Physical debuffs have always been weak but also very useful since they are undispellable. I'd like to see some way to dispel them but for everyone but on a long timer like the First Aid dispelling all bleeds.
Physical debuffs have always been weak but also very useful since they are undispellable. I'd like to see some way to dispel them but for everyone but on a long timer like the First Aid dispelling all bleeds.
I'm all in for FA getting a 2min dispel of bleed effects.
Same. Would make First Aid better than 8000 heal every 1 minute.Originally Posted by Shirra
No thanks. There is no reason. "Hello I am a warrior and I will chop this axe into your chest making you bleed for X seconds". Healer: "OK, I shall "dispell" this strike by doing some magic swirly shit and POOF GOOD AS NIEW!" Curses and magic and so on atleast makes sense, but come on. Let some things be.
It's a bit hard to take a stance like that in a game where a gnome warrior can take a pounding from a 50ft monster for 5+ minutes straight and not get squished.Originally Posted by Kpoof
The first aid thing (excluding MS debuffs) would be a nice addition to the profession, though.
So it's okay when a healer can heal after you're punched to death, but it's stupid when he heals your nose bleed? Wow. That's what I call consistency.Originally Posted by Kpoof
first aid should stop bleeds it make sense but you must channel at least half the duration of it imo
"The speed of light is faster than the speed of sound.
That's why so many people look smart until they start talking."
FC-0404-6893-4293 Fire safari Larvesta/Growlithe/Braixen IGN: X Archimand, Y Shina.
Maybe...Originally Posted by Archimand
Linen Bandage of Congeal: Reduces bleed damage taken by 20% for every 2 seconds channeled lasting for 30 seconds. This means if you channel for a full 10 seconds you'll reduce bleed damage taken by 100% for 30 seconds. Only direct damage would interrupt this effect.