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  1. #161
    Stood in the Fire andy_mitchelluk's Avatar
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    Re: Icecrown Citadel Zone Buff, Blue posts

    Jesus. It's an OPTIONAL nerf/buff (whichever way you wanna see it)

    If your guild is serious about progression then you can switch the buff off.
    If you're not serious the odds of you actually killing the lich king have only gone up a small amount.

    5% isn't gonna suddenly mean that everyone under the sun can clear ICC. It just means that some guilds that are close will most likely have that little bit more of a chance of killing the lich king.

    It's not like every single casual is going to see the lich king die all of a sudden

  2. #162

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Waterisbest
    I remember a blue stating C'thun wasn't killed before it got "nerfed" (according to you), because he had a million bugs. And when he was fixed, he was killed within hours.
    I remember a blue saying that the Lich King will have 104945230502095208045 million HP.

    In short: [Citation Needed]

    Also people keep bringing the limited attempts again and again, then they say limited attempts suck because end game guilds make alts and try the bosses on them, then do with main. They also go and try out 10 man and learn strategy again and again. You guys contradict yourself all the time. All guilds have spend more attempts on LK then they did for Mu'ru or whoever you think is the toughest boss in WoW.
    Even Blizzard has admitted that limited attempts are not as good as they planned. Also, for your last line: No they haven't. If you are that convinced, please present some evidence.
    [Citation Needed]!

  3. #163

    Re: Icecrown Citadel Zone Buff, Blue posts

    Haha this makes quitting this game all the more better, I'm laughing my ass off right now.
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

  4. #164

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Waterisbest
    I remember a blue stating C'thun wasn't killed before it got "nerfed" (according to you), because he had a million bugs. And when he was fixed, he was killed within hours.

    Tell me something, how many of those 500 pulls your guild made ended with someone making a mistake and going "oh shit, ma bad"? How many of those pulls had your tanks dieing instantly because your healers slacked? With limited attempts, those mistakes will cost you greatly, so everyone have to bring their A game all the time.

    Also people keep bringing the limited attempts again and again, then they say limited attempts suck because end game guilds make alts and try the bosses on them, then do with main. They also go and try out 10 man and learn strategy again and again. You guys contradict yourself all the time. All guilds have spend more attempts on LK then they did for Mu'ru or whoever you think is the toughest boss in WoW.

    Ok, lets forgot about the LK 25 man and Yogg+0 and lets talk about LK10hc. Guilds are now running with full ICC25hc gear, meaning ilvl277 gear, they still can't kill him on 10hc, while out gearing the encounter by miles. But that doesn't say anything about how difficult he is, does it? :

    Every single one of them. There has not been a single wipe by any guild on any encounter in the history of not just WoW, but any videogame that wasn't the result of a mistake. It is impossible to wipe in any beatable encounter if you didn't make any mistake at all. Duh?

    And C'thun had bugs but that wasn't the reason guilds failed to kill him. Guilds started to kill him after Blizzard drastically reduced the amount of hp that his adds had.

    And the top guilds are hardcore, but you're completely exaggerating how many alt raids they have. For them to have spent more attempts on the LK heroic already than what they have on any boss in WoW would mean they have 10+ alts as geared as their mains. I believe an Exodus/Paragon poster said they don't even have an alt raid as geared as their main. That alt raid is just there to see mechanics. It doesn't have the gear to actually be able to beat any difficult heroic mode encounter.

  5. #165

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by alt
    I think I agree with the too early nerfs argument. The guilds who really need the nerfs wouldn't be able to do hard modes anyway. There's no reason to let guilds kill the LK so much faster and run out of content if Cataclysm won't be released for another 6+ months.
    This is a perfect time for a buff if you look at wow progress normal mode charts. The amount of guilds progressing has slowed, so there's a lot of casual guilds stuck on a particular boss including my own.


  6. #166

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by andy_mitchelluk
    Jesus. It's an OPTIONAL nerf/buff (whichever way you wanna see it)

    If your guild is serious about progression then you can switch the buff off.
    If you're not serious the odds of you actually killing the lich king have only gone up a small amount.

    5% isn't gonna suddenly mean that everyone under the sun can clear ICC. It just means that some guilds that are close will most likely have that little bit more of a chance of killing the lich king.

