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  1. #1

    Shadowmourne Extra Rewards, Blue posts, Comics

    Shadowmourne Questline Extra Rewards
    If you read this site regularly, and I'm sure that you do, you probably remember the Icecrown Citadel quests introduced with Patch 3.3.3. These quests have finally appeared on live servers and the rewards from this questline are actually Shadowmourne extra rewards.

    It looks like Blizzard decided to add a couple of flavor items to let you attract the attention even more! When you kill the Lich King with a player wearing Shadowmourne in the raid, you will get an additional item - Unsealed Chest. After bringing the chest to Darion he will open it up and let you bring the items back to their respective owners to get your rewards :


    I do realize that a couple of guilds with Shadowmourne already killed the Lich King in Patch 3.3.3, I will assume that the quest was bugged and only recently fixed. Thanks to Heist from EU-Genjuros for this info!

    Fun fact, even the mount isn't bound on pickup. Time to buy all the Primordial Saronite at the AH.

    Quest - Quest: Personal Property
    Reward - Unsealed Chest
    Description
    Bring the Sealed Chest to Highlord Darion Mograine in Icecrown Citadel.

    You can detect no hinges or openings on this box. Were it not for the shifting of items inside, it could easily be mistaken for solid metal. If anyone could know the method of its opening, it would be Highlord Mograine.

    Presumably, opening the box will contain five items, which the player will then return to their respective owners:

    Quest - Jaina's Locket
    Reward - Jaina's Locket
    Description
    What's this? He... he kept it.. all this time he kept it! I knew! I sensed a part of him still alive... trapped... struggling. Oh Arthas! Perhaps he might someday remember from what he once was... By the Light may he at last find rest, free from the icy grip of that terrible blade!

    Quest - Muradin's Lament
    Reward - Muradin's Favor - Frostborn Illusion - Screenshot
    Description
    Oh lad, how I missed those endless days in Lordaeron, sharpening your skill with this dull blade. Forging you into a weapon meant to withstand the demands of a great destiny. Heh… You sure put them skills to use, didn't you lad? If only I'd been able to stop you that day, how different things migha' been. If only I'da never discovered that accursed blade. Farewell, Arthas, my brother.

    Quest - Sylvanas' Vengeance
    Reward - Sylvanas' Music Box
    Description
    So, it is done. I had not dared to trust my senses. Too many times has the Lich King made me to be a fool. Finally, he has been made to pay for the atrocities he imposed upon my people. May Azeroth never fail to remember the horrible price we paid for our weakness, for our pride. But what now, Hero? What of those freed from his grasp but still shackled to their mortal coils? Leave me. I have much to ponder.


    Quest - The Lightbringer's Redemption
    Reward - Tabard of the Lightbringer
    Description
    Arthas... Alas, hero of Azeroth. You give me a greater gift than you know. Long have I struggled to forgive the prince for his terrible transgressions. My soul has been wracked with unbearable anxiety, dark thoughts, distancing me from the light. I recall clearly... the gleam of pride in his eye as he stood before me, eager to defeat the enemies of the light... eager to defend his people, no matter the cost. It is this memory of Arthas that I choose to keep in my heart. I shall always be in your debt, friend. Thank you.


    Quest - Mograine's Reunion
    Reward - Reins of the Crimson Deathcharger
    Description
    Alexandros: Darion, my son. At last I am able to lay my eyes upon you again. The Lich King tormented me without end, Darion. Endlessly he sought to break my will, to force me to serve him, to bind me to his blade. Finally, when events demanded his full attention, he left me. The one memory I clung to Darion, the one thought that kept me from giving in, it was your sacrifice, my son. That again saved me from eternal peril.

    Darion: Father, father, I… I feared for your sanity, father, for you, I would give my life a thousand times.



    Blue posts
    Originally Posted by Blizzard Entertainment
    Mana regen in Cataclysm (Bye Bye 5-Second rule)
    Two changes we're considering are combining all food and drink into food+drink and getting rid of the five-second rule in exchange for an out of combat rule. We're going to start talking a lot more about Cataclysm changes soon.

