Well since i don't know how to ask for the "blue tracker" questions which might get answered by some blizzard developers i decided to post it here.
Well my question is:
1.Do you think Shaman healer mana is fine at the moment?
2.Do you think the manacost of healing spells are fine?
3.Do you think Shamans are fine with one "mana-regain" ability which gives them a fairly small amount of mana back while having an enormous cooldown(Mana tide totem) which can be very easily destroyed even if shielded with Stoneclaw totem?
4.What is your point of view on shaman utility as opposed to what it used to be(we all remember the famous warrior+windfury totem mayhem in the first few seasons of arena)?
5.If you don't think the mana-re gain of shamans is fine do you have any ideas for some new mana regaining abilities/spells(for example i played Warcraft 3.The Frozen Throne the other day and it instantly popped into my mind when playing the Orcs....why not make "Spirit Walk" in that fashion?
I mean Priests have 2 mana regaining abilities(Hymn of Hope and Shadowfiend) which tops them back off more or less,Druids have one but if glyphed gives back a huge amount of mana back,Paladins have Seal of Wisdom(yes,smart paladins actually do melee targets to get mana back since it gives like 3k+ mana per hit) and Divine Plea.
6.Do you think shaman(resto only tbh) survivability is fine? If not are there any changes you have in store for it?
As i was saying about the "spirit walk" thingy under question number 5 i was thinking of it as a Shadowpriest's dispersion,reduce damage taken by X% and giving back Y% of total mana back.
Or another thing i thought of the other day to help ease off pressure off a friendly target-Spirit Link(pretty much the same as Soul Link of a warlock and his pet or Hand of Sacrifice of a Paladin)
I have played at some higher rating with a shaman and any setup that focused him he could die within a matter of seconds and there was nothing he could do about it since the only cooldown he can use is Nature's Swiftness(Priests have Pain Suppression,Druids have Nature's Grasp which kind of lowers pressure off him for a second or two which can be vital in arena,Swiftmend and Nature's Swiftness,Paladins have bubble.)
Also another thing i happened to see while playing 2v2 with the same shaman as shaman/warrior i happened to notice that any double dps setup with a mage it's a free win for them since i take a frost nova and in those 10 seconds he dies so to that i put my last question and apologize for the gigantic wall of text:
7. Do you think shaman healers need a "dispell magic" spell?
To all the people in the forum-This is just a suggestion i wanted to make a change,not saying it should be like it. Flame me if you want,call me a noob if you want,but please put your honest opinion here instead of random stuff like "lol,shamans are fine n00b". Thank you for reading and hopefully replying.