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  1. #361

    Re: Cataclysm Class Preview: Warrior

    To Hatryd:

    "Also of note, you only get one set of passive talent tree bonuses: the tree in which you’ve spent the most points. Sub-speccing in another tree will not net you those bonuses in addition"

    copied from the shaman updates posted on the front page. If shamans aren't getting sub spec mastery bonuses, I'm sure this is how it will work for all classes - whichever tree you have the most in is the tree you get mastery bonuses from. You mentioned "sub spec" bonuses a couple times in your post which probably won't exist.

    Also, I could have taken it wrong (though other people I've talked to seem to think the same thing) but I believe the way the Enrage mastery was worded it indicates that it will buff the ability's RESPECTIVE function, not giving a damage buff to each one. ie deathwish buffs damage more, enraged regen restores more hp, bloodrage gives more rage, etc. Being a preview and worded rather vaguely it's impossible to know for certain what is intended though.

    Edit: decided to copy in the exact quote

    "Enrage Intensity: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration."

    the phrase "every benefit" leads me to believe it is the seperate effects of these buffs that are increased. There's also nothing in there saying "enraged effects increase damage", "damage" is merely the first one listed off of the items that have the potential to be buffed, which clearly would refer to Deathwish.

  2. #362

    Re: Cataclysm Class Preview: Warrior


  3. #363

    Re: Cataclysm Class Preview: Warrior

    Preview season......is so damn pointless at this point.

    But overall even this warrior preview is very "weak"

  4. #364

    Re: Cataclysm Class Preview: Warrior

    I do hope we get to see some Spell Reflection.....without the need of a shield in deep arms/fury.
    And we better have unlimited cleave.
    And we better be not so restricted to stances.
    And fury better be @$*&)$&$)@&@ VIABLE FOR @$*&@)$@&$)@&$@!! PVP!!!!! *FOAMZOARD*

  5. #365

    Re: Cataclysm Class Preview: Warrior

    Now that warriors are back to using 1H weapons, and they are adding new 1H weapons with strength in them... I would love to see paladins DW -_-

  6. #366

    Re: Cataclysm Class Preview: Warrior

    Im a bit dissapointed, that the 2 tanking classes we heared about this far dont get any new protection/tanking abilities.
    Deathknight is basicly getting pvp stuff and Warriors are getting dps-spec-stuff. The new rage system is interesting, but i was hoping for more.... lets see what paladins or druid tanks are gonna get, then i´ll reroll

  7. #367

    Re: Cataclysm Class Preview: Warrior

    Y helo thar huntard.

    /charge
    /hamstring
    /gushing wound
    /bladestorm
    -hunter tries to run
    /intercept
    -hunter tries to run
    /heroic leap
    -hunter tries to run
    /repeat

  8. #368
    Stood in the Fire whetherman's Avatar
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    Re: Cataclysm Class Preview: Warrior

    Still not enough to make me want to roll one. Warriors, i am dissapoint.
    If at first you don't Succeed....then you fail.

  9. #369

    Re: Cataclysm Class Preview: Warrior

    gushing wounds OP in pvp

    still no kind of heal. with reducing MS to 20%, they really have no excuse not to change enraged regeneration to something more useful.
    http://files.me.com/sureshk/j0r7w6

  10. #370

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Teeth Like God
    Y helo thar huntard.

    /charge
    /hamstring
    /gushing wound
    /bladestorm
    -hunter tries to run
    /intercept
    -hunter tries to run
    /heroic leap
    -hunter tries to run
    /repeat
    Heroic leap shares cd

  11. #371
    High Overlord
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    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Furylicious
    Oh my god.

    Heroic Leap is just amazing, if it would WORK for once. The option between duel wielding 2-handers or 1-handers will make things viable. But the downside is to actually calculate how much DPS loss is gained by choosing 1-handed over 2-handed. I cried when I saw this, because I simply LOVE having quick blades.

    The rage-regeneration plan looks simply awesome, to the fact that having 100-rage results in DPS gain and less rage loss. The gushing wound should be a PVP thing, I don't see it happen in raids unless there is a kiteboss.

    A quick few words, and OMG TY FOR THE THREAT REDUCEMENT IN THE FURY TREE <3 Stacking Sunder Armor means doing DPS + Losing threat is godlike!
    You do realise it says cost 50% MORE rage not LESS
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    Blizzard paid Iceland to start this real-life volcano event!!!! *Deathwing is coming!!

  12. #372

    Re: Cataclysm Class Preview: Warrior

    it would be so simple to turn heroic leap into a _useful_ skill, rather than a charge+tc combined with a new look.

    blizzard obviously thinks only idiots play warriors, they say we are too dumb to charge+tc by ourselves. so they throw in the 'candy coating' heroic leap - a very disappointing skill for level 85.

    why couldn't you make something cool, like upon landing make the earth shatter and when an enemy is hit by flying debris a debuff called 'concussion' is added that makes the one hit unable to target for x seconds. not as op as stun but still useful.

