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  1. #221

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Tombstone
    You make a valid point, but also take in account that melee generally never have to move, while casters are generally moving all over the place avoiding god knows what, which is a dps loss.

  2. #222

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Fenixhart
    Lol I might have over-exaggerated a bit, my apologies. But can you see what I'm hinting at a little bit.
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

  3. #223

    Re: Icecrown Citadel Zone Buff, Blue posts

    So are there gona be any incentives for people to not take those buffs? are these buffs gona be available for Hardmodes also? if so it realy too early.

  4. #224

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Humanity
    So are there gona be any incentives for people to not take those buffs? are these buffs gona be available for Hardmodes also? if so it realy too early.
    The incentive is called challenge, something that people have been crying about since WotLK came out.

  5. #225

    Re: Icecrown Citadel Zone Buff, Blue posts

    Originally Posted by Blizzard Entertainment
    [...] posted something similar in the Cataclysm forum, but let's look at actual numbers. A level 80 Prot warrior in Icecrown gear unbuffed has like 45,000 health and 30,000 armor. A level 80 mage in Icecrown gear unbuffed might have 20,000 health and 2000 armor. Yes, 2000 armor. We have a lot of room to narrow the gap a little. It's a big gap
    So they are saying that cloth is resistant to swords/maces/axes and plate shouldnt be?
    Azeroth and Kalimdor and Northrend and Outland

  6. #226

    Re: Icecrown Citadel Zone Buff, Blue posts

    WF LK 10/25 normal 30% buff
    WF LK 10/25 normal 25% buff
    WF LK 10/25 normal 20% buff
    WF LK 10/25 normal 15% buff
    WF LK 10/25 normal 10% buff
    WF LK 10/25 normal 5% buff
    WF LK 10/25 normal no buff
    WF LK 10/25 HM 30% buff
    WF LK 10/25 HM 25% buff
    WF LK 10/25 HM 20% buff
    WF LK 10/25 HM 15% buff
    WF LK 10/25 HM 10% buff
    WF LK 10/25 HM 5% buff
    WF LK 10/25 HM no buff


    1 boss, 28 world firsts. The race is on lol

  7. #227
    Bloodsail Admiral furydeath's Avatar
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    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Sneek
    WF LK 10/25 normal 30% buff
    WF LK 10/25 normal 25% buff
    WF LK 10/25 normal 20% buff
    WF LK 10/25 normal 15% buff
    WF LK 10/25 normal 10% buff
    WF LK 10/25 normal 5% buff
    WF LK 10/25 normal no buff
    WF LK 10/25 HM 30% buff
    WF LK 10/25 HM 25% buff
    WF LK 10/25 HM 20% buff
    WF LK 10/25 HM 15% buff
    WF LK 10/25 HM 10% buff
    WF LK 10/25 HM 5% buff
    WF LK 10/25 HM no buff


    1 boss, 28 world firsts. The race is on lol
    well i hope the leet's can get him well before it get's to 30%
    "We don't need Blizz to nerf the content. We need it to be less terrible." - Totalbiscuit

  8. #228

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Markluzz
    Yet think it this way, most hunters, rogues, and warriors dont want haste AT ALL. They would much rather have armor penetration and crit because haste barely benefits us, and blizz is basically taking armor pen away besides in talents where we may get 20-40% which is no where near how much we have now. If you look at it our damage should be about the same from the massive armor pen drop we will recieve.
    If they drop ArP on player stats, they might also drop Armor on some bosses, works both ways ... And surely having haste at no extra cost is a benefit to a melee, even if it is not the most desired stat. More white hits = more dps
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  9. #229

    Re: Icecrown Citadel Zone Buff, Blue posts

    I would not be surprised if Invincible mount only dropped when you killed LK HM without the buff.

  10. #230
    Epic! ScorchHellfire's Avatar
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    Re: Icecrown Citadel Zone Buff, Blue posts


  11. #231

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Deadlyseven
    I would not be surprised if Invincible mount only dropped when you killed LK HM without the buff.
    I sincerely hope so.
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

  12. #232

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by derevka


    Ah so it's on by default. You gotta be some kind of masochist to turn it off I guess. If you want bragging rights that's what hard modes are for.