    The FSR provides some interesting gameplay (but at a pretty high complexity cost). We think we can engineer similar gameplay where choosing spell A over spell B is a mana-based decision rather than casting vs. standing still doing nothing is a (less fun) mana-based decision. (Source)

    Cataclysm Healing and effects on PvP
    Ideally you'd go into an Arena game and not know immediately whether it was going to be an outlast game or a fast game. We don't have a problem with either case, but we think the overall experience is less fun when it's always and predictably one or the other (and in LK too often it's the latter).

    We're not really interested in over-emphasizing mana draining as a dominant strategy, but running someone out of mana by causing a lot of damage seems perfectly reasonable. If you can't run the healer OOM then really your only options are to blow someone up while the healer is controlled or blow someone up so fast the healer can't respond. Again, those need to be valid strategies. They just can't be the only strategy. (Source)

    Hybrid Tax System
    We'll continue to polish it, but we're not fundamentally changing the design. We think there is plenty of evidence to suggest that pure dps would die off if more flexible classes could do everything they could do and more. Again though, in most cases gear or skill will have a much bigger influence on your performance than the potential maximums we engineer into the classes. While the averages more or less follow our general design (with some exceptions that we need to address), you can find plenty of individual parses where a hybrid "wins" or a pure "loses." (Source)

    Farming Frost Badges in Heroics is boring
    Some players like having a reason to still visit older content and a reason to do something on nights other than raid night, while other players want to be able to log in, raid, and be done for the week. It's hard to provide an incentive structure compelling enough for the first guy without the second feeling like he has to grind. The emblem system has a natural tapering off period where you start to get everything you need and have less and less a reason to keep earning them. But it can feel pretty overwhelming when a new tier starts and you're counting up the hundreds of badges you're eventually going to need.

    The problem, and something for which we have a solution, is that the costs are balanced around the maximum badge income per week, which means doing both raids, the weekly raid quest, the weekly Icecrown raid quest, and a heroic run every night. That's a bit much for most players, but since the option is there, some feel like they have to do it. On the other hand, if you have more than one character you care about, then you could burn yourself out quick.

    There are alternatives though. As a simple example, if you could run all your Dungeon Finder groups in one or two nights for the week without having to log on every night, it might feel less grindy to you. (Again, for some players doing anything more than a few times is going to feel grindy, but it's impossible for us to develop content faster than players can consume it.) (Source)

    Class Balance and FOTM Classes
    Actually, the evidence suggests otherwise. Rogues for example have been in a pretty good spot for most of the expansion in PvE and PvP but are one of the least popular classes. If anything I suspect there aren't that many true FotM rerollers probably because they imagine after they've put in all that effort to reroll that we will have adjusted the status quo in the meantime. If players really swapped classes with reckless abandon, I further suspect you'd see a lot fewer "buff me plz" posts. I also suspect it's more likely that players play the classes they like and then get frustrated when they think we aren't holding up our end of the bargain (which is a pretty reasonable response when you think about it). If the motivation was just to go where the damage is, there would probably be fewer passionate pleas to get everything so close.

    I don't know if shameful is the word I'd use. That's a pretty heavy one. DPS across the board is pretty close, certainly relative to where it has been in the past. We can still probably do even better, but let's keep things in perspective. Every class has multiple viable specs in PvE and in most cases if they have a spec that is lagging behind it's because it's dominant in PvP so we don't have a lot of room to just tweak up the damage. That's small consolation if you just love the Arms playstyle, but it's better than Arms being a completely dead tree (as Subtlety was close to being). In the meantime, if dps really matters to you, the Fury tree doesn't require massive regearing or relearning. It's not as bad I'd argue as a Shadow priest who has no option but to heal if he's not competitive, or a Balance druid who has to start over with gearing up in order to go kitty.

    I'd say it's close, but we can do better. (Source)

    Healing and Mana Efficiency in Cataclysm
    You should be able to use your efficient spell virtually forever (or at least much longer than the average encounter length). That efficient heal may be fine for earlier dungeons or raids. Eventually though you're going to hit points where someone is going to die in between casts of the efficient heal. In those cases you should switch to an inefficient but fast or big heal. Yet, if you focus on the inefficient heals too much, you will run out of mana.

    As players gain more and more regen in later tiers of content, they'll need to rely on their inefficient heals more, but will also have the stats to be able to do so.