    W: "dude, heroic leap sucks..."
    GC: "uh oh?"
    W: "it's basically just charge and thunderclap combined."
    GC: "but you'll fly through the air!"
    W: "still it's useless
    GC: "but you'll fly through the air!"
    "Hey, you know what's even cooler than triceratops? Every other dinosaur that ever existed."

  13. #373

    Re: Cataclysm Class Preview: Warrior

    really disappointing changes. wouldnt be surprised if heroic leap would not be implented, again. the vengeance stuff is good for peoplke that dont want to tank but rather see themselves as dps when being prot specced. this change will also apply to other tanking classes i guess so its more than ever stamina > all. the fleshtanks and mana suckers are back. why bother thinking when you are gemming? just make it understandable for people that dont give a f* about their character.

    for that single handed dps. well some people wished for it but blizzard wont be able to balance it with dw two handers.

    this really looks like blizzad didnt put much effort and thought into it.
    Who needs gameplay when you have ACHIEVEMENTS? Don't worry about beating levels, finding ways to kill enemies, or beating the final boss... there are none. Focus solely on your ultimate destiny... doing random tasks that have nothing to do with anything. Metagame yourself with ease! Self-satisfaction never felt so... artificial!

  14. #374

    Re: Cataclysm Class Preview: Warrior

    i really hope they change the way rage/stance changing works. losing nearly all your rage when swapping stances is the reason i don't play my warrior. that and leveling one sucks when you have to stop to eat to regen hp after every few kills. same with rogue.

  15. #375

    Re: Cataclysm Class Preview: Warrior

    I probably gonna rage on Warrior's Gushing Blood many times as it will just keep refreshing and probably in the future is the best idea to just camp, giving them a root for 9 seconds. And if Fear or anything that makes you run or fly away gonna count as moving, then i don't wanna find a warrior and warlock in a dark corner of WSG. Heroic Leap isn't one of my worries but i think it's going to be fun to try it out, if they don't kick it off the game like Wotlk.


    But seriusly Gushing Blood, i am going to rage on you

  16. #376

    Re: Cataclysm Class Preview: Warrior

    would have preferred bleed damage as the arms mastery and kept the bonus swing thing to a talent.
    Pet battle info Compilation: Wild pets, Stats, Abilities, Vids/pics etc!:
    http://www.mmo-champion.com/threads/...with-stats-etc.
    are you mad cause WoW now has a farming system to use with the new farms it has? keep in mind WoW's had farms since vanilla. Battling pets in a setting like azeroth, with war hungry warlords hardly seems like a stretch.

  17. #377

    Re: Cataclysm Class Preview: Warrior

    Do you honestly believe that warriors need these abilities?.......

  18. #378

    Re: Cataclysm Class Preview: Warrior

    To Hatryd



    I didn't say rage wasn't a problem and we do have infinite of it as the fight gos on but is it that wrong? I have a 80 dk tank, 80 disc priest, 80 arcane mage and 80 rogue and i've never miss out on resorces on any of them on any ICC raid boss fight as of yet (only exception being the rogue were i sometime find myself waiting a sec or two)
    As for the Inner Rage all i'm saying is that 50% more rage cost seems a bit harsh for +15% damage. Again i'm just guessing here since i've not seen how teh rage normalization will actuly do to rage regen. But they could of dome something like it reduces are GCD by .5sec so that would give us 2 extra yellow hit over 5 sec which will take away that axtra rage.

    Gushing Wound:didn't say its crap, i'm just not sure if it'll be worth its cost of rage and a GCD to be really implemanted in any rotation aspecialy fury. Still to be seen. As for the pvp aspect of it, yes it'll stay on you for a while but when are u ever scared of a rend tick?

    Heroic leap: all in all, for a lvl 85 skill they just fucking droped the ball. They could of made something so much better.

    The 17% hit was a typo. It suposed to be 27% hit which is white hit cap.

    If they dont change Bladestorm mechanics, yes it will affect it because at this moment it uses the WW mechanics. AE was alway intended to be one of are strong points, Even in BC on big trash pull I remember toppinng the dps charts especialy on fights like Hyjal.

    The blood lust comment was a comparation of as of now. They gave Wars unique skill to half of the other classes and yet keeped the unique shit of other class to them only.

    Furious Sundering: I dont know about you but the war tanks in my guild only use devastate to get the sunders on and refresh them, other then that they rarely use it (but might be because they're lazy), hell with this change i wouldn't be suprised if the only reason they have it is for sword and board. But with HS changes that might change they'll actuly start using it more often.

