At first I was a little concerned that many/most the new changes being announced are PVP oriented changes, but then I realized that they don't really need to give us more buttons to push on bosses.
At first I was a little concerned that many/most the new changes being announced are PVP oriented changes, but then I realized that they don't really need to give us more buttons to push on bosses.
Tequila Shot?Originally Posted by CenVan
Ranged spells = ranged dmgOriginally Posted by Televators
I'm hoping at least :P
If it doesn't include every attack that works beyond melee range, then it's completely useless.
Meh
Awesome. I really like the idea of cobra shots yay for trap launcher and a (modified) camo come back. Now that we have focus costs for shots as well it looks like the PvE rotations actually wont be affected that much. Maybe PvP gear will be haste heavy (haste increases focus regen) to compensate for not being able to stand still.
Also I noticed that while most of our baseline skills were given focus costs stings were not. Maybe stings will become a self weapon enchant instead of a useable skill?
It aint Stealth, it's an obscured state.
I think you are going to appear slightly see through, like a Rogue/Druid does when they get close enough for you to detect them a bit.
Mongoose BiteAh well, it's nice to have some so-so attacks and moves removed that were very situationally useful in a handful of scenarios and were honestly just taking up action bar space.
The changes to managing pets and switching them around out of combat depending on boss fight or trash clearing sounds great, Trap Launcher sounds useful for actually getting Snake Trap into rotations (if you used it for certain boss fights like dumping it on top of adds during Anub in ToC without having to move much you'd see the poisons being shot everywhere) but Camoflague sounds rather vague. They're not very clear on whether it's a real form of Stealth or not, not that it matters if I read it correctly - you'll always be walking around with 3 pets around you at all times.
Monster Rancher anyone?
Fly fast, stay low, hit hard.
-ClockworkAnd I've never seen someone this excited about the end of the world. Well, besides the Mormons.
Ravenholdt EU - Nice Toons: Frazzlebeard, Menardis, Plight - Less So: Slîght
Camouflage = Hand of Protection but longer, not dispellable and works against ranged attacks only.
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool." — Brigham Young
Not really happy with focus, but we´ll get used to it I guess.
Camouflage is great. Finally we can stalk our prey! Cause you know... we are hunters after all.
I'm curious about this too. And what about things like Death Grip...? damn death knights...Originally Posted by Rifee
That's actually a cool idea IMO, have them work like poison-tipped arrows or something.Originally Posted by Threndsa
R.I.P. Melee huntard...
Because you're an idiot.Originally Posted by The519krew
You'd rather Hunters be forced to melee at low levels then? The sooner hunters learn to use their pet, the better. And giving ranged attacks at level 1 is AWESOME!
i don't know about this focus change but i will try it out first thing in cata
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”
C.S Lewis
Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.
1 word - CRAP
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Sadface
nerdgasm
Originally Posted by Blizzard Entertainment
People have been asking for it forever.Originally Posted by Kravok
8/8HC Recruitment -- Hersh's multi-PoV kill vids. -- Raids & Dungeons/Achievements/Hunter mod
no one huntars like gaston
Wonderful, I was worried I'd had to make a very hard choice for main between my shammy, hunter and pally.. now it's not that hard as hunter is kicked waaaaaaay out the window! Shaman leads and in a week I'll know how bad the pally will suck!
But on a serious note, wtf are these crap-changes. Woho a trap-launcher... and a cobra shit (typo: shot)... and last a rogue-stealth-skill I was expecting something really groundbreaking and fun....
For example ditching the pet in the Marksman-tree and convert that dps into the hunter... marksman should be the "lone ranger" tree imo.
What about a better disengage (i.e. not having to have an enemy target to use it) or some kind of shadow-hunter effect that works like mirror images but only one (i.e. a shadow-copy pops up and does some decent dmg while making ppl drop you as target + some threat-dumping as well due to hunters excessive threat).
Someone in another thread pointed out something that actually looks more and more like the Blizzard masterplan: Cataclysm is the PVP-expansion.. every single talent feels like pvp:ish for all classes.![]()
"You'll never get to heaven if you're afraid of getting high!"