1. #1
    The Lightbringer Elunedra's Avatar
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    rogues scaling better on mastery ?

    as mastery's have a cap like if u put 50 talents in 1 tree the mastery wont go up no more

    this means that feral kitteh can only get a certain % of
    •Melee Damage
    •Melee Critical Damage

    while a rouge who for example specs 20/51/0 can get the mastery's of 2 different tree's

    i wonder how this works out
    TREE DURID IS 4 PEE

  2. #2
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    Re: rogues scaling better on mastery ?

    You only get mastery from your tree with the highest number of talent points in.

    Gear will give mastery too.

  3. #3
    Stood in the Fire Mr.X's Avatar
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    Re: rogues scaling better on mastery ?

    I'm not sure but I think u can get the first 2 masteries from your other talent trees, I may be wrong though


  4. #4
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    Re: rogues scaling better on mastery ?

    Nope, only the bonuses from your primary tree. I'm sure someone can find the source, but it was confirmed by a blue poster.

  5. #5

    Re: rogues scaling better on mastery ?

    Was an addendum to the mastery preview a while back, but yeah, you only get the bonuses to your primary tree, nothing else.

    And even if you didn't, rogue passives would simply be balanced under the assumption that you can get them from all three trees, so they wouldn't win anything.

  6. #6

    Re: rogues scaling better on mastery ?

    It is more like this...

    if the rogue did 25/51/0, this what you would see

    Assassination
    X% Melee Damage - Increases physical damage.
    Z% Melee Crit - Increases physical critical strike chance.

    Combat
    X% Melee Damage - Increases physical damage.
    Y% Melee Haste - Increases melee hit chance.
    Gain Harder-hitting combo-point generators - Increases the damage done by abilities that generate combo points.

    There is a set amount where you can unlock the last Mastery Bonus, you need 51 point to get last Mastery Bonus.

    If the rogue did 25/26/25, s/he would get...

    Assassination
    X% Melee Damage - Increases physical damage.
    Z% Melee Crit - Increases physical critical strike chance.

    Combat
    X% Melee Damage - Increases physical damage.
    Y% Melee Haste - Increases melee hit chance.

    Subtlety
    X% Melee Damage - Increases melee damage.
    A% Armor Penetration - Increases melee haste.

    That rogue would never touch the last Mastery Bonus. Same with 38/38/0.

  7. #7

    Re: rogues scaling better on mastery ?

    No, Auroro, that is completely wrong. The rogue in your first example would only get the Combat bonuses.

    The Rogue in your second example would still only get the combat bonuses, but not to their full effect.

    Bonuses from mastery cap off at 51, that is, you will not get any passive benefit for spending more than 51 points in one tree to encourage people to branch out, but you will only ever get the bonuses for a single tree, no matter what.
    You do not, however, need 51 points in one tree to get its mastery. Just more than in any other tree.

    The only issue is the 38/38 rogue. it's not clear how that would be handled, though it probably won't be a very desirable way to spec.

  8. #8

    Re: rogues scaling better on mastery ?

    Quote Originally Posted by huth
    No, Auroro, that is completely wrong. The rogue in your first example would only get the Combat bonuses.

    The Rogue in your second example would still only get the combat bonuses, but not to their full effect.

    Bonuses from mastery cap off at 51, that is, you will not get any passive benefit for spending more than 51 points in one tree to encourage people to branch out, but you will only ever get the bonuses for a single tree, no matter what.
    You do not, however, need 51 points in one tree to get its mastery. Just more than in any other tree.

    The only issue is the 38/38 rogue. it's not clear how that would be handled, though it probably won't be a very desirable way to spec.
    Blue post state that we get some bonuses by putting some point is a different tree not all.

    If they wanted people to stay in one tree they would have said that but they wanted people to mix and match so some bonus will appear.

    It will be harder for Druid since feral does not do mana at all.

  9. #9

    Re: rogues scaling better on mastery ?

    Quote Originally Posted by Elunedra
    as mastery's have a cap like if u put 50 talents in 1 tree the mastery wont go up no more

    this means that feral kitteh can only get a certain % of
    •Melee Damage
    •Melee Critical Damage

    while a rouge who for example specs 20/51/0 can get the mastery's of 2 different tree's

    i wonder how this works out
    So? You think that'll make them unbalanced? Or is there some other serious problem that results from this?

  10. #10

    Re: rogues scaling better on mastery ?

    If we that have maybe 1% of the info there is today about cata can see a problem then Blizz might also have thought of that seeing as they are making the game as we speak.

