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  1. #101

    Re: 03/04 In-Game Fixes, Blue posts

    Whew, what a relief they nerfed Marrowgar, he was super tough. Took us hours to down him every week.

    When will they nerf gunship? My guild's been stuck on gunship for months now.

  2. #102

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by blupp
    there is just no way blizzard could come up with cc, these days are gone and there is no going back.
    I've had this thought as well. Wrath killed CC hard, Blizz did that on purpose. If they think they can rez it they're nuts, people will scream such bloody murder it'd rend the heavens. At this point the best they can do is put in a pack or two and say "See, if you CCed these mobs it'd be easier!" and then watch as people steamroll over them.

    It's too bad, really, but dumbing a game down is pretty much a one-way street, even more so when you gleefully lobotomize it. You'd have hopped they knew that when they decided to go the route they did with Wrath, but frankly I've seen little evidence that GC has a clue, let alone a plan.

  3. #103

    Re: 03/04 In-Game Fixes, Blue posts

    Nerfed three encounters that really are to easy anyways (Rotface, Saurfang, Marrowgar) The only thing challenging with marrowgar left has now been removed and now is a pew pew, run out of fire, and kill adds in 3 seconds fight, really easy.

  4. #104

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by mostlyharmless
    Whew, what a relief they nerfed Marrowgar, he was super tough. Took us hours to down him every week.

    When will they nerf gunship? My guild's been stuck on gunship for months now.
    I really hope you're joking, or being sarcastic, but I know there are players who would honestly say that.

    Doomhammer EU

  5. #105

    Re: 03/04 In-Game Fixes, Blue posts

    Look, im a protection paladin raiding alot with a druid and a warrior tank with the same gear as I have, I dont have the threat 2 % on hands and I really never have threat problems in aoe packs thanks to my glyph with increased damage against undead etc and the bonus of fighting undead, obviously. But the the problem lies in fact that we paladins use our aoe abillitys for single target THREAT aswell as aoe packs.

    That brings us to the conclusion that if you nerf our aoe threat you will nerf our single target threat.
    Our aoe threat has always been quite above the average for THIS reason because we use the same abillitys, wich makes our single target threat slightly reduced than other tanks with the same gear. For quite long we have had extra bonus passive threat on righteous fury, but it has been reduced in previous patches to bring us along with other tanks and now you tell us that warriors threat needs to be higher? when we scale quite the same, druids being slightly above?

    I feel it quite unnecessary. If you want to buff warriors threat, fine but no paladin threat nerf is needed.

    Oh and like some people quoted before me "I can never bring my threat to the same level as my paladin tank teammate" Either you need to change your rotation or he is outgearing you.

  6. #106

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by TobiasX
    I really hope you're joking, or being sarcastic
    at this rate blizz should introduce a third mode of boss fights: EZ MODE! every fight would be a tank n spank. loot could be lower leveled, like i245 in icc10 or i258 in icc25. Cause man, these fights like deathwhisper and saurfang are too hard for casual players who aren't elitist snobs right? ;D

  7. #107

    Re: 03/04 In-Game Fixes, Blue posts

    I agree that the Marrowgar nerf was uncalled for. It wasn't a hard fight. I think it would have been better left the way it was.

    But that being said, how much of a skillcheck was that aggro dump anyway? I doubt that was what specific mechanic would make the difference for anyone. So basically, who cares? It doesn't really seem to change anything.

  8. #108

    Re: 03/04 In-Game Fixes, Blue posts

    Pretty sure the reason for the Marrowgar nerf is that Marrowgar is a potential raid weekly. As a result he needs to be easier than the other bosses in the instance.

    That said, I don't see why people are complaining. You all downed him before, and you're going to down him in the future. It's not like he was hard before, and it's not like he's hard now. What difference does it make?

  9. #109

    Re: 03/04 In-Game Fixes, Blue posts

    Nerfs are pathetic.
    Originally Posted by Ghostcrawler (Blue Tracker)
    We don't think burst is a problem in PvP right now.