    It's not like every single casual is going to see the lich king die all of a sudden
    Do you realize what 5% is raid-wide? That menas 5% Health for every member of a 25man raid, 5% more damage, 5% more healing. I know this buff is optional, but it's just so unnecessary. If you make a game where it takes 25 people to kill something, shouldn't that something be hard, remain hard, and be worth amassing 25 people for? Lord.
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

  7. #167

    Re: Icecrown Citadel Zone Buff, Blue posts

    Originally Posted by Blizzard Entertainment

    Tanking
    Is threat fun?
    When threat doesn't matter as a tank, then maximizing your rotation doesn't matter much either. To use the warrior example, you could skip Devastate, Revenge and Shield Slam and just autoattack and use defensive cooldowns. Is that fun? On the other hand, many of the requests we see are for harder hitting attacks, especially on the AE front, so that in essence it's less work to tank multiple mobs at once. Is this really what you want?

    I would assert in the current game that threat is almost never an issue. It might be an issue in the first few seconds of a fight (including when new adds join the party) or when the dps severely outgear the tank (such as in a Dungeon Finder situation). Especially in a world with Misdirect, Tricks of the Trade, and Tauntable bosses, tanks on single-target raid fights get so far ahead of the dps and healers, that catching them would be almost impossible. We could definitely tone this down a little such that tanks needed to fight for threat a little more than they do now. Some players would welcome that change and some would say that Blizzard hates tanks and makes them work too hard. (Source)
    NURF ME PLZ NURF ME!! plz do it!!! I'm freakign begging you! 15k tps on marrowgar/lich king (phase 1)/ saurfang / sindragosa is not fun when the highest dps does like 30% of my threat....

  8. #168

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Pkite
    I'm glad I'm not alliance.
    Yeah, we Horde respect our capital of Orgirmmar

  9. #169

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by notworksafe
    Yeah, we Horde respect our capital of Orgirmmar
    Should have been named Orgrammar.

  10. #170
    Deleted

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Tombstone
    Haha this makes quitting this game all the more better, I'm laughing my ass off right now.
    Now we just need you to stop posting your useless comments on MMO as well and we are set.

    Btw does anyone know if we need to train spells as we level now since there will be no more spell ranks? (sorry asked before but the question gets lost in bickering and flaming about an optional buff)

  11. #171

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by TheSecretArts
    I remember a blue saying that the Lich King will have 104945230502095208045 million HP.

    In short: [Citation Needed]
    Even Blizzard has admitted that limited attempts are not as good as they planned. Also, for your last line: No they haven't. If you are that convinced, please present some evidence.
    [Citation Needed]!
    Hp =/= Difficulty. That's the thing most people whined about in this expac.

    Blizz does not make content which can't be cleared, maybe in vanilla and tbc they did, not in wotlk. Ignis and XT are exceptions, but they got fixed quickly.

    Limited attempts suck. Most people will agree. I never said they are awesome. Blizz tried to make content harder with limited attempts, it back fired.

    Do you really think top guilds don't use all their tries for LK? Don't use alts anymore? They don't try LK on 10hc anymore? If you calculate the amount of tries made on 10hc and 25hc, with mains and alts, it ends up almost the same. And how can you be so sure that they are only using 2 characters now and not 3? And how can you be so sure they haven't made that many tires? How about you show proof that they have stopped attempting LK, because i am not buying it :-\
    Quote Originally Posted by Culnar
    Sometimes people act like blizzard is their friend who betrayed them and now they're pissed!
    Quote Originally Posted by Vulpei View Post
    Actually the backlash from pandas is because alot of the people didn't grow up.

  12. #172
    Stood in the Fire andy_mitchelluk's Avatar
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    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Tombstone
    Do you realize what 5% is raid-wide? That menas 5% Health for every member of a 25man raid, 5% more damage, 5% more healing. I know this buff is optional, but it's just so unnecessary. If you make a game where it takes 25 people to kill something, shouldn't that something be hard, remain hard, and be worth amassing 25 people for? Lord.
    It will remain hard for those choosing not to use the buff. And also for those that do hard modes.
    I really don't understand all the moaning about it. If you don't like it then turn the buff off.
    If others choose to use it and kill a boss you struggled on, you can still flex your e-peen as you killed said boss WITHOUT the buff active.

    Try thinking of the bigger picture. Blizzard have to keep casuals happy as well as the kids that are doped up on red-bull and pro-plus that don't know wtf a life is outside of the game ya know.

  13. #173

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Notarget
    Now we just need you to stop posting your useless comments on MMO as well and we are set.

    Btw does anyone know if we need to train spells as we level now since there will be no more spell ranks? (sorry asked before but the question gets lost in bickering and flaming about an optional buff)
    And you said my post was stupid. Rofl
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

  14. #174

    Re: Icecrown Citadel Zone Buff, Blue posts

    Melee cant hit for straight magic dmg... Lolvenom? OH YEA! different class...

    Some1 contradicts himself there...