    No matter how mastery is going to work, no matter if you get for every single point, only 51 or even if you just get random bonuses depending on what kind of hat you have on then Blizzard is properly going to balance around that so it does not become an issue.

    Remember all the qq about how JC would suck and bs be op when we got epic gems? Instead of doing nothing they simply tweaked the bonuses and im guessing they might just be able to do it again

  11. #11

    Re: rogues scaling better on mastery ?

    [blizzquote="Eyonix;http://forums.worldofwarcraft.com/thread.html?topicId=23614404862&sid=1&pageNo=11#207/]To answer your question -- and this applies to all classes. the first two mastery stats are gained by placing points into a given talent tree (and wearing the gear intended for your class, e.g. leather for druids). This will allow us to remove many of the talents that always felt mandatory, especially at the min-max level, and allow room for customization[/blizzquote"]

    The first two mastery stats for a rogue that did 25/51/0 are...

    Assassination
    X% Melee Damage - Increases physical damage.
    Z% Melee Crit - Increases physical critical strike chance.

    Combat
    X% Melee Damage - Increases physical damage.
    Y% Melee Haste - Increases melee hit chance.

    Because that rogue put more point in Combat, s/he gain Harder-hitting combo-point generators - Increases the damage done by abilities that generate combo points.

    [blizzquote="Eyonix;http://forums.worldofwarcraft.com/thread.html?topicId=23710210871&sid=1&pageNo=2#27/]It’s actually very uncommon for players to go even across the board. If you spend your first talent point in assassination, your second in combat and your third in subtlety then yes, that problem might exist. There are other cases where someone might choose to do so at max level as well. We’ll just have to come up with a simple rule, such as [u][b]your last point spent wins in cases of a talent tree "tie"[/b][/u] -- (just an example). As long as everyone knows and understand the rule that's used, you can play around it in the off-chance the situation comes up.[/blizzquote"]

    However the first bonus does not stack if they are the same type, the biggest amount of point win.

    Therefore a rogue that did 25/51/0 would get

    X% Melee Damage - Increases physical damage.
    Z% Melee Crit - Increases physical critical strike chance.
    Y% Melee Haste - Increases melee hit chance.
    Harder-hitting combo-point generators - Increases the damage done by abilities that generate combo points.

  12. #12

    Re: rogues scaling better on mastery ?

    [blizzquote="Eyonix;http://forums.worldofwarcraft.com/thread.html?topicId=23710210871&sid=1&pageNo=1#8]3) Assume you only get the passive bonuses for the tree in which you’ve spent the most points, and there is a ceiling per tree (which could be something like 51-55 talent points). If you spend more points than that in a tree you still get the benefits of the talent. If you spend points in another tree, you are benefiting from those talents instead. Unless you try to make say a 40 / 36 / 0 build, you shouldn’t be losing passive bonuses. [/blizzquote"]

    You only get the bonuses for your primary tree. You do not get any mastery or passive bonuses for putting points into talents outside your primary tree.

    You example rogue would not get any passive benefits for his points in Assassination at all.

  13. #13
    The Lightbringer Elunedra's Avatar
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    Re: rogues scaling better on mastery ?

    a lot of discusion about mastery's and stilll a lot of diferent answers. but i found an aswer of ghostcrawler explaining it

    Originally Posted by Blizzard Entertainment
    so when a warrior puts 40 points in arms he gets 40 points worth of melee damage and armor pen and since its the most points in the three trees he gets the mastery. the remaining points in fury gets him 31 points worth of melee damage and melee haste but he doesnt get the mastery. even if its 51 and 20 you still get something. looks like you dont have to put all points in one tree b/c the other trees give you bonus's right?

    so when a cat druid puts 52 points in feral tree he gets 52 points of melee damage and melee critical strike damage and since its the most he gets the mastery. The other in resto tree, b/c currently there is 19 points worth of useful feral stuff in the resto tree, he gets 19 points worth of improved healing and mana regen. Is that right? sounds good for pvp but crapy for pve.
    [/quote]
    Hibernicus, in your warrior example, he only gets the three bonuses for the points spent in Arms. The only thing he gets from Fury are those, presumably juicy or he wouldn't have gone there, talents.

    In your druid example, that's a Feral druid (because he spent the most points in Feral) and he doesn't get any Resto bonuses. He may get OOC though, which aint bad.
    TREE DURID IS 4 PEE

  14. #14
    Herald of the Titans arel00's Avatar
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    Re: rogues scaling better on mastery ?

    Thanks Elunedra, that clarifies it quite a lot.
    Quote Originally Posted by Qieth
    I don't do math, blind assumptions work so much better for me.

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