After being thinking about what I said in my previous post and believing that the CURRENT function of the frost tree is to improve the survival of the mage, I expose here my idea as the masteries of the mages will be:
Arcane
- Damage -> Improves your Spell Damage by X%
- Hit -> Improves your Hit by Y%
- Arcane Concentration -> Gives you a Z% chance of entering a Clearcasting state after any damage spell hits a target
Fire
- Damage -> Improves your Spell Damage by X%
- Crit -> Improves your Crit by Y%
- Ignite -> Your critical strikes from all damage spells cause the target to burn for an additional Z% of your spell's damage over 4 sec
Frost
- Survivability -> Reduces all damage taken by X%
- Haste -> Improves your Haste by Y%
- Shatter -> Increases the critical strike chance of all your spells against frozen targets by Z%