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  1. #261
    Pandaren Monk
    Join Date
    Jun 2009
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    The stars
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    1,790

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Waterisbest
    According to me, ICC trash is interesting, all the traps make you think before running in and mashing your keys, not to forget some awesome mini bosses. Ulduar trash was good aswell.
    IF Blizzard can actually finally fix the traps spawning properly. They either don't appear until a trap MUCH further along has been defused/sprung, or they appear right on top of a rogue who is already going step-by-step-by-step through a corridor BECAUSE they spawn so slowly and bugged.


    Also, to comparing the game to a sports event.
    I see it more like running a marathon or participating in the Dutch 4-day march event. Some people train to get to the finish first, other people train to get to the finish... period. The latter group will gladly stop at the refreshment stops, have a small break, accept HELP... And if that help means the casual walkers can get their full participation done in a shorter distance (buff), while the 'professional' ones can choose to go the full distance (no buff), so be it. And I'm pretty sure the professionals will accept the occasional sponsored bottle of water, too.

    Participant in the Rhonin Diaries 1, 2, 3 and 4.
    Not the best Rogue in the world, just a Tribute.

  2. #262

    Re: Icecrown Citadel Zone Buff, Blue posts

    5% buff?
    yeeehhaaar! Moaaar!
    Means, we only need 1 days instead of 2 at the moment for clearing icc .

    Springtime and chics incoming!
    30% more time for other things than raiding

  3. #263

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Boubouille
    I've read several players say that they like to reach their hit cap and then be done with it. But that doesn't really happen because every tier there is more and more hit on gear, forcing you to either swap out some of your excess hit or avoid the new stuff completely. The new model is more that all that extra hit on higher ilevel gear will have a use.
    Oh, Blizzard.

    ilevel 245 T9 Elemental Shaman five piece set: 239 hit

    ilevel 264 T10 Elemental Shaman five piece set: 164 hit

    Sure am glad every tier there's more and more hit on gear. I had to toss a hit gem on for the first time since the day after I hit level 80 just to replace my Ulduar +hit trinket that I've been stuck with for a year.

  4. #264

    Re: Icecrown Citadel Zone Buff, Blue posts

    This buff will greatly assist casual and unguilded people in experiencing the content particularly when it hits 30%. I support it in full force for normal mode however, coming from a hardcore guild myself I do not understand Blizzard's intentions for implementing it in hardmodes.

    Yes you can disable the buff, however, that still leaves the intentions of Blizzard in question?

    I am curious as to if they want more casual guilds to be able to do hard modes? I thought the reason for Hard Modes was for an extreme challenge that will keep many hardcore guilds busy?

    This is all in relation to the buff at its full potential (30%).

    Not complaining or whining here I just am expressing a little confusion in regards to HM.

  5. #265

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Fabious
    This buff will greatly assist casual and unguilded people in experiencing the content particularly when it hits 30%. I support it in full force for normal mode however, coming from a hardcore guild myself I do not understand Blizzard's intentions for implementing it in hardmodes.

    Yes you can disable the buff, however, that still leaves the intentions of Blizzard in question?

    I am curious as to if they want more casual guilds to be able to do hard modes? I thought the reason for Hard Modes was for an extreme challenge that will keep many hardcore guilds busy?

    This is all in relation to the buff at its full potential (30%).

    Not complaining or whining here I just am expressing a little confusion in regards to HM.
    The jump in difficulty between normal and hard is so extreme that you go from trivial content to impossible content. Every guild managed to do TOC np, after a month we were making it through without one wipe and no more thn one or 2 deaths per fights. Then we got bored and tried HM, couldn't make it past gormakk. It was THAT much of a spike in difficulty. Putting it in hardmodes means good guilds who will eventually trvialize ICC25 normal (or 10 normal) can move up and ACTUALLY HAVE A CHANCE. Some of the mechanics of the HMs are rly cool, but so overwhelming that there's just no way those group of people in their ICC25 gear can handle it. This will allow them to atleast feel epic for a bit.

