Doable on heroic mode by nine picked up witless halflings...Originally Posted by Cocoa
Doable on heroic mode by nine picked up witless halflings...Originally Posted by Cocoa
Never look into the eyes of a horse.
Your soul will forever be lost in the void of a horse.
My longest Av in Vanilla was 8 hours....
I didnt stay in there the full time left after 4 hours joined again after 2 hours waiting time and played another few hours.
This was real fun and it was more balanced then now
This days the problem is Allys can jump in to the horde fortress over a fence while Horde has to go ofer a small bridge wich an ele shami with knock back could easily defend solo
thats one of the points i hate most over AV. Just fucking Mirror the map and it is good ^^
Blue ragdoll spam in progression photos kgo. ;D
Current main: http://www.wowarmory.com/character-sheet.xml?r=Nordrassil&cn=Thetormented
Aside from getting instagibbed by Korrak, I actually liked the 12 hour AVs more. With most of the honor gain coming from kills anyway, it didn't matter if you couldn't be there the whole time, and it had a much more epic feel. Now if a tower is attacked nobody cares because the game will be over in a few minutes anyway. Back then if a tower fell it would be gone all day, costing you valuable NPC reinforcements and seriously hurting your side's defenses.Originally Posted by Nostradamuss
I had times when I joined a game in the morning, then had to leave and came back to the same game still going on in the afternoon. Truly epic, and while the games were slow it felt like the things you did there actually made a difference to the ongoing battle.
Diplomacy is just war by other means.
Okay, so for Thunderclap and Shockwave. I've always related TC an aoe attack, like Arcane Explosion, while SW was more of a frontal attack, like Cleave or Cone of Cold.
So is the proposed change to make TC attack like SW already does? A frontal attack and just call it a "ranged" attack? And what does the crit have to do with it?
Either way, I've always wished that SW would work like TC does, an aoe attack, because I have charging in, hitting TC, then repositioning trash to make sure mobs are in front of me, and THEN using SW to maximize it's effectiveness. Now it's the other way around -_-
It's nothing like that.Originally Posted by Razia
TC is considered a "Spell" not a "melee" or "ranged attack" and therefore the crit coefficient is only 150% ie frostbolt before talents only crits for 150% They propose to change it to a "ranged attack" so that it will crit for 200% by default before impale and thus = slightly more AoE threat for warriors. It won't change the functionality assuming there's no bugs, but it will do more damage. Which is win.
You are confused. The AoE portion of TC and Cone portion of SW will stay the same. They are just making TC Physical attack. Physical attacks crit for 200% of the damage, while spells crit for 150% of the damage. Right now, TC is a spell, thus it crits for 150% of its damage.
-edit-
Vatigu beat me to it![]()
I hate a 12 hours AV battle, I took 12 hours to get one mark of honor.
And you need 30 for a armor piece only!
12x30=360 hours.... :P
But the game it self was fun, taking tower after tower, gy after gy and use everything, like the tree lord, ram riders infantery..
it felt like a REAL battle, only took to much time
Hello mr.negative how is your day?Originally Posted by phenom568
Probably no way to test, but do you think you can use the new blue crasher racer to do the winter veil achiv: http://www.wowhead.com/?achievement=1295 ? (for those who missed out on the red crasher racer in 08)
This + you had the feeling you where really on the battlefield fighting the enemy. It felt epic back then now it just feels like an empty placeOriginally Posted by Alltat
Your bit encapsulated in quotes is exactly the point. They won't have to go eff up the talent trees to fix classes that are overpowered due to unforeseen circumstances. If a spec gets out of line they can just tweak the mastery stats and nobody has to go respec. It's called effective design.Originally Posted by phenom568
I find it funny that you mock something logical and believe that unnecessary complexity is somehow a virtue. I can't imagine that you have a very well thought out understanding of the world.
With tokens gone in the next patch and honor being based more around kills and objectives I would be all for bringing back the long AV's.Originally Posted by Evert
Or how about this? Shrink the middle of the map so horde and alliance have to clash halfway. The amount of fighting taking place in the middle creates a tug of war scenario that would yield more honor in 3.3.3 than zerging and would be more fun and the likelihood of lord summons and infantry would increase.
Originally Posted by Nostradamuss
well back in the day the towers had elite guarding them + the archers, there were also wandering elites on the map which give honor if you killed, for example there was a Abomination who was on the horde side etc.
Also players could collect stuff from bodies of players and use them to summon a boss, summon a bat or a gryphon to attack players from air, plus also a whole lot of npc attacking on mounts and on feet. These things really gave teams boost in their offense.
http://www.youtube.com/watch?v=SU95KCt8Z4M (horde elemental boss) - http://www.wowwiki.com/Lokholar_the_Ice_Lord
http://www.youtube.com/watch?v=baNhn...eature=related (alliance boss) + you can see a flying gryphon in the end - http://www.wowwiki.com/Ivus_the_Forest_Lord
Those two could be healed by their faction
"In Patch 1.11, the number of NPCs was severely reduced. On some servers, this has led to a strategy that is known as "the race" or "the zerg". In this strategy, both sides bypass the main enemy group and rush the graveyard nearest the enemy base, quickly clear the two bunkers in the base, pull the Marshals, and then pull the General. Each side may also kill the opposing captain and claim a mine or easy Graveyard on the way, but the goal is still to rush the General without directly engaging players of the opposing faction. This leads to a faster-paced game which can be easily won or easily lost, providing more honor and AV tokens per hour than protracted games with the same win rate." http://www.wowwiki.com/Alterac_Valley
Those tokens are the main reason people are rushing it (and the daily). With that removed it would be great if blizz restores it to it's former glory.Originally Posted by Heywoods
Indeed. They should just overpower the adds and maybe the BG boss too so you can't win without destroying the towers first. At least 3 towers destroyed should be the requirement.Originally Posted by Heywoods
/signOriginally Posted by WyriHaximus
I don't get the mastery system at all. So, there will be "special" Stats i get for spending points in a tree, okay - i get that. But wth is up with mastery on gear? I totaly don't get that.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind."
* * --(Terry Pratchett, Eric)
thats just bullshit there is not imbalances in av. Allys skip all the tower guards, and all the elites in the area before drek. Horde have to kill at least one bowmen to cap the towers most of the time, and we always have to kill 7+ elites at their base. That takes at least 10 secs on towers, and 1 min or so before we can engage the boss. Thats a lot of time in a rush to the end. they need to play their game some more.
Indeed. Old Alterac was the best battleground ever. I remember going to bed after fighting in it for a few hours, getting up something like 8 hours later, and rejoining the SAME battle I was fighting before going to bed. And then the fight was still going on for a few hours. Epic indeed.Originally Posted by aruki
"Party's over."
idd ^^Originally Posted by Chrisernja
... and The Heavens Shall Tremble.
Lord of Agamaggan - EU.