1. #1
    Bloodsail Admiral Deralte's Avatar
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    Macro to equip a weapon

    Hello thar!

    I have a problem. I have a macro, that allows me to switch to sword and board, and one that equips my 2Hander.
    Now, i have this 2Hander twice. Is there a way to specify which to equip?

  2. #2

    Re: Macro to equip a weapon

    I think you can use a macro to equip from a certain bag slot, not sure of it though but if anyone does know this is what you're looking for

  3. #3

    Re: Macro to equip a weapon

    Use the ingame Equipment Manager. It'll be a lot simpler.

  4. #4
    Scarab Lord
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    Re: Macro to equip a weapon

    Use equipment sets, and just macro a set change.

  5. #5

    Re: Macro to equip a weapon

    I believe he is wanting to switch mid fight to pop a Cooldown like Shield wall so the equipment manager wont work.

  6. #6
    Bloodsail Admiral Deralte's Avatar
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    Re: Macro to equip a weapon

    Quote Originally Posted by Priestiitute
    I believe he is wanting to switch mid fight to pop a Cooldown like Shield wall so the equipment manager wont work.
    Yes, exactly.

  7. #7
    Deleted

    Re: Macro to equip a weapon

    Equip manager works mid fight too...
    It just switches weapons only

  8. #8

    Re: Macro to equip a weapon

    /equipslot 16-17 "item name"

  9. #9
    Bloodsail Admiral Deralte's Avatar
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    Re: Macro to equip a weapon

    Quote Originally Posted by fishleg
    /equipslot 16-17 "item name"
    And what exactly do you wan't to tell me with that?

  10. #10

    Re: Macro to equip a weapon

    16 equips a weapon in mainhead, 17 in offhand, thats the macro

  11. #11

    Re: Macro to equip a weapon

    This is a really vague question, you should try to give as much information as possible... Anyway as long as your two 'two-handers' have the same name, but at least different enchants you can use this script to identify your item by number instead of name, then use exactly what outputted text says to build into the macro.

    /run local function id(s) return strmatch(GetInventoryItemLink("player",s) or "","(item:%d+:%d+):") end for i=16,17 do if id(i) then ChatFrame1:AddMessage("/equipslot "..i.." "..id(i)) end end

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

  12. #12
    Bloodsail Admiral Deralte's Avatar
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    Re: Macro to equip a weapon

    Quote Originally Posted by lawomous
    This is a really vague question, you should try to give as much information as possible... Anyway as long as your two 'two-handers' have the same name, but at least different enchants you can use this script to identify your item by number instead of name, then use exactly what outputted text says to build into the macro.

    /run local function id(s) return strmatch(GetInventoryItemLink("player",s) or "","(item:%d+:%d+):") end for i=16,17 do if id(i) then ChatFrame1:AddMessage("/equipslot "..i.." "..id(i)) end end
    Ok, so one is Enchanted, one isn't (yet). They're both Edge of Agony, but (ofcourse) i only wan't to use the enchanted one if i'm arms. I have a macro to switch to swoard and board for spellreflect, and one to charge and reeuqip my 2hander.




    Edit: Thank you VERY much.

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