    Weapons talents: Yes are 2nd tier mastery gives arp, but i highly doupt that it will give 100% arp and btw the mastery on gear will only affect your 3rd tier mastery (been said so when they explained mastery). So a little extra arp to get so ever closer to 100% wouldn't to bad now would it? Hell of a lot better then sword spec proc.
    For someone that calling me out for my reading comprehension you dont read to good yourself, fury 2nd mastery is melee HASTE not melee crit.
    I know that sword mastery will aply to all weapons when did i say it wasn't? All i said was that they keeped the worst of the 3 to give to all weapons.

    As for 1h DW just look at other specs of other class, they cant balance them out, theres always one better then the other and ppl are always going to go for that which gives better numbers. It'll be the same here.

    I'm not pissing razors for blits, i just find it stupid to change one of are skill exacly the same as an other skill we already have.

    How is it not are style to blow shit up when we were the first to have a +crit damage that used to be double what it is now?

    Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration.
    This to me says that it will only increase the effect of which the enrage gives you, not give you extra of something it dosn't do.

    If you read earlier posts Sub Spec masteries will stack with Main Spec masteries just more likely at a lower rate
    Also of note, you only get one set of passive talent tree bonuses: the tree in which you’ve spent the most points. Sub-speccing in another tree will not net you those bonuses in addition

  19. #379

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Dhurn
    To Hatryd:

    "Also of note, you only get one set of passive talent tree bonuses: the tree in which you’ve spent the most points. Sub-speccing in another tree will not net you those bonuses in addition"

    copied from the shaman updates posted on the front page. If shamans aren't getting sub spec mastery bonuses, I'm sure this is how it will work for all classes - whichever tree you have the most in is the tree you get mastery bonuses from. You mentioned "sub spec" bonuses a couple times in your post which probably won't exist.

    Also, I could have taken it wrong (though other people I've talked to seem to think the same thing) but I believe the way the Enrage mastery was worded it indicates that it will buff the ability's RESPECTIVE function, not giving a damage buff to each one. ie deathwish buffs damage more, enraged regen restores more hp, bloodrage gives more rage, etc. Being a preview and worded rather vaguely it's impossible to know for certain what is intended though.

    Edit: decided to copy in the exact quote

    "Enrage Intensity: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration."

    the phrase "every benefit" leads me to believe it is the seperate effects of these buffs that are increased. There's also nothing in there saying "enraged effects increase damage", "damage" is merely the first one listed off of the items that have the potential to be buffed, which clearly would refer to Deathwish.
    Yeah I can agree with the Sub Spec masteries though it was mentioned at one point being able to reach at least the first if not 2nd tier of masteries and never have access to 2 t3 masteries. That update on the shaman forum was after I was long done looking at it and didn't even see it, so I'll give it that much.

    As for Enrage Intensity, we're probably just reading it two different ways. You see "every benefit of" then a list of abilities. I see the words "every benefit of being enraged" but doesn't say enrages induced solely through the class and it's few effects. More along the lines of any enrage effect, of which there are more than a few. Then what follows (again to me) is a list which begins with "abilities *like*" which also says to me it's not going to be tied down to simply warrior only abilities that cause an enrage effect. This leads me to my next point of thinking it just wasn't worded all that great. Sure it could *just* be increased rage gain from bloodrage (how useless is that and I'm sure they're smart enough to see that) but unless you actually bother talenting Imp Zerker Rage it provides nothing but fear breaks and increased rage gain from being dmg'd, which in and of itself is being changed. So what...I can break fears twice as good? I can generate more rage from being dmg'd which just throws out the idea of normalizing rage gain from dmg intake out the window (same with bloodrage to an extent).

    I'm not saying that I'm not taking liberties with the idea behind it, what I'm saying is due to certain wording it sounds like it would apply to all enrage effects, including outside sources. For abilities that provide no palpable benefit outside of some rage gain or utility effect, it would almost necessarily have to have some sort of dmg boosting component to it to make the mastery worthwhile. The only way I can see it not having this intent behind it, is that if the benefit is significant enough (more so after +mastery skill and scaling issues), then the only way to dial it down is to not let those abilities generate extra dmg as a side effect. To me, what Enrage Intensity does is turn a fury warrior into a CD machine using his CD's just to keep the mastery benefit rolling as often as possible.

  20. #380

    Re: Cataclysm Class Preview: Warrior

    I seems to me that this is going to have some big effects on the way in which one plays an arms warrior. Instead of following the tanks' targeting like a hunter's pet, you could blitz & gush a mob, kite them as you disarm/cower a second untanked mob, and then attack the tank's targets. It'll mean that the tank has time to build threat and the warrior will have sufficiently low aggro that he could lay down some AoE. It'll give dps warriors a reason to be heavily armored, and offer logistical utility when a rogue can do better dps with significantly less threat.

    I also like:

    That you can lose yourself to your Inner Rage to boost situational attacks.
    Getting rid of specializations. Having to respec and gem in order to change weapons was purposeless.
    Not starting every encounter damaged from bloodrage and still getting the benefits of b/c/dshout + rage.

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