    Just a thought

  6. #266

    Re: Icecrown Citadel Zone Buff, Blue posts

    Heh, that ICC Zone buff is probably an example how to make raid (and even heroics) encounters in WoW 4.0 artificially unkillable for some time.

    The better people are geared, the better "zone/encounter/raid buff" is. Or players need to do certain major plot questline (like Wrathgate in LK), to get bosses hp/damage down. (normal 5m, hc version and even raids).

  7. #267

    Re: Icecrown Citadel Zone Buff, Blue posts

    Those are some pretty hefty buffs right there. Maybe I'll just wait a few months then come gear up my alts sitting in Naxx gear. After all, they'll be performing at an extra 30% premium.

  8. #268

    Re: Icecrown Citadel Zone Buff, Blue posts

    BB blizz that just stupid, im off to play hello kitty online :'(
    think when it gets to 30% is it does gunna be fresh dings with Kingslayer title lol QQ blizz QQ




  9. #269

    Re: Icecrown Citadel Zone Buff, Blue posts

    This instance as is is pretty hard. That was the challenge, beating it as soon as it came out. Most people haven't done that especially in 25 man. This is THE raid of the game for the warcraft series, with Arthas. Bliz wants to make sure that EVERYONE who puts any effort will eventually see this content, to deny them that after they've waited the 18 months for it to finally be released because they can't get into "elite" guilds or have endless time to grind away at it, is ridiculous

  10. #270

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by jenseits
    This instance as is is pretty hard. That was the challenge, beating it as soon as it came out. Most people haven't done that especially in 25 man. This is THE raid of the game for the warcraft series, with Arthas. Bliz wants to make sure that EVERYONE who puts any effort will eventually see this content, to deny them that after they've waited the 18 months for it to finally be released because they can't get into "elite" guilds or have endless time to grind away at it, is ridiculous
    not for hard modes it isnt

  11. #271

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Igneusnex
    Honestly, the competitive top guilds won't even use this, and if you dont want to you don't have to. For those of us that dont live our lives on this game and who quite frankly couldn't care less about server rankings its a nice bonus.
    pretty sure paragon and ensidia both used it in ther LK h mode kill today

  12. #272

    Re: Icecrown Citadel Zone Buff, Blue posts

    in normal modes fair enough bad players need help, but a 30% buff in hard modes really doesnt make alot of sense... whats the point in turning it off when theres no penalty for using it and no reward for not using it knowing that your competition is going to use it.

  13. #273

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Pkite

    To those stuck up people, if you want to feel special then find the cure for cancer. I heard no one got the achievement yet.
    Best quote ever <3
    Tripawd 80 Druid <Blood Faith> Gorgonnash

    Quote Originally Posted by Pkite

    To those stuck up people, if you want to feel special then find the cure for cancer.* I heard no one got the achievement yet.

  14. #274

    Re: Icecrown Citadel Zone Buff, Blue posts

    They ought to disable raid achievements for using the buff. The zone buff came too early. You don't need to be a top 100 world guild to down LK normal, just a top 5 server guild.

  15. #275

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Kattias
    not for hard modes it isnt
    Hard Modes =/= See the Content.

  16. #276

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by jenseits
    This instance as is is pretty hard. That was the challenge, beating it as soon as it came out. Most people haven't done that especially in 25 man. This is THE raid of the game for the warcraft series, with Arthas. Bliz wants to make sure that EVERYONE who puts any effort will eventually see this content, to deny them that after they've waited the 18 months for it to finally be released because they can't get into "elite" guilds or have endless time to grind away at it, is ridiculous

    God forbid the end goal of this massive, content filled game is hard. God forbid someone who hit level 80, ran 3 hours of heroics, got carried through 1 month of iccs, is not able to down the LK. Let them cry about it in my opinion. I think most of the more experienced players are not upset that they have not reached the LK yet.

