A lot of tanks actually do have gearsets around for farm content and other old content. It usually is hit capped, expertise soft-capped, then stacking avoidance and armor primarily. They're used to make things go smoother when clearing to progression fights, or making achievement runs faster. That's the thing, EH gearing is primarily to make content you're under geared for easier. You can add an extra tank healer or two and it's fine. When you're not under-geared for the content and you don't need to just throw heals at a meat-wall then tanks who take less damage is preferred. It's come up a lot recently because ICC's damage is actually significantly lower on tanks than in ToGC, but also not as spiky. Basically what it did is make all the old guilds farming ToGC enter ICC without being under-geared at all. So as you get T10 taking less damage became more important than having higher EH.Originally Posted by iglocska
Seriously, the OP was talking about 10 man Ulduar. Not even the hard parts, just Razorscale. Not even the hard part of Razorscale, but the adds. The requirement is like 30k health 25k armor buffed. Stamina stacking doesn't make you easier to heal, it makes you live longer without heals. Squishy tanks are really, really easy to spot.