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  1. #1

    Paladin - Cataclysm Preview Compilation

    This is a compilation of the Cataclysm-related information released this week, including the official previews and important blue posts. I do realize that some of the class forums already have sticky topics, this topic is merely here to discuss this week's preview and changes and will eventually fall into the abyss of the class forums.

    Official Class Preview
    Originally Posted by Nethaera (Blue Tracker)
    In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.

    New Paladin Spells

    Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

    Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

    Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

    Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.


    Changes to Abilities and Mechanics

    • Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.

    • Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.

    • Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.

    • Holy Shock will be a core healing spell available to all paladins.


    New Talents and Talent Changes

    • We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.

    • We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.

    • We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.

    • We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.

    • Holy paladins will use spirit as their mana regeneration stat.

    • Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.

    • Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.


    Mastery Passive Talent Tree Bonuses

    Holy
    • Healing
    • Meditation
    • Critical Healing Effect

    Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.

    Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.

    Protection
    • Damage Reduction
    • Vengeance
    • Block Amount

    Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.

    Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.

    Retribution
    • Melee Damage
    • Melee Critical Damage
    • Holy Damage

    Holy Damage: Any attack that does Holy damage will have its damage increased.

    This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.

    Additional Information
    Originally Posted by Blizzard Entertainment

    Flash of Light
    We've updated the Flash of Light reference to make it a bit more clear in the original post as follows.

    • Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.

    In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health. (Source)

    Beacon of Light
    Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana. (Source)

    Guardian of Ancient Kings
    As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion. (Source)

    Single Target Healing / Huge Mana Pool
    Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow. (Source)

    Paladin Healing model
    We talked a lot about keeping the paladin model inverted, where the small heal is super efficient. There is probably a way it could still work. In the end we were just concerned that it would end up biting us in the rear. Somewhere along the way we'd have to make special rules to handle the paladin, who would risk being too mana efficient or too incapable of healing when forced to heal outside of their mana-efficient comfort zone. Could we have designed it? Probably. But frankly I'd rather spend our time on more interesting mechanics and spells. I'd rather the new AE heal really make paladins feel like they can AE heal rather than really making sure FoL felt small, cheap and fast. I agree it erodes a little bit of distinction among the classes, but only a little bit. There are far more interesting ways to make healers feel unique than in the relative mana efficiency of their small spell. (Source)

    Divine Storm
    Divine Storm will get the Whirlwind treatment (less damage per target but unlimited targets).

    The difference is that paladins fit their rotations around cooldowns while warriors do so around a limited resource. So it's entirely possible a paladin will still use DS when other attacks are on cooldown. (It will depend on what exactly the Ret rotation looks like, which we're still developing.) Divine Storm also provides a little healing too, so it's not exactly the same as Whirlwind. We probably wouldn't want to get to the point where Rets feel the need to have their single target spec without DS and the cleave spec with DS. (And without knowing the numbers, it's going to be difficult for any of you to insist that this will or will not happen.)

    In general, we don't want buttons that are good against single targets to just be better against groups of targets. It makes rotations too static and makes numbers hard to balance since "cleavey" specs can do so much more damage against tight packs of enemies. Some higher damage is fine. It just too extreme right now.

    These are previews, not patch notes. Just because we didn't mention anything doesn't mean there is no chance of it changing. (Source)

    Blessings / Blessing of Sanctuary
    Kings and Might can just be raid wide. There should be no need to target individuals. We're trying to make sure there isn't a circumstance where one dude would prefer the opposite buff to everyone else.

    Bo Sanc could just be Kings with an extra mana component (for the paladin). We're also considering making it a passive that gives the paladin mana and provides the 3% damage reduction buff raid-wide which is currently brought by Renewed Hope (the Disc talent). (Source)

    Scaling back AoE Tanking Capabilities of Paladins
    That's still the goal. I guess I'm unclear of what part of the paladin preview you took to mean that we're keeping the same or even enhancing the ability for paladins to AE tank.

    We tried to stay away from numbers as much as possible in the previews, except to give you a vague sense of the intent for some of the new abilities in terms of whether something has a short cooldown or a long cooldown.

    [...] No, it's not really that. We just have a couple of different avenues we're exploring and we didn't want to have say models A, B and C in different large paragraphs. The ideas just need a little more time to bake.

