Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.
Shamans are already one of the best AoE healers in the game. This spell gives them the ability to AoE heal while AoE healing. In order for this spell to work out they'll probably have to either:
-Increase its cooldown to 3+m and keep its healing per tick decent (I think I like this idea the most, gives us great AoE healing for moments we need it while keeping both HR and CH's healing done high)
-Reduce the healing of Chain Heal just a bit and keep HR's healing moderate (this would probably make the most sense if you want to keep HR as a 10s duration 10s cooldown AoE)
-Make this spell channeled high healing spell (this would make it another situational spell)
-Make its healing very low and keep it the way it is (this would be lame but not be as bad as making it channeled)
I'm not saying it should be nerfed, but assuming it'll do awesome healing with its 10s duration 10s cd while we already have CH just doesn't seem balanced. It'll make more sense as either a situational spell or if it's healing is low (like maybe like 1/3 as much as a renew tick). Yes, I am a Resto Shaman and would love to see this spell make it to live the way it is.