    Not every healer has enough spells to currently make the decisions between efficiency and other choices. In fact, we'll probably have to adjust the toolbox of everyone to some extent. (Source)

    [...] Most healers spam one heal now. Druids for all of their spells can do very well with just Rejuv and Wild Growth. Disc priests spam PW:S and Holy priests spam CoH on cooldown. We want to carve off niches for other spells. Flash Heal can be awesome if it runs you out of mana to hit nothing but Flash Heal. (Source)

    [...] Casting a couple of fast / expensive heals to save someone's life is exactly what you should be doing. Casting nothing but the fast / expensive heal because, hey why not, leads to pretty repetitive gameplay. (Source)

    [...] We will have to change numbers for Cataclysm. It's probably a safe assumption that we'll adjust every number in the game in order to account for changes such as larger health pools, lower mana regen and all of the talent tree changes. (Source)

    [...] I was talking in the context of raiding, but the entire discussion of infinite mana is generally within the context of raiding. The fights are generally shorter in the 5-player content to where mana likely won't be much of a problem. It might be on some of the more challenging heroic bosses, in the same way that Loken was pretty punishing to heal when LK first shipped. If you go to your Flash Heal too often you might run out of mana, but with a Divine Plea, Mana Tide, Shadow Fiend or Innervate you should be good to go and the fight will likely be over (one way or another) before you need them again. (Source)

    [...] We want to shoot for a BC style model, except the choice will come from spell A vs. spell B instead of rank 3 of spell A vs. rank 9 of spell A. Downranking had some serious gameplay problems, most notably being an unintutive mechanic for new players and letting players in general cheese coefficients of lower ranked spells. The actual decision that downranking offered of efficient vs. big vs. fast is an interesting one though, and one we think is missing for too much of LK.

    To get there, many healers will need a new spell B or A, except potentially druids, who just need the numbers tweaked on some existing spells so that they have more defined niches.

    As someone who has spent a lot of time healing, I *think* it's going to be a pretty fun time for healers, though I'm sure it will take some tweaking before it feels exactly right. (Source)


    Paladin (Forums / Talent Calculator)
    Retribution
    Yeah, while Ret and Enhancement generally work out okay as cooldown-limited specs, we think we need to juice up the gameplay of both just a little bit so there are more opportunities to screw up, so that when you don't, you feel really awesome. Removing the chance of failure doesn't really make for compelling gameplay. (Source)

    Shaman (Forums / Talent Calculator)
    Enh Shamans useless because of 3.3.3 Icy Talons?
    My raid sat me, not because I didn't bring a useful chunk of raid synergy, but because some other guy brought it in a more convenient package. I'm sticking with the guild though. I love those guys, even though they don't let me play much, and I think they're going places with their penchant for min / maxxing.

    Seriously though, we'd like to iron out some of the disparities where one buff requires more maintenance or RNG or talent points than another, but I have a hard time imagining that many players are really being negative impacted by the relative convenience of identical buffs.

    Pushing for more awesome buffs isn't going to lead to more awesome buffs. It's going to lead to more homogenization and less group synergy overall. We'd be in a land where every raid buff or debuff just passively radiates a 1% bonus or whatever so that your group composition had an almost trivial contribution to your success. I'm not sure that would be as much fun though. We don't think the buffs have to be identical. They just have to be close enough that it isn't a major consideration for most reasonable guilds or pugs. (Source)

    Enhancement
    Yeah, while Ret and Enhancement generally work out okay as cooldown-limited specs, we think we need to juice up the gameplay of both just a little bit so there are more opportunities to screw up, so that when you don't, you feel really awesome. Removing the chance of failure doesn't really make for compelling gameplay. (Source)

    Warrior (Forums / Talent Calculator)
    Heroic Strike / Next Swing Attacks

    We're not getting rid of Heroic Strike et al. We're just making them instant attacks instead of on next swings. The nice thing about on next swings is that they could consume rage without sacrificing a GCD. In reality though, I don't think that benefit is worth their downsides. A new player for instance hits Heroic Strike and doesn't really notice anything different happening. Not a great introduction to the warrior class. (Source)

    The MMO Report
    It's monday and we'll end with the MMO Report followed by ...

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    Comics
    ... this week's comics! Dark Legacy Comic #232 and Teh Gladiators #120 and #121 are out! Teh Gladiators will nos publish 2 pages each week instead of just one.


  2. #2

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Poor Mr. Bun. You won't be forgotten.

  3. #3

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Wait, does EVERYONE get the item, like the thing you get from Eregos, or is it only the person who has Shadowmourne?