  15. #175

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Pkite
    his is a perfect time for a buff if you look at wow progress normal mode charts. The amount of guilds progressing has slowed, so there's a lot of casual guilds stuck on a particular boss including my own.


    I suppose that's true. Still, buffing in 5% increments feels like doing brain surgery with a sledgehammer.

    My guild just started working on normal Arthas but that's mostly due to lack of attempts. The extremely huge difference between the easy and hard encounters and the very small differences in reward is killing morale big time.

    It seems that just about everybody that can't raid at the Ensidia level is slowly cutting their raid hours to be at the casual level. My guild started at 22 hours of raiding a week. It went down to 21 in TBC, then 20, then 15, then roughly 12 all in WotLK. In practice, it's close to 10 nowadays. WotLK is just hard in the midcore guilds.

  16. #176
    Stood in the Fire andy_mitchelluk's Avatar
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    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Tombstone
    And you said my post was stupid. Rofl
    See it's just that type of response that is dragging this game down.
    Why don't people help each other anymore?
    Is flaming all that people know how to do?

    And to answer the question, at the moment we still do but as of Cataclysm we will have to pick up new spells at varying levels but we won't have to visit the trainer every 4-6 levels to get say rank 2.

    Spell Ranks will be gone as it will be level scaled, but new abilities will still be found at trainers along the way.

  17. #177

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Waterisbest
    Hp =/= Difficulty. That's the thing most people whined about in this expac.

    Blizz does not make content which can't be cleared, maybe in vanilla and tbc they did, not in wotlk. Ignis and XT are exceptions, but they got fixed quickly.

    Limited attempts suck. Most people will agree. I never said they are awesome. Blizz tried to make content harder with limited attempts, it back fired.

    Do you really think top guilds don't use all their tries for LK? Don't use alts anymore? They don't try LK on 10hc anymore? If you calculate the amount of tries made on 10hc and 25hc, with mains and alts, it ends up almost the same. And how can you be so sure that they are only using 2 characters now and not 3? And how can you be so sure they haven't made that many tires? How about you show proof that they have stopped attempting LK, because i am not buying it :-\

    Hey, you're the one who made the assertion that guilds have made more attempts at LK than at any other boss in the history of WoW. Burden of proof is on you, buddy.

  18. #178

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by alt

    I suppose that's true. Still, buffing in 5% increments feels like doing brain surgery with a sledgehammer.

    My guild just started working on normal Arthas but that's mostly due to lack of attempts. The extremely huge difference between the easy and hard encounters and the very small differences in reward is killing morale big time.

    It seems that just about everybody that can't raid at the Ensidia level is slowly cutting their raid hours to be at the casual level. My guild started at 22 hours of raiding a week. It went down to 21 in TBC, then 20, then 15, then roughly 12 all in WotLK. In practice, it's close to 10 nowadays. WotLK is just hard in the midcore guilds.
    Vanilla and tbc had shit loads of trash, which needed more time, don't forget that. The amount of time spend on bosses is almost the same tbh.

    Also haven't they removed limited attempts from normal after the 1st week LK was killed? How is it that your guild still have them?
    Quote Originally Posted by Culnar
    Sometimes people act like blizzard is their friend who betrayed them and now they're pissed!
    Quote Originally Posted by Vulpei View Post
    Actually the backlash from pandas is because alot of the people didn't grow up.

  19. #179
    Bloodsail Admiral mykro9's Avatar
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    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Acebase
    This is pathetic! Blizz comes out with content that is actually kinda hard and not clearable in a day, then their saying "Oh! The baddie players who dont know how to play cannot clear the bosses! Lets give them a buff so gear is easy again!" Absolutely terrible idea and another fail on Blizz. Since wrath the "World First" downings are meaningless. Content is too easy compared to Vanilla and BC raiding styles. Such as, if you cant down a boss, your not progressing, but now its "Hey, we suck guys and cannot down this boss, so lets skip it or do easy mode cuz we cant get our crap together." Its not a fun competition anymore. WoW is boring anymore in raiding and too dang easy. GG Blizz on yet another Wrath fail.
    please link LK kill achievement...

  20. #180

    Re: Icecrown Citadel Zone Buff, Blue posts

    Quote Originally Posted by Waterisbest
    Vanilla and tbc had shit loads of trash, which needed more time, don't forget that. The amount of time spend on bosses is almost the same tbh.

    Also haven't they removed limited attempts from normal after the 1st week LK was killed? How is it that your guild still have them?

    Sorry, limited attempts due to depleted guild roster not due to Blizzard's coding. I should've clarified that.

    And it honestly isn't due to trash. There wasn't that much trash on vanilla and TBC that guilds spend more than half their time on them. On farm bosses, yes, but not on progression bosses.

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