http://elitistjerks.com/f15/t92564-w...ec_icc_normal/Originally Posted by RPZip
Elitist Jerks World of Logs ranking breakdowns.
http://elitistjerks.com/f15/t92564-w...ec_icc_normal/Originally Posted by RPZip
Elitist Jerks World of Logs ranking breakdowns.
I agree! Was awhile since I said that and meant it!Originally Posted by RPZip
dps ≠ tps. dont talk out of your ass with personal experience.Originally Posted by Kezool
there are enuff possibilities to overview ur cdsOriginally Posted by Shoryu
For single-target threat that's really not true; even if you don't max out Arcane Subtlety a single point into it will drop you way, way below the Hunters for threat, and Invis is on a fairly short cooldown. Most Mages can't dump enough points out of hit with ICC gear to make Arcane Focus a good buy, and it's not worth spending more than 3 points into Arcane Stability due to Concentration Aura/Imp. Concentration Aura.Your vigilance target:
Good arcane mage/moonkin druid/warlock -> Good ret paladin/fury warrior > Good hunter/rogue (these people should MD/tricks you already)
The reason for the mage is obviously that they are higher than the hunter in terms of ST DPS (as you'll see below). Their threat dumps are long cooldown (invis/mirror) and the standard arcane raiding spec does not max out arcane subtlety (lower threat since the current min/maxing community agrees that single target threat because of MD/tricks is never an issue).
The only reason to use it on a Mage over a Hunter is if you're worried about their personal damage exceeding your threat (mini-salv effect), not if you're worried about maximizing your overall TPS. Moonkins are also fairly horrible targets as their damage can drop enormously if they have to move during an Eclipse proc and their standard spec includes 30% reduced threat. Even if the Hunters are hitting MD on CD it's a lower threat reduction than nearly anyone else is using.
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Your own words are as follows, and also the ones my reply was quoting:Originally Posted by Shoryu
"not quite. arms warriors easily beat out a feral dps and we dont have cower."
You yourself said DPS, jackass.
[EDIT] Actually realised that I missunderstood you, and it was my bad, but feral druids is one of the classes with threat issues aswell, especially at the start, much similiar to warriors in that aspect. Cower does, literally, nothing, it's so crap it makes feint look good (feint is crap too but it has a badass sideeffect what with the AOE damage reduction).
1 expertise/sta gem to activate the meta and then stack sta like a whore.
Also get the 245 emblem head, and that socket is actually where you'd want to socket hit/sta just cause the socket bonus is so awesome.
Check out Kungen's armory: http://eu.wowarmory.com/character-sh...e&cn=WowkungenOriginally Posted by Nerfed
That's 3.78% hit and 1.5% expertise, which is actually pretty high. During a lot of ToC he had practically none. Take a second and think about what you really mean by your question. What do you mean by 'OK to raid'? In the end, all hit and exp do is give you more threat. Do you lose threat a lot? Then yeah you should probably consider putting some hybrid gems in your gear. Do you rarely lose threat? Then why would you need to gem for it?
why would he suck? i use them too as my pinkfinger will hurt from spamming HS all the timeOriginally Posted by Kezool
TO OP: why don't u make 2 identical bars m8, 1 with the macro's and 1 without them when u go on trash press SHIFT+1 (or down) and when ur on the boss press SHIFT+2 (or up) u can switch between ur mainaction bars =). Ofcourse u can use this midfight when ur lacking rage (which u probably won't when fighting a boss)
that's just my 2 cents m8
I hover my hit and expertise around the caps for level 82 mobs and I seem to do just fine. That's 6% hit and 22 expertise.
Cower is -1200 threat for 20 energy. (Useless; for all practical purposes ferals -don't- have an aggro dump. If you talk about ferals having an aggro dump people will disregard your opinions; they will think you don't understand the game.)Cower is completely useless for Feral Druids last time I played one.
The reason to put vigilance on a feral druid is that they are extremely bursty with berserk and swipe: feral AE damage is very front loaded (Retardins, Fury Warriors, some DKs fit in this category as well). (This is true to a lesser extent on feral single target damage.)
Arms warriors tend to generate very high threat as well, but it is a lot less "bursty", more evenly spread over an entire fight. Arms AE damage is on the low end, so most of their aggro is concentrated on the main target; which is who you have the best aggro on anyway.
It seems like I write this a lot, but really, remember it's possible to move your Vigilance around.
I usually put in on a Mage during the pull, then move it to however-has-the-highest-tps, then later move it to someone else.
Also, make sure to help your high-threat friends with Intervene. There's not reason not to.
seriously learn to read if youre going to insult someone.Originally Posted by Kezool
I did re-read it, and I acknowledged that it was my bad.Originally Posted by Shoryu
However, what you failed to do was mention TPS specificly, I read it out of context, your own post only suggestest threat due to the mention of Cower, which above is explained as an entirely useless tool that shouldn't ever be used in a serious threat argument.
My bad, but you're far from fucking flawless.