    And I'm not entirely sure how you're using "niches" but I am talking about wanting Prot paladins to use slightly different rotations against single targets than against groups. The addition of Crusader Strike (and maybe Holy Shock?) alone start to provide that. (Source)

    Critical Healing Effect
    There also seems to be some confusion about Critical Healing Effect which simply means a critical heal can do more than 150%. (Think of talents like Ruin for warlocks.) We wanted to keep some of the feel of Holy paladins getting big critical heals and caring about crit in general. This mechanic wouldn’t really have worked in Wrath of the Lich King because big crits just translated into overhealing. In Cataclysm that shouldn’t be the case. (Source)

    Twitter Dev Chat - 04/16 (Source)
    Q: Will healing hands be a paladin-centered tranquility, or something we have to run around to keep people in range of?
    A: The idea is that it matters where the paladin is, so it won’t be raid-wide like Tranquility will be in Cataclysm. We will make sure the magnitude of the heal is sufficient that it’s a button the paladin wants to use. The cooldown and duration aren’t set in stone either.

    Q: Now that paladin's Holy Shock is baseline is there any plans to change the Art of War talent?
    A: We like Art of War, so we don’t expect it will go away. We understand the concern that Holy Shock might compete with Art of War a little bit in terms of role (an instant damage spell) and that’s something we’re going to have to address.

    Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
    A. Retribution paladins will be getting an interrupt.

  2. #2
    Deleted

    Re: Paladin - Cataclysm Preview Compilation

    paladin!!!

  3. #3

    Re: Paladin - Cataclysm Preview Compilation

    i know how to paladin

  4. #4

    Re: Paladin - Cataclysm Preview Compilation

    Originally Posted by Nethaera (Blue Tracker)

    Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
    A. Retribution paladins will be getting an interrupt.
    I Won't trust this unless it's the day of release so thats still a long way to go, I mean everyone knows what happened with SoV one week before 3,2 was released :<

  5. #5
    Mechagnome Deaths's Avatar
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    Re: Paladin - Cataclysm Preview Compilation

    We may get an interrupt... The question is how quickly will they nerf it, change it, or just remove it from the game?



    "Stop," said a loud booming voice. And Rhonin turned around to see it was Bolvar Fordragon, but he was all burned up and shit. He took the helm from Tirion. "I can take no comfort anymore, in the world of the living, for Arthas has burned my genitals off. I shall bear the burden. I shall be the jailer of the damned." - Legendary Knaak Thread

  6. #6

    Re: Paladin - Cataclysm Preview Compilation

    Quote Originally Posted by Nev12
    Originally Posted by Nethaera (Blue Tracker)

    Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
    A. Retribution paladins will be getting an interrupt.
    I Won't trust this unless it's the day of release so thats still a long way to go, I mean everyone knows what happened with SoV one week before 3,2 was released :<
    You mean when it was OP in pvp stacked off of everything so you would have full 5 stacks in 4 secs instead of the 15-18sec ramp we have now ?
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  7. #7

    Re: Paladin - Cataclysm Preview Compilation

    Retridin still lives!

  8. #8

    Re: Paladin - Cataclysm Preview Compilation

    Quote Originally Posted by Azharok
    You mean when it was OP in pvp stacked off of everything so you would have full 5 stacks in 4 secs instead of the 15-18sec ramp we have now ?
    Basically yes, but there were many possible different ways to fix this, it still could stack through auto attacks + Cs, or it could apply a debuff on the target for like 20 additiona seconds after the stacks did fade to apply it with any special, ect ect. Like said there were many ways of fixing this, but blizzard did choose the quickest and the worst one.

  9. #9

    Re: Paladin - Cataclysm Preview Compilation

    They should change SoV so that when the stacks fall off they apply instant Xstacks worth of damage to the target. To make it more attractive across the board :P
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  10. #10
    The Patient Blinke's Avatar
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    Re: Paladin - Cataclysm Preview Compilation

    TIMMEH!
    You can't spell 'morgue' without 'rogue'...

  11. #11

    Re: Paladin - Cataclysm Preview Compilation

    The way I see it there's two ways they can fix SoV, either let white hits + CS apply stacks, or let the debuff drop 1 stack at a time.

  12. #12

    Re: Paladin - Cataclysm Preview Compilation

    I hope retribution gets Reckoning in their tree

  13. #13

    Re: Paladin - Cataclysm Preview Compilation

    Boubouille please use the dedicated sticky at the top of this forum. We have 4 dedicated Cata threads to avoid this kind of spamming. Thanks in advance.




