This is not what we always wannted. I mean, oh I can walk while casting every 2 minutes. In PvE maybe helpful if we need to run out of an AoE and someone drops low in this time. But it doesn't change the gameplay, because no raid boss does its AE only every 2min. Afterall we still need to stand still while casting. And "Healing Rain" is a spell that depends on other palyers movement - again (chainheal has the same problem).
Unleash Weapon - same problem as there is for riptide. I don't use a GCD to buff the "real" spell. It's not effektiv and drops your hps. If its not on GCD it will be clearly nice.
Spirit-Link will be nice if there is a holy pala who easily heals two targets. But for a shamy it's harder to heal two targets than only one. (but if it breaks CC, as it does on wotlk beta, i will love it)
In my view:
Shamans are no class with big movement. We are more like "the man in the middle". Our totems and shocks have a short range, and we have to stay near the enemy. And that's ok - if we have the right tools for this.
in my opinion we need more felxible totems (range drop, with a green circle, if you know what i mean), or maybe a shild of little totems surrounding us and negates dmg. Or a ele/resto talent/mastery bonus that buffs our haste if we stand still for a few seconds. Or a channeling spell that increases the hps done by healing stream totem by a few hundred percent for 5 seconds, like a raid wide "Tranquility" with CD.
There were so many suggestions made, and most of them are better and more shaman-like than this preview.
at long last - sorry for my english ;>

MMO-Champion
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