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  1. #61

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Kitanii
    I don't get the mastery system at all. So, there will be "special" Stats i get for spending points in a tree, okay - i get that. But wth is up with mastery on gear? I totaly don't get that.
    Quote Originally Posted by TobiasX
    First stat comes from the number of talents you've spent in the tree and is reasonably generic (attack power, spell power, etc)
    Second stat comes from the number of talents you've spent in the tree and is slightly more themed to your tree (haste, crit, etc)
    Third stat comes from the amount of mastery you have from your gear and is something special for your tree (absorption for disc priests, for example).
    I kinda feel the same as Kitanii. I understand that speccing into a talent tree will give three different bonuses, two pretty much similar and one special (or two special, depending on class).
    But, where does gear come into this? I mean, you get the bonuses from talent specs right? Not from improving gear or anything? So what calculates the 'amount of mastery you have from your gear'?

    Please explain the "mastery on gear" :P.
    Quote Originally Posted by Dynati View Post
    Patience and reason do appear to be in short supply these days in the gaming community.

  2. #62

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by omidmash
    Lol.
    they are trying to make this game simpler, this mastery shit is too complicated for your casuals..
    Good troll, now come back when you finish secondary school. It's not complicated, but I just don't see where gear comes in.
    Quote Originally Posted by Dynati View Post
    Patience and reason do appear to be in short supply these days in the gaming community.

  3. #63

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Oneru
    I kinda feel the same as Kitanii. I understand that speccing into a talent tree will give three different bonuses, two pretty much similar and one special (or two special, depending on class).
    But, where does gear come into this? I mean, you get the bonuses from talent specs right? Not from improving gear or anything? So what calculates the 'amount of mastery you have from your gear'?

    Please explain the "mastery on gear" :P.
    It's been explained a dozen times.

    The mastery STAT on gear, will increase the third mastery BONUS.

    For example: Disc priests third mastery bonus is X% more absorbtion on shields.

    Mastery STAT on gear will increase X based on the amount of mastery on the gear.

  4. #64

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by morious
    WTF mastery reduce cooldowns?so if i had full mastery gear i wont have any cd?
    Bladstorm SPAM

    imagen a paladin has no cs on babbel
    Please read.

    Every spec will have a unique Mastery Bonus for their third mastery.

    They will never let Paladins have a 100% cooldown on any ability, the mastery stat probably has pretty high diminishing returns.

  5. #65

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Oneru
    I kinda feel the same as Kitanii. I understand that speccing into a talent tree will give three different bonuses, two pretty much similar and one special (or two special, depending on class).
    But, where does gear come into this? I mean, you get the bonuses from talent specs right? Not from improving gear or anything? So what calculates the 'amount of mastery you have from your gear'?

    Please explain the "mastery on gear" :P.
    So you spend your 51 points in the Disc tree as a priest. Because you are wearing cloth armor (like you have a choice) and you spent your "max" points in the tree, you have a third level Mastery bonus of (let's say) +3% absorption to your shields. You pick up a piece of gear with +20 Mastery on it. Now your third level bonus is +3.2% absorption. (Note: these numbers are completely and totally made up. They simply demonstrate the concept)

  6. #66

    Re: 3.3.3 New Toys, Blue posts

    Righto, so it's just a new stat on gear, like agi/sta/crit etc. I get it now, quite easy ofc, just never seen an example of it or read that it'd be a new stat .

    Cheers for explaining
    Quote Originally Posted by Dynati View Post
    Patience and reason do appear to be in short supply these days in the gaming community.

  7. #67

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Oneru
    Righto, so it's just a new stat on gear, like agi/sta/crit etc. I get it now, quite easy ofc, just never seen an example of it or read that it'd be a new stat .

    Cheers for explaining
    The really nice thing about it (from my point of view, and one of things I think Blizzard likes) is it gives them a stat they can put on gear that people will always like. Right now, let's say there's a phys DPS ring. It has ArP on it. The Combat Rogues go "Oooh, nom!", the Marks Hunters go "Not bad!", the rest of the Phys DPS specs go "Dammit Blizzard, ArP sucks!". Now they put Mastery on the ring. Suddenly everyone likes the ring. Whatever you, personally, like for your class/spec, this stat gives you more of. Unless they screw up and give a class useless or underpowered Mastery bonuses (which they can fix relatively easily) it's stat that will always be good for everybody.

  8. #68

    Re: 3.3.3 New Toys, Blue posts

    Some of the toys seemed recycled, only the rag doll is somewhat original.
    Whats The Mats - Raw Materials Calculator

  9. #69
    Bloodsail Admiral Xiphan's Avatar
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    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by phenom568
    Honestly the whole mastery system is just looking like the lazy way out of nerfing and buffing classes in the future.

    "O we think you are OP we are going to reduce the benifit of your mastery bonus"
    This is a bad thing how?
    They can balance out classes easier, and only touch upon specific abilities if absolutely necessary, leaving more time to tend to other areas of the game.

