1. #1

    Item Logger,Inventory Exportation does it exist?

    This is what i am looking for, i am almost sure I have seen this in the past but during vanilla time.

    What i want is a addon that will scan all items i have in bags/bank and them let me export that info to like word notepad

  2. #2
    Deleted

    Re: Item Logger,Inventory Exportation does it exist?

    Can't be too hard to create. I'll throw a few lines of code together for you after I'm done with my random heroic.

  3. #3

    Re: Item Logger,Inventory Exportation does it exist?

    You can use BankItems which has an export function, from which you can copy/paste to notepad.

    http://wow.curse.com/downloads/wow-a...ank-items.aspx

  4. #4
    Deleted

    Re: Item Logger,Inventory Exportation does it exist?

    Code:
    local a = CreateFrame("Frame")
    local e
    local bankopened, itemlist = nil, {}
    local function GetItems()
    	for bag=0, (bankopened and NUM_BAG_SLOTS+NUM_BANKBAGSLOTS or NUM_BAG_SLOTS) do
    		local itb = itemlist["bag"..tostring(bag)]
    		local items = {bag=bag}
    		for slot=1, GetContainerNumSlots(bag) do
    			local _,count = GetContainerItemInfo(bag, slot)
    			if count then
    				local name = GetItemInfo((GetContainerItemID(bag,slot)))
    				items[slot]={i=name,n=count}
    			end
    		end
    		if itb and itb.n then
    			local a = itb.n
    			items.n = a
    			itemlist[a] = items
    			itemlist["bag"..tostring(bag)] = items
    		else
    			tinsert(itemlist,items)
    			items.n = #itemlist
    			itemlist["bag"..tostring(bag)]= items
    		end
    	end
    	table.sort(itemlist, function(a,b) return a.bag < b.bag end)
    end
    a:SetScript("OnEvent", function(self, event)
    	if event == "BANKFRAME_OPENED" then
    		bankopened = true
    		GetItems()
    	elseif event == "BANKFRAME_CLOSED" then
    		bankopened = false
    	else
    		GetItems()
    	end
    end)
    a:RegisterEvent("BAG_UPDATE")
    a:RegisterEvent("BANKFRAME_OPENED")
    a:RegisterEvent("BANKFRAME_CLOSED")
    SlashCmdList["REPORTITEMS"] = function()
    	local o = ""
    	for _,bagdata in ipairs(itemlist) do
    		local bagnum = bagdata.bag
    		local add = (bagnum == 0 and "Backpack" or bagnum <= NUM_BAG_SLOTS and "Bag #"..bagnum or "Bank bag #"..bagnum-NUM_BAG_SLOTS).." : "
    		local t = {}
    		for i,k in pairs(bagdata) do
    			if i ~= "bag" and i~="n" then
    				if type(k) ~= "table" then
    					print(_,i,type(k),strlen(tostring(k)) > 8 and tostring(k):sub(1,8).."..." or k)
    				else
    					tinsert(t, k.i.." ("..k.n..")")
    				end
    			end
    		end
    		add = add..table.concat(t, ", ")
    		o=o..add.."\n\n"
    	end
    	if not e then
    		e=CreateFrame("EditBox", nil, UIParent)
    		e:SetFrameStrata("FULLSCREEN_DIALOG")
    		e:SetFontObject(GameFontHighlightSmall)
    		e:SetTextColor(1,1,1)
    		e:SetMultiLine(true)
    		e.bg = e:CreateTexture(nil, "BACKGROUND")
    		e.bg:SetPoint("TOPLEFT")
    		e.bg:SetPoint("BOTTOMRIGHT", 0, -50)
    		e.bg:SetTexture(0.3,0.3,0.3)
    		e.close = CreateFrame("Button", nil, e)
    		e.close:SetPoint("BOTTOM", 0, 10)
    		e.close:SetHeight(30)
    		e.close:SetWidth(100)
    		e.close.bg = e.close:CreateTexture(nil, "BACKGROUND")
    		e.close.bg:SetAllPoints()
    		e.close.bg:SetTexture(0.8,0.2,0.2)
    		e.close:SetScript("OnClick", function() e:Hide() end)
    		e.close:RegisterForClicks("AnyUp")
    		e.close.text = e.close:CreateFontString(nil, "ARTWORK")
    		e.close.text:SetFontObject(GameFontHighlightSmall)
    		e.close.text:SetTextColor(0.8,0.8,0.8)
    		e.close.text:SetAllPoints()
    		e.close.text:SetText("Close")
    		e:SetAutoFocus(false)
    		e:ClearFocus()
    		e:SetTextInsets(10,10,10,10)
    		e:Hide()
    		e:SetScript("OnEditFocusGained", function(self) self:HighlightText() end)
    		e:SetPoint("TOPLEFT", 40, -40)
    		e:SetPoint("BOTTOMRIGHT", -40, 90)
    	end
    	e:Show()
    	e:SetText(o)
    end
    SLASH_REPORTITEMS1 = "/reportitems"
    The code I promised you.
    [Link]How to use this
    EDIT: Oh yes, /reportitems opens a dialog you can C+P from.

  5. #5

    Re: Item Logger,Inventory Exportation does it exist?

    tyvm this will work just fine

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