1. #1

    Priest vs Paladin causes Mind Flay bug.

    Bug: mind flay channel time is reduced to 1.4 seconds.
    How to trigger it: duel a ret paladin and tell him/her to use Seal of Command.
    Your mind flays will now be 1.4 seconds.

    I experienced it in battlegrounds when I saw random mind flay channel time reductions but I was under impression that I might have gotten a ninja heroism (wearing my pve gear in bgs).

    Then I played some arena with a paladin friend of mine when I started experiencing occasional hasted mind flays.

    Yesterday evening I dueled a ret paladin who used Seal of Command and my mind flays instantly became 1.4 sec in channel time. I had my PvP gear on and there is no way that even with Heroism I can get such cast times.

    I'm not sure whether others experienced this or if it's maybe an odd bug with my UI displaying wrong information so I'd like if some of fellow priests can confirm if this is happening for them too.

  2. #2

    Re: Priest vs Paladin causes Mind Flay bug.

    Working as intended.

    No really, good bug. Probably it'll be fixed, but ahsum nonetheless!
    If I was a Blizz server technician, I'd hijack a server and use it to download porn 24/7. Guess why the instance servers always are full B]

  3. #3

    Re: Priest vs Paladin causes Mind Flay bug.

    I've found this also. Definitely most common in BG's (I had never thought to check what I was targeting), though I have also experienced it in a raid setting. Last night I had a random haste boost at the beginning of a Deathbringer Saurfang fight. Not sure what to attribute that to, as I was under the effect of a Wild Magic pot at the time.

  4. #4

    Re: Priest vs Paladin causes Mind Flay bug.

    I was running around in AB tonight and had this bug happen on several different targets. I clearly remember it on a Rogue and Prot Warrior. MF channel time was ~1.3 sec with 838 haste.

    I think that it probably some weird interaction between the T10 2pc bonus and PVP 2pc? The most likely thing we have come up with is that it's a piece of the code from one of the original T10 bonuses is still in there someplace messing things up (the original 4pc was something like "reduces the duration of your mind flay by 51%"). I haven't been able to consistently trigger the bug, but it seems to happen when chaining MF immediately after a MB cast.

    It would be interesting to know if any others who have observed this are using 2pc T10 when it occurs.

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