
Very interesting changes.
Will the game become more easy or difficult? Only time will tell, as stats are not the only thing that will determine the game difficulty. According to me, it will stay the same, with some theory crafting made easier with the removal of most ridiculous stats in game like arp. But we don't know how complicated mastery will end up as it will be used by every class.
Also people who are thinking everyone will have the same hp pool should read the post again. They want hp pools to be closer rather plate wearers running with 30%-35% more hp then others. Most probably every class will have 5%-15% hp difference, which is needed.
One thing that bugs me is the change to how tanks will become crit immune by stance/presence/aura/bear change. This will mean if a tank dies in a raid, any of the plate dps or druid will change form and tank stuff? I did not understand this change personally, would like anyone who understand it better to explain please![]()
I honestly have no clue, but, maybe it's only temporary for lack of hit on certain gear?Originally Posted by stupid11
Is it just me or does everyone else think hunters are screwed??????
Because im a hunter and all i see is nerf nerf nerf nerf lol
WOOOT no more inane spreadsheets to work through everytime i get a new item, or blizz change stats somewhere. Seriously i spend more time looking over spreadsheets than playing the game with the way things currently stand (possibly due to being able to look at spreadsheets at work instead of playing wow ... but my point still stands :P)
As a tank, these changes are awesome ... at least in my opinion, im sure there are more ppl screaming "OMGWTFBLIZZ NO CHANGEZ WAHHH!!!111oneeleven!" ...
Death to spreadsheets!
lazy ass hats holy shit. weapon skill was what? one swing per lvl till you like within 50 lvls to cap? oh no thats so hard!
its your own fualt you didnt buy a a green 2h with a less than 2 sec attack speed to cut down maybe 30 seconds of the whole 5 minutes it takes? qq
Hours of ah playing/ farming to go fly afew % faster, yet 5 minutes to lvl a new weapon is just unbearable!
I know what you mean. I think it might be a bit harder for a melee to kill a caster with this that it can already be, since not only can most casters manage to get away from a melee with movement spells(blink, demonic teleport, etc) and snares(frost nova), once a melee gets to the caster, their physical damage is going to be reduced by cloth armor also(And then you gotta consider caster shield spells, too)? Doesn't seem to be quite right to me. So far though, that's probably the only stat issue I have with the changes. Also, plate melee vs leather/mail melee... I thought their higher amounts of dodge from agility were what their mitigation was against plate?Originally Posted by Kryptiki
EDIT: Forgot to throw in, this is only considering that the shrunken difference between armor types isn't going to be as significant as I'm reading into it.
I disagree. This will allow healers/dps hybrids to become more versatile like they should've been. No more,Originally Posted by stupid11
"we need another dps/healers. Can you do that?"
"lol no I need more dps/healer gear."
And, for the record, my main used to be a resto druid. It was the biggest bitch to get a boomkin set. I would have to wait for 24 other people to get geared before I could have a shot. I cleared the raid content... why can't I have fun in different specs?
Anyhow, my question is why Shadow Priests aren't included in this spirit-hit conversion.
So you're saying you prefer having to do more work? Or you're just bitter that new people will have it easier? Either way your anger sustains me.Originally Posted by dazline
Under the new system, all stats will be useful the more you have - just like crit is now. However, tanks must be un-crit'able and the only way to do that was to hit 535/540 in defense. So instead of saying, "you must get defense to 540 and then take stats you like," you can now say, "take what stats you like." This just makes it a lot easier to guarantee you're at the right defense score at any level without having to calculate it and constantly balance the stat at each level. In short, it just makes gearing tanks (especially at levels 1 - 80) less annoying.I did not understand this change personally, would like anyone who understand it better to explain please
I agree! weapon skill leveling was unique, intuitive, interesting, made perfect sense, totally not boring and just down right fun!Originally Posted by dazline
It's not about it being hard. I don't know about you but i play games for fun and weapon skill leveling is not fun.
What choices? Most use spreadsheets and similar things to decide gear. Don't try to act like you actually do any of the thinking.Originally Posted by dazline
You're stupid. Good riddance.Originally Posted by lawladino
Originally Posted by Zargzak
Yeah, because keeping your defense above 540 was very hard.
The only thing defense does is make tanks a lot more tedious to gear up at lower levels of gear.
Stop embarassing yourself. Weapon skill didn't make sense. Just going out to hit mobs for 2 hours (or more, that's what it takes for 1-400, the last points take a long time).Originally Posted by dazline
It wasn't interesting gameplay, it was stupid gameplay.