So far for our guild we're looking for dps to optimize our comp.
What we have right now is:
Warrior Tank(me)
Blood DK tank
Enhance Shaman
Resto Druid (Boomkin offspec)
Holy Priest (Shadow Offspec)
Holy Pally
Unholy DK
Fury Warrior
So it seems like the melee is taken care of, 20% totem haste, HoW, StR totem, Bshout + kings, Sunders.
And Caster DPS has the 13% magic dmg from UH dks, possibly the 5% crit from boomkin when hes not healing.
Should I consider filling the last two spots with casters? IE: Arcane Mage / Warlock?
Doing this i notice we're not having a hunter, which with ranged traps could be good on certain bosses (IE: Saurfang.)
with this setup we'd always have 3 ranged DPS, seeing as most fights only require two healers (unless we run a GC and need 3 healers on some fights.)
Any tips from some pro's out there?
Also somewhat off topic: Should we have our UH dk ever specced into Desecration for situational fights where kiting and/or slowing is beneficial on adds? (once again, IE: Saurfang)
No actual problems on saurfang btw, just an easy fight to help show mechanics on.