  10. #70

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by WyriHaximus
    Those tokens are the main reason people are rushing it (and the daily). With that removed it would be great if blizz restores it to it's former glory.
    Personally I think that would be great - but I cant see it happening. I also cant see the majority of the player base even wanting it (which I think is a mistake). Ill explain....

    Ive remember running heroics in BC, they required a little thought, and more time. There was more trash and some had to be CCd (at least till we outgeared them a lot). Some instances like heroic Shattered Halls had some nasty pulls that required everyone to be on their feet - and before pallys became so overpowered at the later part of that expansion - CC was a must for that place. Heroics took some time to complete.

    Now, just run a heroic.... How long is it taking you? 10, 15 mins? This is great for "grinding badges" but personally I think the game has suffered for this. People arent running the instance for the fun of it - its ONLY a grind for badges. Often times bosses are skipped and if they can go straight for the last boss then even better! On my newest toon I had to do Old Kingdom heroic about 5 times before I got the achievement for it - and even then only with a run with guildies. Everyone else had skipped most bosses.

    I think the same happens with PVP....... yes - people are farming marks to a degree so with those going it may help issues a little. However a lot of the honor still comes from killing drek or vann - and I suspect that even with marks going and kill honor going up etc, people will still zerg because they want to be out really fast.

    I dont know what the solution is - it never works to reset the clock - the days of fast battlegrounds and heroics is here - and I cant see it changing - even in cataclysm.

    Just my 2 pence worth.

  11. #71

    Re: 3.3.3 New Toys, Blue posts

    Mastery looks nice , no tab changing anymore

  12. #72

    Re: 3.3.3 New Toys, Blue posts

    this post is all about blue :

  13. #73
    The Patient FrantACs's Avatar
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    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by d00d3r1n0
    Originally Posted by Blizzard Entertainment
    Death Knight (Forums / Talent Calculator)
    Runic Power boost through Frost masteries
    I know it's hard to get a feel for the design when you can't see the complete picture, but talent trees are changing for Cataclysm. As Eyonix referenced above, we are changing the DK rune mechanic a little so that you aren't so GCD constrained. This in turn will give us a chance to rebalance how much runic power Frost gets. Remember that in many cases we are pulling talents out of the trees and giving them to you as passive bonuses. In general if you see a passive talent tree bonus and think to yourself "Hmm, that doesn't sound very good for me," then it's probably because we haven't revealed the changes that lead to that being attractive to you. (Source)
    I would love to see less dependencies on GCD. Also, the passive talents NEED to be out of the trees. Been saying this from the beginning of WotLK. Excited to try this stuff.
    This sounds really interesting... Soon the DKs will be passive DPSs/tanks. (Aoutocasting bars! Yay!) Sounds Blizz wants to transform WoW into a Japanese Hack and Slash MMORPG...

    "I'm Czech. Talk to me!" of Czech Royal Knights

  14. #74

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Boubouille
    Originally Posted by Blizzard Entertainment

    Mastery/Talent system and new players
    It's designed partially with new players in mind. It will be much harder to have a truly terrible talent spec because you won't be able to help but be reasonably good at your chosen role.
    Making it impossible to be bad at something also makes it impossible to be good at it.

    Depressingly enough, I suppose to most this is a good thing.

  15. #75

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Myria
    Making it impossible to be bad at something also makes it impossible to be good at it.

    Depressingly enough, I suppose to most this is a good thing.
    On the contrary.

    If you remove all variables except player skill, then good players will still be better than bad players.

  16. #76

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Myria
    Making it impossible to be bad at something also makes it impossible to be good at it.

    Depressingly enough, I suppose to most this is a good thing.
    Not necessarily. It'll still be possible to have a 'terrible' spec, just not a "truly terrible" one. I'd expect there to be a "truly awesome" spec as well (one where certain utilities can be used in combination for amazing dps boosts).

    Doomhammer EU / Nagrand EU
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    Outside isnt so bad, theres Pubs out there. Tho they think I'm mad when I ask the barman if I can set my hearthstone with them.

  17. #77

    Re: 3.3.3 New Toys, Blue posts

    # 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
    Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which you’ve spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation.

    nicely dodged the question there Blizz!
    Quote Originally Posted by Lotena
    this isn't a troll. the OP is maybe 9. If we're lucky.
    The following applies to AV!
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  18. #78

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by Kuja
    haha, the retri pala is getting block rating from talents due to the lack of retri talents, gj yeah yeah, its an old screenshot, hopefully they will add more retri talents
    They're getting block by putting points in Protection. Why is this hard to understand?

  19. #79

    Re: 3.3.3 New Toys, Blue posts

    Quote Originally Posted by shippior
    # 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
    Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which you’ve spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation.

    nicely dodged the question there Blizz!
    They probably haven't decided on how to deal with that.

    They probably will give NO bonus from mastery on gear if someone takes a (bad) spec like that.

  20. #80

    Re: 3.3.3 New Toys, Blue posts

    They can just randomly have alliance/horde start at either end of the map.

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