Originally Posted by
Tiga
Hit interacts with some talents, so it's not a pure damage increase/decrease:
- It probably interferes with fire mage Hot Streaks (a miss on a spell that would have otherwise been a crit).
- Frost mages don't lose fingers of frost charges on missed spells.
- Frost mage water elementals do not benefit from Precision, so they need an extra 3% hit (but the benefit is very, very low).
I'm not sure if there are any special cases for arcane?
I look for the highest DPS combination rather than the one that puts me closest to the hit cap. Sometimes it means being slightly under hit cap, sometimes it means being slightly over. Hit is pretty cheap, so for instance the value of the Draenei buff isn't 1% DPS, because I can't gain 1% DPS by reducing 1% hit in my gear.