Druids have always been an oddball even as hybrids go. They are theoretically the most versatile single class, able to effectively perform all 4 roles (tank, healer, melee DPS, or ranged DPS). Conversely they are probably the most limited of the hybrids, because to perform any of these roles well, they have to be in the correct form. The penalty for being out of form is less serious for the healing spec, more so for the two DPS specs, and largely insurmountable for the tank spec. A tanking Druid that switches out of form to perform any sort of utility spell may as well just wipe the raid, unless they are not currently tanking in a tank switch fight. DPS isn't so bad, you basically just lose some DPS time to form switches, in addition to the casting time of the spell. Healers can actually heal pretty effectively out of form, though the 5% bonus healing is nice.Originally Posted by Jasyn
The form switching could give Blizz some extra tools to work with on Mastery Bonuses, but it could make the Druid Mastery stuff kind of confusing.
"So I get + healing from my resto tree points right?"
"Yeah, but only in tree form."
"What about elf form?"
"Uh, you get + melee damage?"
"I thought that was only in cat form?"
"Wait, what about bear form, that gets + melee damage too, right?"
"I thought that was expertise?"
It probably won't be that bad : but I can see it getting kinda messy if they go that route. Better than forcing us to spend all out points in one tree though. I guess we'll see.