    Blizzard really wants people to see ICC! I wouldn't be surprised if Blizzard make it go beyond 30% if they don't see enough people completing it. Though 30% is quite a lot you can probably faceroll at that point. :P

  13. #233

    Re: Icecrown Citadel Zone Buff, Blue posts

    No one seems to have a problem if any other game than WoW allows the player to play in Easy, Medium, or Hard difficulty.

    I, myself, enjoyed playing Dragon Age Origins on Hard Mode, but it didn't give me anything more than the easy mode would have given me. And it was quite cool to be able to switch on easy mode for the really hard bosses or fights.
    I really wanted to see how the storyline would go.

    Why WoW should be different ?
    Actually, WoW gives more to Hardcore Gamers since you can't have Achievements or Special Mounts with the easy mode.

    In the end, it's always the same thing.

    - Poor sad little boys who thinks they should be the only ones allowed to beat the game.
    - Players putting Arthas on a pedestal who just can't get over the fact that players will kill him without having to do a 20 hours nearly impossible fight. (Usually invocating the Lore but knowing very little about it besides Warcraft 3 & TFT.)

  14. #234

    Re: Icecrown Citadel Zone Buff, Blue posts

    I can understand the buff being 5% strong, and the top guild will probably choose not to use it. But 30% is overkill. Also, the limited tries going from 20 to 35 is too much. Should have gone up to 25 first, then 30, 35, and so on.
    "I bring light where there is darkness. Hope where there is despair. Judgement where there is injustice. I AM PALADIN!"

  15. #235

    Re: Icecrown Citadel Zone Buff, Blue posts

    To the people complaining about the 30% buff... you won't see that till like cataclysm (~5 months away?) so stop complaining, i'm hella happy for this buff for me

    And a 5% increase won't let casuals like us to attempts HM... when we are barely through the 3 wing bosses already. so stfu

  16. #236

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Azharok
    If they drop ArP on player stats, they might also drop Armor on some bosses, works both ways ... And surely having haste at no extra cost is a benefit to a melee, even if it is not the most desired stat. More white hits = more dps
    Blizz said nothing about armor level dropping

  17. #237

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Snorri
    I can understand the buff being 5% strong, and the top guild will probably choose not to use it. But 30% is overkill. Also, the limited tries going from 20 to 35 is too much. Should have gone up to 25 first, then 30, 35, and so on.
    If BC is any guide, they're planning that it will go up to 30% within a month or two of the Wrath Release, it's not like you'll have months and months of farming 30% nerfed bosses.

    Remember they reduced all the BC bosses health by 30% when 3.0 hit.

  18. #238

    Re: Icecrown Citadel Zone Buff, Blue posts

    Originally Posted by Blizzard Entertainment


    Plate / Cloth Armor differences
    Plate will still possess much more armor than cloth, the difference just wont be as significant as it is now. (Source)

    [...] posted something similar in the Cataclysm forum, but let's look at actual numbers. A level 80 Prot warrior in Icecrown gear unbuffed has like 45,000 health and 30,000 armor. A level 80 mage in Icecrown gear unbuffed might have 20,000 health and 2000 armor. Yes, 2000 armor. We have a lot of room to narrow the gap a little. It's a big gap. (Source)


    because they are wearing SILK! as armor. put on a silk shirt, and have your buddy swing a battle axe at your chest. are you still alive? didn't think so.

    if mages, warlocks, and priests are getting more armor to mitigate my physical attacks more. then i want armor to be able to mitigate magic damage. it's not right that they get more protection from my attacks when i still get zero protection from theirs.


  19. #239

    Re: Icecrown Citadel Zone Buff, Blue posts

    why not make an achievement based on the number of buff stacks used by the raid, probably a feast of strength. This way, hardcore guilds can still brag about it... Its the only thing they care about, right?

  20. #240

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by slimj091


    because they are wearing SILK! as armor.
    because in a world crammed full of magic it really matters what anything is made out of.


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