    ...what? I had to.
    And Christ said to his disciples, "I shall grant you eternal Salvation!"
    The disciples fell to their knees and replied, "Give us kings n00b!".

  14. #14

    Re: Paladin - Cataclysm Preview Compilation

    Quote Originally Posted by Nev12
    Basically yes, but there were many possible different ways to fix this, it still could stack through auto attacks + Cs, or it could apply a debuff on the target for like 20 additiona seconds after the stacks did fade to apply it with any special, ect ect. Like said there were many ways of fixing this, but blizzard did choose the quickest and the worst one.
    To put this further into perspective, the lowest you can possibly get the stacks up optimally is around 8-10 seconds, needing Hyperspeed Accelerators to perform the feat (And assuming you're in optimally itemized gear wielding something fast like Bryntroll). Even then, one has to remember that Time and Timing is everything when it comes to optimal DPS, and these 8-10 precious seconds are 8-10 seconds of a fight a Paladin isn't performing.

    And this is multiplicative if there's a lot of time when the paladin isn't hitting his/her target due to an fight mechanic (Like on Rotface, Putricide, Blood Council, and guaranteed to be in future encounters), and this a result of the stacks uptime being so low, and dependent on being on the target itself.

    If anything, the way the Seal works might need a second pass. Or a way for it to be more synergistic for such situations (such as, ohiunno, a distance closer).

    But these changes are still rather new and hopefully good things will come of it. So long as we never repeat the Burning Crusade in terms of 'balancing' we'll be fine.
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  15. #15

    Re: Paladin - Cataclysm Preview Compilation

    Quote Originally Posted by Anandor
    The way I see it there's two ways they can fix SoV, either let white hits + CS apply stacks, or let the debuff drop 1 stack at a time.
    Havin SoV stay 5-10 sec longer would be good too. But yeah they should make an attack stack it too or do it to only stack 3x and not 5.


    Quote Originally Posted by DaLeetPawner
    I hope retribution gets Reckoning in their tree
    could be nice but again only a pvp utility and would suck against caster (except if it proc on spell but that would be op)
    Gap Closer would be better and an attack to replace consecration on single target would be better (do you really use consecration in pvp?)

  16. #16

    Re: Paladin - Cataclysm Preview Compilation

    Chance Reckoning to be similar to the war SwordSpec

    TaiJ + Reckoning + Slow Weapon = WIN !
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  17. #17

    Re: Paladin - Cataclysm Preview Compilation

    I really can't wait till beta, I want to see how the changes really change the class.
    Lok'tar Ogar!

  18. #18

    Re: Paladin - Cataclysm Preview Compilation

    I keep hearing people complaining that Ret or Prot aren't going to have Cleanse anymore and for the life of me I can't find anything in blue that says anything like this. The only change to cleanse that I can see is that it will now only do 1 poison, 1 disease, or 1 defensive magic instead of 1 of each at the same time. If anyone knows a source of this worry and could link it I would greatly appreciate it.

  19. #19

    Re: Paladin - Cataclysm Preview Compilation

    Quote Originally Posted by Grattz
    I keep hearing people complaining that Ret or Prot aren't going to have Cleanse anymore and for the life of me I can't find anything in blue that says anything like this. The only change to cleanse that I can see is that it will now only do 1 poison, 1 disease, or 1 defensive magic instead of 1 of each at the same time. If anyone knows a source of this worry and could link it I would greatly appreciate it.
    The preview about disspells explains it. They're making Cleanse a Holy Pally talent, but Purify will probably stay for other Paladin specs (meaning we keep Poison/Disease removal).
    Quote Originally Posted by Imnick View Post
    I [opinion] [cataclysm feature] and you should to. Anything who disagrees with me that [cataclysm feature] is [opinion] is a big [insult].
    I asked all of my friends and they all agreed with me that [cataclysm feature] is as [opinion] as it is possible to be.
    Blizzard are so [opinion], what [compliment/insult]s they all are!

    There, now we can stop posting new topics in the Cataclysm forum altogether.
    And if you disagree with me you're an [insult].

  20. #20

    Re: Paladin - Cataclysm Preview Compilation

    Quote Originally Posted by Ascal
    Boubouille please use the dedicated sticky at the top of this forum. We have 4 dedicated Cata threads to avoid this kind of spamming. Thanks in advance.




    ...what? I had to.
    yep, close this thread. [/joke]

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