  10. #110

    Re: 03/04 In-Game Fixes, Blue posts

    Yeah, the Marrowgar Nerf is really ridiculous, I'll just go afk autohit as a tank from now on -.-

    But, honestly, I like the change on Rotface. Last week our group wiped around 4 hours on this boss, today we downed him in first try (granted, after change and with 5% buff...)

    However, we also killed Putricide directly after on your fourth try ;9

    The disease timer on Rotface was hard for 10man only groups, cause it was the same as in 25man
    in 25man this does not pose a problem because there are just more players than in 10 man

  11. #111

    Re: 03/04 In-Game Fixes, Blue posts

    Blue posts
    Originally Posted by Blizzard Entertainment
    Tank Threat Generation
    3) Damage and therefore threat generation aren't scaling well at very high levels of gear. <-- this is the big one.
    (Source)
    With all these warriors/dks/paladin tanks stacking armor and so forth, they should have threat scale off armor. As for my understand, most bear tanks don't have issues with threat, so this won't apply to them, even tho their armor is higher than most tanks.

    So, any thoughts on threat scaling with armor?

  12. #112

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by mostlyharmless
    at this rate blizz should introduce a third mode of boss fights: EZ MODE! every fight would be a tank n spank. loot could be lower leveled, like i245 in icc10 or i258 in icc25. Cause man, these fights like deathwhisper and saurfang are too hard for casual players who aren't elitist snobs right? ;D
    What you've just described is how TBC raiders see Normal Modes now.

    Casual =/= Bad.

    Doomhammer EU

  13. #113

    Re: 03/04 In-Game Fixes, Blue posts

    In regards to the NVIDIA issue, are the links that Blizzard posted in the Blue Posts the drivers we are supposed to avoid or the drivers we are supposed to download?

  14. #114

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by platinumpat3133
    In regards to the NVIDIA issue, are the links that Blizzard posted in the Blue Posts the drivers we are supposed to avoid or the drivers we are supposed to download?
    I installed the ones that blizz posted, huge difference for me in fps! so it has to be them :P

  15. #115

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by TobiasX
    Casual =/= Bad.

    95% of casuals = bad

  16. #116

    Re: 03/04 In-Game Fixes, Blue posts

    There is no need to talk about Marrowgar nerf tbh - that nerf was just because of Weekly Raid so the casual players can do that one as well - and that Avarage-Hard Core raiders really dont care about Marrowgar at all (even on Hard Mode).. For the casual players that cant raid icc its a chance to get the first boss down when its weekly raid and also to see icc a little (and maybe to see what they miss inside and become a raider?).

    About Tanking, Paladin's Aoe attacks are also their Single target attacks. You cant expect every different class' tanks to have the same Aoe-Single Target threat-Survivability Talents/Skills.. Thats why they are all unique and thats why all are wanted on 25 mans. If any other tanking classes are not happy about anything they have (which is unlikely at least for warriors since most of the Decent warriors on the forum already told they are very happy and not to touch anything about them) they can just whine about it on their Threads instead of whining about how "so-called" powerful paladin tanks are and they need nerf.

    And for gods sake Blizzard first Threat Nerf to paladins - Than Health nerf to Paladins - Than Loh nerf to paladins - Now again talking about another nerf on threat, why in the nine hells did you do Paladin's like that in the first place if you gonna need to nerf 5-6 times in a row? Or are they only nerfing cuz other classes are whining? Well both results show that there is a problem with Blizz at this point even tho i respect all their decisions and what they do generally i cant say the same for this...

  17. #117

    Re: 03/04 In-Game Fixes, Blue posts

    Quote Originally Posted by TobiasX
    What you've just described is how TBC raiders see Normal Modes now.
    omg someone got my little joke!

    Quote Originally Posted by TobiasX
    Casual =/= Bad.
    I didn't say that casuals are good or bad, but thanks for the random assertion?

  18. #118

    Re: 03/04 In-Game Fixes, Blue posts

    no more nerf plz :'(

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