The general marks rotation once a fight is going is roughly (ignoring CDs and Silencing)
Chimera Shot
Aimed Shot
Steady x (number varies)
My question is where is the point where it makes sense to cast an extra Steady Shot while waiting for Chimera to come off cooldown? I'd assume that if you have 1.4 secs on the Chimera CD you'd want to pop off an extra Steady, and if you have .2 secs you'd wait for Chimera rather than casting Steady, but I was curious where the "cutoff" point is.
Obviously the number of Steadys you can fit will vary based on your haste and whatever buffs/pots/etc are active during a fight. I just didn't see this answered on the sticky, so thought I'd ask.
Another random question is Potion of Speed (500 haste) vs Potion of Wild Magic (200 crit). For me the spreadsheet shows Speed as a slight winner between the two, but I was wondering whether this is more due to haste being overvalued on the spreadsheet. This on top of the fact that I typically will pot during a bloodlust which leads to my Steadys being retartedly below the GCD, therefore the haste is only helping the autos.