Hmmm.. they seem rather nice, but I'm a little dissapointed about the Whirlwind change. :-\
Mr Troll - why the rage? Warrior changes are Awesome, be happy instead.Originally Posted by Jez7
You mad?Originally Posted by Jez7
Basically, though it will likely receive a duration cap very fast after launch, or even during beta. (If it makes it to live)Originally Posted by Worgoblin
way to nerf the shit out of dps Wars, if it stays like this i see a shit load of rerolls including me.
Been playing my war for 5 years and with thise changes + rage nerf we<ll be lucky to fucking be top 15 dps.
Fucking fury mastery is a fucking joke.
Inner Rage - What a nightmare of rage/rotation management THAT'S going to be. Once we get it down, it'll be interesting to see if the damage buff is worth the rage increase.
Gushing Wound - Love it, pure and simple. It'll even provide tank 'n spank's with some fun, wanting to tip-toe around a bit to keep the bleed stacks up.
Heroic Leap - As Protection, I don't really get it. I can charge and TClap on my own. Hopefully this one gets some significant changes/upgrades from Warbringer.
Bringing Back 1h viability - No, thanks. There's no way both of these methods will provide equal dps, so one will always be inferior.
Mastery Bonuses - Like all of them. And, let's be real, that tank-specific one that's going to be for all the classes? Hell. Yes.
Heroic leap is awesome! Glad to finally have it. My only gripe is that it's only in battle stance (I'm fury)
Whirlwind hitting unlimited targets is awesome.
I also like the idea of single minded fury.... very interesting changes. Happy with all of it. Can't freaking wait!!!
We'll see, as a prot the increased dps will be nice but dont see anything else to get excited about.
lolOriginally Posted by Kendeura
Suprised in 5 pages, no one has QQed about this:
[blizzquote="Bornakk;http://blue.mmo-champion.com/t/24038612592/cataclysm-class-preview-warrior/]Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, [b]Mortal Strike will reduce healing by only 20%[/b].[/blizzquote"]
Damage Control [Suramar-US]
Heroic Leap, this time for real!
Jaded and cynical bastard, plain and simple.
Cause it's hard to see how this actually ends up as apposed to guessing its a huge nerf. Beta is beta yanno.Originally Posted by Dementation
For gushing wound, good thing I am a dwarf with stone form ability
Could some one explain how arms got buffed sorry i'm kinda of confused. All i see is some disarm move and thats about it.
20% MS! ALL HEALERS GET MAGIC DISPEL!?
THE ARENAS! THE CLASS VARIENCE! IT IS GOING TO BE TOO HIGH!!!
New changes sound great. I love being able to choose between one handed/two handed fury, even though people will always favour the higher dps one. Provided the discrepancy isn't too big (and it shouldn't be, how hard can it be to balance 2 talents side by side?) it will still give people the option.
They are changing that debuff across the boards thou, so its not like we're the only class with 20% what's the big deal?Originally Posted by Xentin
Heroic Leap will probably work now since it now requires a target, wonder why they didn't apply that before. The thing I find a pity though is that it has been switched to an Arms ability, used to be fury and fury is the only spec without a talent that allows Heroic Leap to be used in every stance.
That new bleed effect is gonna be insane in pvp I guess, just apply it to everybody and you'll either annoy them because they have to stand still for 9 seconds or you'll do an awful lot of damage. Throw in a brostorm and you'll create insanity in bgs.
"Scars remind us where we've been. They don't need to dictate our future."
Thanks blizz for breaking single target WW use...PvE wont want us, PvP doesnt...where is the place for us now!??!
Gear Score is a good representation of skill, enchants, and gems...NOH! WAI-....