Tier 9
Maths:
Code:
RV damage average: 7% of our total dps
Average critrate in a raid: 45%
(45*7)% = 3.15
2pc: Allowing RV ticks to crit results in a ~3% dps boost. As is the case with most wrath sets, this scales with your gear (as more STR increases the dot strength, and more crit means it will crit more often).
4pc: 5% more crit to our judgements is paltry and probably our worst set bonus in wotlk. It works out to a ~0.5% dps increase.
2T9 also slightly changes our clash resolution system, please see above.
[top]Tier 10
Pegged as the final tier set of this expansion, this is our best and most interesting set so far. I've also opted to include the T10 libram as a comparison to the T9 and pvp ones.
Tier 10 2pc - Your melee attacks have a 40% chance of resetting your DS cooldown: The most interesting bonus we've ever had, but because of the random nature of the proc it makes it very difficult to get a solid % increase number. It appears that this can only proc from auto-attacks. This bonus also changes our FCFS system again, please see the rotation section. Without the bonus, DS usually accounts for 7% of our total dps; based on current theorycraft, 2T10 provides a ~2% dps increase due to more DS usage (it is closer to 3% on paper but due to reaction times as well as increased GCD usage it is less). It is very likely this will be used in pvp, due to the burst damage DS can provide.
Tier 10 4pc - Increases damage done by seals and judgements by 10%: Yes, this applies to the SoV dot as well as the SoV proc, though it isn't as clear-cut as it sounds. The bonus stacks additively with SotP and anything else that increases seal/judgement damage, so damage from seal dots/procs is increased by 9%, and judgements for some reason are increased by 11-12%. Nonetheless it is still our best bonus of the expansion and is worth roughly 3-4%.
Tier 10 looks to provide up to a 6% DPS increase in most situations. 4PC is very desirable and will be eventually be seen on almost every ret raider.