Must say I really like the idea. Could be tweaked a bit, but the general idea is great.Originally Posted by Agroculture
Though the condemned dot is kind of counter productive unless its damage also triggers the effect.
Must say I really like the idea. Could be tweaked a bit, but the general idea is great.Originally Posted by Agroculture
Though the condemned dot is kind of counter productive unless its damage also triggers the effect.
Okay, spells talented into for each tree(note, capitalized letters indicate rune costs):
Blood:
Runeblade's Hunger: (BbFfUu) 3 minute cooldown
Your runeweapon awakens, increasing attack speed by 30%, armor penetration by 25% and weapon damage by 15% and draining X life from the target (where X is determined by AP * (Weapon Damage / 2) and granting it to the Death Knight. While under this effect, you feel no pity or remorse and cannot be stopped unless killed.
Frost:
Blood Rime: (60 Runic Power)
Causes the Death Knight to chill the blood of the target, reducing attack and casting speed by 50% and damage equal to weapon damage + 50% as frost and shadow damage. The target bleeds for X damage over 35 seconds. When the bleed effect is removed by any means, the target is frozen in place for 5 seconds.
Unholy:
Improved Raise Dead: (Passive)
Your Raise Dead ability now summons an undead minion, and it can be either a ghoul, a geist, an abomination, a val'kyr, or a vargul.
The last one isn't anything special...just tired of the ghoul model.
Well, on my list of spells that i have (which is only like 4 right now, but ill paste a link to it) i have it so blood and spec into something called blood coil. which is either going to be new spell entirely, or just an addition to death coil. tell me what you guys thing. heres the two ideas:Originally Posted by drewfasta
option one: Blood coil (new ability)
Basicly. its the exact same as death coil, only now it heals people instead of doing damage. death coil is still around. all the requirements are the same as death coil.
option two:
Blood coil
adds an effect onto death coil. it now allows you to heal any party or raid member for x amount
for the second option, i could do ranks of it. so as an example
1 point = 1k hp returned
2 point = 2k hp returned
3 point = 3k hp returned
heres a link to the 4 moves i have so far. im going to add all of or some of the moves said so far.
http://war-tools.com/t67947.html
those are all blood moves atm. ill add frost moves to the frost tree and unholy to the unholy tree. the moves will be talent points btw. however, some moves will be placed lower down to be more accessible.
Some other ideas would be talent specific tanking and dps runeforges.
im also thinking about adding a mark 'system'. like mark of blood. have a couple of those, probably like 2-3 and have different ones in each tree.
[Unholy Sacrifice]- This would be a specced into talent for Unholy Tanking DK's much like A demonology Warlocks Fel Synergy and Soul Link. While activated an Unholy perma ghoul would take an X% of damage for the tank and be healed by the tank through damage or a Debuff that the Dk could put on boss to heal his Ghoul. With the ghoul already having a 90% reduction of Aoe effects it would be basically Def capped. Also If you use it with Glyph of Ghoul it would receive 40% more or your stam and strength anyway making it have almost as much HP as the DK
AoE-Taunt
+ RP Dump with AoE Damage :>
Originally Posted by MoaradinSorry to break it too you.. http://www.wowhead.com/?spell=3411 Almost the same thingOriginally Posted by Wakez
Packers - Penguins - Gators
the spell that we all saw in the Wotlk video before it came out. When Giant Shadow spheres came from the sky striking the ground; 200% shadow damage and a range of 30 yds. that would be nice
name change
1000000 yards
12.99 euro
Changes the name of the Death Knight into something else. Can only be used on players whose name contains 'dk'.
The following applies to AV!Originally Posted by Lotena
Originally Posted by gehennaspawn
[Glyph of Black Hatred], [Black Hatred], i'd change the names of those abilities if i were youOriginally Posted by Albert the fish
Bone Strike - Unholy
Instant 20 Runic Power
Instantly attack your enemy dealing 35% weapon damage plus 350 shadow damage over 3 seconds, the shadow portion of this ability causes high threat and can hit up to 2 addition targets within 10 yards, in addition each time Bone Strike causes damage you receive an additional Bone Shield charge, for up to a maximum of 6 bones. This effect cannot occur more than once every 5 seconds
Improved Bone Strike 3/3
Your Bone Strike abilities maximum Bone Shield charges is increased by (1/2/3), and its shadow damage portion can now be a critical strikes (33/66/100%) of the time.
Summon Abomination
100 runic power 30 yd range
Instant 10 min cooldown
You hastily imbue the corpses of your fallen comrades and enemies with unholy energy to construct a Patchwerk Abomination. Damage done increased by attack power. Persists for 2 minutes.
Give it http://www.wowhead.com/?spell=30213 + http://www.wowhead.com/?spell=50335 + http://www.wowhead.com/?spell=47496, a decent health pool and give um hell.
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15
A lot of these sound really badass... lemme try
Wrath of Blood
1B1F1U
5 min. cooldown
The death knight enters a state of rage forsaking all thoughts of self-preservation and attacks relentlessly. Increase attack speed and damage by 30% for 12 secs.. The death knight loses 10% of total health every sec.
Bone Storm
50 runic power
30 sec. cooldown
The death knight becomes a whirl of bone and steel striking up to 4 targets for 110% weapon damage.
Life Pact
1F1U
3 min. cooldown
The death knight and his target enter into a pact of life. Applies a DoT on both members slowly draining their life by 5% of the DK's total health initially and increasing by 5% every 3 secs. Lasts for 30 sec. Consumption by Obliterate severs the pact dealing 500-1200 damage modified by the DKs strength to both parties
[Glyph of Life Pact]
Consumption of Life Pact by Obliterate no longer harms the death knight
That's all I got... though I would totally macro my Bonestorm to Marrowgar's sound file...
Armaggedon strike:
An unholy strike that deals 490% weapon damage plus 5000 for each of your diseases on your target, the strike will explode the target dealing 4000 damage (increased by your attack power) to all enemies within 150 yards, and infect them with [Insane Fever] a disease that deals for 250% weapon damage plus 300 shadow damage freezing all the enemies every 3 secs for 2 mins (the death knight will be immune during the efffect)
good pointOriginally Posted by Deadinside
[Black Hatred] and [Glyph of Black Hatred]are now
[Impugn Life] and [Glyph of Impugn Life]
Also i came up with a new one
[Death God's Guidance]
2B2F2U
The Death Knight calls upon the power of death itself to pummel his enemies with frost/shadow bolts. Each bolt deals 700 damage to all targets in aoe. Maximum 20 bolts. Lasts 10 seconds.
Night of the dead. Your army of the dead now lasts until killed but it no longers taunts enemy targets and cannot be used while your ghoul is out.
A tauren warrior once told me "You may have won the battle but you haven't won the battle". It was only a small portion of the Horde's wisdom.
Army of the army of the dead.
Summons an entire legion of death knights to fight for the death knight. The death knights will swarm the area, casting army of the dead while taunting and fighting anything they can.
Wouldn't that just be your ghouls summoning ghouls?Originally Posted by Shiira
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=CaimOriginally Posted by ScottK15