    Also, what percentage of people who are complaining about content difficulty have been playing wow since before WOTLK even? probably not alot.. and what percentage of those who started playing wow in the last 6 months ever raided ulduar? naxxramus? OS? EOE? etc.. probably not a lot because this content is outdated and it is not necessary to even enter the instance anymore (except now maybe for the first or second boss for a weekly) If there is any complaint of lack of end game content when we only do TOC and ICC first wing, then its simply a matter of blizzard screwing themselves and not making the raiding system more of a latter system (have to do naxx, ulduar, toc, etc before your geared for icc).

    I think over time when everyone is getting more geared, strats on the bosses become more reformed, those who put a litte bit more time and effort into learning how to play the game.. could all be clearing.. at least up to the LK, weekly.. without a buff. I pug icc every week on a few of my toons, and i can clearly see why some of these players arent getting passed the first wing.. they simply arent good. I honestly believe that with a 30% buff, most of these people/pugs wont be getting to the LK.. you still wont be able to ignore the mechanics of the fight and of your class, one thing most of these guys excel at.

    It ok guys.. this whole arguement/discussion will be pointless come Cataclysm, where they are suppose to fix the clearly flawed system of raiding.

  17. #277

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Navarra
    If this shit goes live in a near future as 30% I'm going to fucking leave the game.

    If will be better wasting my money on Habbo or some crappy game. 12 euros for cloths and other crap...

    I bet it was Fucking Bobby Kotick that made this shit, I hope he dies with Hemorrhoids
    dont use it then jesus fucking christ.

  18. #278

    Re: Icecrown Citadel Zone Buff, Blue posts

    The zone buff is an alright idea, but 30% is a little excessive. I understand that Blizz wants everyone regardless of skill level to see end game content, but 30% is pretty much doing all the hard work for them.

    I think that's what annoys hardcore players the most. It's not that the game starts too easy or anything, it's just that Blizz has to dumb everything down after a while so that even Little Johnny the Huntard who has a 15% void zone survivability rate will get to do what the hardcore players worked their butts off to do. I sort of agree with this sentiment--part of the incentive to be hardcore was to do something that not a lot of other people got to do. It was in itself an achievement. Doing the Hard Mode of a fight or downing a fight first without the 30% (or even 5%) buff is still an accomplishment compared to the people who need the 30% to get anything done, but it's not really the same. A hard mode is still the same fight, same content. It's just that the rules slightly change.

    Because of this, I think Blizzard should take a look at what they did with Algalon, because I consider that a huge success. It's a Hard-Mode Only boss, which means it's something only the hard-mode/hardcore players will get to see and kill it in its current tier of progression. It's slightly against Blizz's new philosophy of let every average Dick and Jane do what Paragon can do, but it was just such a good bone to throw to the hardcore raiders. Algalon was a fun and exciting fight and if you fought him in T8 you knew that you were a baller. The Average Joes still got to see all of Ulduar's content, but Algalon was reserved for the top tier. I liked that, Blizz should do something like that a lot more often.
    Torethirnyi the Astral Walker - Orc Enhancement Shaman - <Conviction> of Korgath - Temporarily out of Retirement


    Nothing makes you hate MMOs more than having played MMOs.

  19. #279
    Stood in the Fire Nakkí's Avatar
    Join Date
    Dec 2009
    Location
    Helsinki, Finland
    Posts
    492

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by wooshiewoo
    I did read it properly, and it reads that not only will haste continue to affect melee white hits, bit it will also affect their resource generation, which means the time between yellow attacks will now be decreased aswell.
    Hmm, good point with that. That one word might make a difference. Kind of hoping it'll come through like that, actually.. we'll see.

  20. #280

    Re: Icecrown Citadel Zone Buff, Blue posts

    lich king = more fun to kill and easier

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