1. #1

    Question about Stun DRs

    Do they follow the same duration guidelines as other cc?

    Poly/Fear, whatever:
    1st: 8s
    2nd: 4s
    3rd: 1s
    4th: Immune

    (I forget if these are the exact numbers)

    So if I'm running double destro lock in the arena (just messing around... under no illusions that this is a strong comp), with two back to back Shadowfuries, would it be :
    1st: 3s
    2nd: 1.5s

    ??

    Shed some light on this for me, please. Tyvm!

  2. #2

    Re: Question about Stun DRs

    Initial normal time
    1/2 of ^
    1/2 of ^

    All CCs follow this. Cap being 12 seconds. Sap for example is 12>6>3. Cheap shot and KS do not share DR.

    So yes, 3s>1.5s. Also go double afflic and roflstomp everyone.
    Avatar given by Sausage Zeldas.

  3. #3

    Re: Question about Stun DRs

    Im under impression that any stun halves the duration of next.

    So if ure a tauren and stomp someone for those 2 seconds, any next stun will be 50% duration. etc

    edit: you could probably find a list of spells that share diminishing category, for example shaman hexes someone for full duration, poly on that target would be half, 5 secs only.

    diminishing expires after 15 seconds, so next stun would be again full duration

    download either (test which one suits you better) so your stuns can always be used to full
    http://wow.curse.com/downloads/wow-a...ngreturns.aspx
    http://wow.curse.com/downloads/wow-a...adiminish.aspx


  4. #4

    Re: Question about Stun DRs

    Cool guys, thanks.

    Interesting that comment about double affliction, however. We tried this last season and found we had no burst for when it was needed.

  5. #5

    Re: Question about Stun DRs

    Quote Originally Posted by Carobnica
    Im under impression that any stun halves the duration of next.

    So if ure a tauren and stomp someone for those 2 seconds, any next stun will be 50% duration. etc

    edit: you could probably find a list of spells that share diminishing category, for example shaman hexes someone for full duration, poly on that target would be half, 5 secs only.

    diminishing expires after 15 seconds, so next stun would be again full duration

    download either (test which one suits you better) so your stuns can always be used to full
    http://wow.curse.com/downloads/wow-a...ngreturns.aspx
    http://wow.curse.com/downloads/wow-a...ladiminish.asp

    Hex and sheep don't share DR, I believe that fear and stun do though.

  6. #6
    Deleted

    Re: Question about Stun DRs

    cyclone also have DR :P

    1st: 6 sec
    2nd: 3 sec
    3: 1 sec
    4: immune

  7. #7

    Re: Question about Stun DRs

    Quote Originally Posted by Yoshimiko
    Initial normal time
    1/2 of ^
    1/2 of ^

    All CCs follow this. Cap being 12 seconds. Sap for example is 12>6>3. Cheap shot and KS do not share DR.

    So yes, 3s>1.5s. Also go double afflic and roflstomp everyone.
    sap has a duration of 10sec not 12.
    Quote Originally Posted by Davantius
    However, I have now learnt that Belguim is on the east side of Germany not the west so thanks for the correction

  8. #8

    Re: Question about Stun DRs

    Quote Originally Posted by Taun
    Hex and sheep don't share DR, I believe that fear and stun do though.
    get your facts straight

    http://www.wowwiki.com/Diminishing_returns

  9. #9

    Re: Question about Stun DRs

    Hex transforms your character, hence Polymorph. Same DR

    Seduces + Fears = same DR

    Stuns but Cheap Shot = same DR.

    Incapacitates = Sap Repentence and I think Wyvern sting/trap

    silences = silences, not interupts, interupts have no DR(have been asked that lol)

    Horrors. Haven't tested but I believe they DR with themselves. eg 2 PH = 1 full 1 half but 1 PH and 1 DC = both full, again untested.

    and then cyclone.

    The only spells without DR are Cheap Shot and either charge or intercept iirc

    Basic DRs

  10. #10

    Re: Question about Stun DRs

    Cheap shot has a DR with itself, so it's not without one, per se. Kind of moot unless you're a shadowdance rogue, in which case it becomes very important.


    *may be in PvP gear, which should be disregarded for maximum epeen.

  11. #11

    Re: Question about Stun DRs

    Quote Originally Posted by Ttam
    Hex transforms your character, hence Polymorph. Same DR

    Seduces + Fears = same DR

    Stuns but Cheap Shot = same DR.

    Incapacitates = Sap Repentence and I think Wyvern sting/trap

    silences = silences, not interupts, interupts have no DR(have been asked that lol)

    Horrors. Haven't tested but I believe they DR with themselves. eg 2 PH = 1 full 1 half but 1 PH and 1 DC = both full, again untested.

    and then cyclone.

    The only spells without DR are Cheap Shot and either charge or intercept iirc

    Basic DRs
    Also, incapacitates share the same DR as Poly and Hex, as well as Freezing Trap.
    Quote Originally Posted by Shinshiva
    The fact remains that you FUCKING FAIL.

  12. #12

    Re: Question about Stun DRs

    Quote Originally Posted by Taun
    Hex and sheep don't share DR, I believe that fear and stun do though.
    Hex and sheep DOES share DR, while fear and stun doesnt

  13. #13
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    Re: Question about Stun DRs

    Quote Originally Posted by Yoshimiko
    Initial normal time
    1/2 of ^
    1/2 of ^

    All CCs follow this. Cap being 12 seconds. Sap for example is 12>6>3. Cheap shot and KS do not share DR.

    So yes, 3s>1.5s. Also go double afflic and roflstomp everyone.
    they will own everyoen with double destro, as soon as someone sees 2 chaos bolts flying towards them you say aswell give up :P
    Quote Originally Posted by Drakhar View Post
    Honestly though I'd be amazed if the xpac took that long, even taking Blizzard's soon(tm) into consideration. If it doesn't come out before October it means there are some serious issues behind the scenes and it's time to abandon ship like an Italian cruiseliner captain.

  14. #14

    Re: Question about Stun DRs

    Quote Originally Posted by Taun
    Hex and sheep don't share DR, I believe that fear and stun do though.
    i am pretty sure my hex was a 1 sec cc after that mage polyd him twice :P

  15. #15

    Re: Question about Stun DRs

    Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)

    Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp

    Disarm- Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch

    Disorient - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hungering Cold, Polymorph, Repentance Sap, Shackle, Wyvern Sting

    Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil

    Horror - Death Coil, Psychic Horror

    Opener Stun - Cheap Shot, Pounce

    Random Root - Frostbite, Improved Hamstring, Shattered Barrier

    Random Stun - Impact, Improved Fire Nova Totem, Revenge Stun, Seal of Justice, Stoneclaw Stun

    Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate

    Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)

    Banish, Charge, Cyclone, Hibernate, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.

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