    Because if so, HOW MANY THINGS DO YOU DK BASTARDS NEED?!

  4. #4

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    would be cool for the full raid but i dont belive it


  5. #5

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Quote Originally Posted by Terragh
    Wait, does EVERYONE get the item, like the thing you get from Eregos, or is it only the person who has Shadowmourne?

    Because if so, HOW MANY THINGS DO YOU DK BASTARDS NEED?!
    death knights are not the only class who can get the axe warriors and paladins can as well.

    though i am curious as to if it's just the person with the axe who gets the reward or if it is a raid wide loot for everyone.

  6. #6

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Love that tabard! How long does the effect last?
    |----------------------------ART----------------------------|

  7. #7

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    and by the way , did he get ALL the items in ONE BAG?


    would by pretty sweet so mutch fun for one bag...

  8. #8

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Quote Originally Posted by Rebz
    death knights are not the only class who can get the axe warriors and paladins can as well.

    though i am curious as to if it's just the person with the axe who gets the reward or if it is a raid wide loot for everyone.
    Oh gee, that makes it so much better! Paladins getting the world too! As if the giant golden, glowing, piss-water spewing statue in the middle of the city of mages wasn't enough!

    It's a good thing I can conjure, because I need a drink.

  9. #9

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    lol @ DLC.

    /sadface for Mr Bun.

  10. #10

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Quote Originally Posted by Terragh
    Oh gee, that makes it so much better! Paladins getting the world too! As if the giant golden, glowing, piss-water spewing statue in the middle of the city of mages wasn't enough!

    It's a good thing I can conjure, because I need a drink.
    never said it was better or fair tbh i think it's a little over the top to give them an extra quest reward but there ain't nothing we can do about it. :P

  11. #11
    Bloodsail Admiral Disgruntled Penguin's Avatar
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    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    I love DLC soo much, I was laughing out loud despite it being Zombie Time (6:00am - 7:30am).

  12. #12
    Warchief Shawaam's Avatar
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    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Oh, Heist. Awesome. Haven't heard from them since they ditched us on Darksorrow. Damn them!

    This DLC KICKED ASS! XD
    Vol'jin fanboy

  13. #13

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    wish i had eleventy-two eggs aswell
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." (Albert Einstein)

  14. #14

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Is it just me or does it say almost all that stuff is bind on use or BoE?
    /2 WTS shadowmourne quest tabard 20k obo

  15. #15

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    WTB Tabard for roleplaying purposes

  16. #16

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    hahaha @ DLC xD

  17. #17

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Quote Originally Posted by Pikatrap
    Is it just me or does it say almost all that stuff is bind on use or BoE?
    /2 WTS shadowmourne quest tabard 20k obo
    I'd like to know about this too.. The items are BoE and bind on use, which indicates that they can be sold - but is that a mistake from blizz?

    Also, to those asking if it is raid-wide... I do believe it says that you get it, if you kill lich king while having a person in the raid with Shadowmourne - not necessarily yourself.

  18. #18
    Epic! Milanor's Avatar
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    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    ...are you serious?

    Yeah. Give the person who received the legendary even more stuff. Not the dedicated guild who worked hard to help them get there.



    *still bitter about the lack of a flavor item on heroic Lich King 10*

    Just Your Average Lurking Huntard LOLPRIEST forum lurker now.

  19. #19

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    The DLC was fun again

    Well we have the word again "soon" so fun times of info spreading are ahead!

    Every post makes me want to see changes more and more... I am getting a feeling
    '3 time is right' that this expansion will rock and have pieces of vanilla!



    In the mean time I am going to travel in Ironforge to find me a good hiding spot for when Cataclysm comes xD.

  20. #20

    Re: Shadowmourne Extra Rewards, Blue posts, Comics

    Quote Originally Posted by Milanor
    ...are you serious?

    Yeah. Give the person who received the legendary even more stuff. Not the dedicated guild who worked hard to help them get there.



    *still bitter about the lack of a flavor item on heroic Lich King 10*

    the way i understood this is that the whole raid can accept the quest and when they kill the lk with at least one shadowmourne in the raid, everybody gets the chest.

    my question would be if you get all the items inside or have to pick one. if it is the latter, is the quest redoable?
    ...just another dream within a dream...

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