Id drop 3 points of reckoning to move over into divine sacrifice/divine guardian, having an extra 20% damage reduction cooldown never hurts as a tank. Also move 2 points of conviction over to vindication, many times you dont have other people bringing a full attack power debuff. Generally bear tanks and pally tanks are the ones to carry this, warrior tanks generally wont do it, costs too much and dk tanks do not even get an attack power reduction. Major glyphs are fine, some boss fights you want the righteous defense glyph to not miss, can you say lich king? festergut? deathwhisper? i have had deaths from pally offtanks who don't run this glyph. Minor glyphs id switch out wise for sense undead, icc is all undead no reason not to take it. On the seals of the pure issue vs crusade, its just not worth it even going for it you lose utility from pulling from the ret tree as well as decreasing your aoe threat, id much rather have a 6% boost to all of my abilities rather then a 15% to seal of vengeance and its judgement. Also if you switch out of seal of vegeance and need to use command, those 5 talent points are now doing nothing. Just noticed, toss your one point in imp blessing of might into benediction, your dps classes should be covering that base. This is the spec that i personally use after having done much testing. http://www.wowarmory.com/character-t...Coreva&group=2 I have gone through all of icc in this spec so i know it works well
@teshiro: proper tanks on the lich king fight, when a soul reaper hits that tank, the tanks switch, so that a tank does not get a melee spike and soul reaper at the same time. Tanks well geared enough for this encounter should survive it without any cooldowns you have to factor in its shadow damage so 130 shadow resistance lowers it and damage reduction of tanks which is roughly another 15-20% ballpark. Also lay on hands affects only melee damage so that is why tanks do not spec for it, also for that lay on hands will activate your forbearance, you will lose divine protection which is devastating. Honestly for cooldowns the best bet is alternating between divine guardian for 20% reduction and divine protection for 50%. Both have a 2 minute cooldowns so you can alternate every minute for these catching every other soul reaper.