Yes, infinite rage IS a problem. Always has been as it's just mindless spamming. I actually WANT to have to decide on when to start dumping rage, not look at a bar that's either empty or full 90% of the time. And again the same problem. It's not enough information simply because it's a teaser. 50% isn't a stuck number, and neither is 15%. If it was changed to 15% extra rage for 50% extra dmg would you be howling? Don't get stuck on numbers before it gets set in stone so much and think of the ideas behind it.Originally Posted by Dementation
Gushing Wound: 1 bleed for both trees gets put on and constantly renewed by crits. No GCD there. One is needed for TfB procs so it's already in the rotation. So now you have an ability that you decide if it's useful or not. Festergut, no just use your slams as normal. Putricide, sure drop one slam put up a GW somewhere between 5-8 seconds before the next slime spawns depending on how abilities are lining up and you have some extra dmg being applied. And for pvp no one is scared of a rend tick. Never said that. I said for all 3 bleed ticks and gave an average total dmg of all 3. The point is that it's a pretty damn nice extra thing especially when tangling with things like mages and hunters. It's nice in that it's instant between other instant attacks that aren't available at the time.
Heroic Leap: Yeah I'll agree as a lvl 85 ability it's a bit meh but it's not the first time there's been a meh ability for level cap, we just happen to be the one getting it this time.
I don't think I've ever met any dual weilder that actually tries to hit the white hit cap, they just naturally gain more hit through better gear because they're after other stats. I highly doubt we're going to be forced to gear significantly for white attack hit cap.
And again, there's not enough info on how/if they are changing it. Whirlwind isn't part of a normal Arms rotation and Bladestorm in all likelihood will remain the Arms 51 pointer so will probably remain full dmg but with a target limit. And I'm happy you were top of the dps meters in MH trash. Bladestorm wasn't introduced until just before LK released so I hope you aren't talking about that, and if you were out dmging locks with SoC on trash then your locks suck...plain and simple.
Yeah I agree about bloodlust, still no announcement or information. Wait to see instead of trying to create a martyr where there is none.
I am the warrior tank in my guild. If shield slam/the new freight train revenge isn't up please tell me what your prot warriors are doing? Jacking their dick? Dev hits pretty damn hard for just a little instant ability and you can easily get 2 devs in there between revenge/ss cooldowns trying to get a snb proc. So again...what the hell are they doing?
Weapon talents: I'll have to go back and look but the original intent was Mastery skill affects all three of your masteries to different degrees depending on their tier. If it's changed then I'm wrong. But yeah you most likely won't be able to reach 100% armor pen anymore and that's a GOOD thing. Armor pen is broken. It has been for a long time. It sucked at the start, then it was OP so it was nerfed and it's STILL broken. And no a second attack is not bad (again not enough info but it'd be nice if they removed the ICD) since it's just extra dmg off any (yellow or white) attack that will end up also generating rage, for more filler slams, etc.
And yeah misread the 2nd tier mastery and if what Dhurn said is right then it was the original implementation but that's cool I can be happy with that. Crit is still going to be all over gear, and I can remain happy with that. It's all going to come down to how the new HP/DPS/Healing changes pan out.
Yeah one will always be better no one said that, but look back at the tiers. Sometimes the 'best' isn't apparent until new higher gear levels. Just not enough info on what will end up being the balance between the two.
Then don't take the talent. That simple. They said they wanted more choices for non passive bonuses and this is one. You're almost acting like it'll be a mandatory talent and it would just be terrible decision making by blizz to do it. I doubt they will. Again you just don't have enough info to get all batshit angry about it.
As for crit dmg, how'd that work out? Nerfed because it was a bit overpowered? Don't whine about something because the days of being overpowered ended, shit just isn't fun when you steamroll with hardly an effort. See my reply to Dhurn about Intensity. It could be wording or seeing what I want to see but logically there's more to it than just "I got bonus rage, YAAAYYYY!"