Don't like it? Quit.Originally Posted by Devíne
Don't like it? Quit.Originally Posted by Devíne
Wow.As for prot... haha losers he dmg needs a nerf with the intercept shield bash wtf silence crit a clothie like a mofo.
Were you playing the game then ? It was reduced to 10 in an epic nerf patch.Originally Posted by evilgnomey
And, it was muuuuuch more fun to play than herodays
I'm making a comparison.Originally Posted by ramsesakama
If you're in a 25-man Guild that "calls it a night" after 2-3 wipes on Sindragosa and doesn't go back until Tuesday reset, yeah, you're probably in for a change.
Originally Posted by TabascoEUOriginally Posted by emniHaha ;D (I've done both, tho I have to say that the 25 man still felt more epic to down then the 10 one. And yes, before ulduar.)Originally Posted by Ksmota
ppl go were the loot is if 5 man droped the best gear wouldnt you go for it?Originally Posted by Odyssasthai
If batlegroudns droped the ebst gear wouldnt you go play solo on them ?
so if 10 man drops same gear that 25 man and you have bether change to get item X if ou go 10 man because less ppl rolling on it wouldnt you preffer to go 10 man? this system screws up guild relationships cause you wont be raiding with your firends that mucth.
Bad - This is a bad player, he refuses to learn how to play correctly.
Casual - This is a player that will let everything else take priority over wow.
Hardcore - This is a player that is fine with putting things on hold while he's on wow.
Bad/Good - Measure of Skill.
Casual/Hardcore - Measure of Time
Like Ensidia, etc. You're forgetting that most of the guilds out there have a skill gradient in their base of players. Some are inherently better than others, and this means that a subset of 10-players will always perform better on their own. The system that Blizzard is proposing will kill or severely damage 99% of these guilds.Originally Posted by Prag
And kill any 25-man where the content isn't trivially easy. You're making my point for me.Originally Posted by Prag
And the majority of 25-man guilds will die. Exactly like people have been predicting.Originally Posted by Prag
Thank you for making it clear.
You do know that the gear inflation didn't and doesn't have to happen, just because 10mans and 25 mans have different loot levels.Originally Posted by Shamslam
comparing 10man normal with 25 man normal
there was no reason for next tiers 10 mans to go higher than the previous tiers 25 man
It could have easily been
with hard modes being 1 step higher.
It would have made hard modes more rewarding feeling as loot would have lasted more than 3 weeks.
Killing hard modes takes effort, just to get most of replaced on the first few easy bosses in the next tier is just sad, and unrewarding.
The only reason loot went out of hand, was because Blizzard wanted it to, they wanted each new instance to be instantly more rewarding than the last. Ulduar hard mode loot hit the bin pretty instantly when totgc came out, same for totgc gear when ICC came out. They didn't have to superscale the iLvl so that the easiest 10man superceded the previous 25man, and the easiest 25 man superceded the previous 25 man hard modes.
Atleast fucking time. Thanks blizzard
Now u dont need to get 24 other noobs that dont know what the fuck they are doing to see new bosses
just get 9 friends / guildies and riad
No kidding.Originally Posted by mrwingtipshoes
However, since this is hardly the first "WoW will die" change that Blizzard has made, I kind of think they won't leave. Cataclysm will set sales records, just like BC and LK.
My guild is 4.5 years old and we're top in Horde progression. But we also have players who enjoy 10 mans and form a tight-knit group for achievements. There are many guilds like mine.Originally Posted by Prag
None of us think this is a good idea.
typical america response. If something doesn't go you your way give up, don't ever try to produce thought of change or add ideas to a topicOriginally Posted by mrwingtipshoes
Blizzard has said it will be more efficient to get loot in 25-man. Argument over then, right?Originally Posted by Etna
The 10-mans in WOTLK are easier than 25-mans. Everybody knows that.Also, I disagree a bit about 10-man being the easier route in all cases. Our guild had 2-3 10-mans as a precursor to our 25-man ToC/ICC runs. 2 of them failed miserably because they were bottom heavy with "rank-and-file" types. They are great 25-man players, but didn't have the correct skill set to thrive in 10-man.
10s indeed ask you for more personal dedication. But if a player kills a boss with a 25-man raid and fails later in 10-man, that doesn't mean he is a "great 25-man player, but doesn't have the correct skill set to thrive in 10-man". It simply means that the rest of the people in his 25-man were good enough to cover his stupidity.
Just for example, my former guild was wiping in Ulduar 25(during t8 times, ofc) on Yogg for some time, and there was the last week before the t9 content would be released (yes, my guild was not good enough to clear the entire instance in a week). In that last week we decided to try 10-man. Most of our people had never done more than 2-3 bosses in 10-man Ulduar before. And you know, we killed Yogg from 1st attempt (if not to count the failed attempt when we forgot to turn on the keepers, ofc).
I don't know how is it going to be in Cataclysm; maybe the difficulty will be ballanced. But in WOTLK 10s are way, way much easier than 25s (with some rare exceptions).
Haha, yeah... America is all about giving up and a lack of flexibility.Originally Posted by Smoopie
Blizzard seems to have a firm grasp of what is going on in their games.Originally Posted by Odyssasthai
Like paladins and deathknights
OH GOD. SAVE THE GUILDS THAT NOBODY CARES ABOUT ANYWAY.Originally Posted by ramsesakama
Without looking at wowprogress, what Guild on your server is currently ranked #17?
You can't answer, because they don't matter to you. Why are you all of a sudden up in arms defending them?
Some will last, some won't. Is this a reason to quit the game? I don't know, I'll be playing still. Will you?
PS: I fall under the category of a 10+baggage Guild. I have no idea what our plan will be. All I know is this is giving us options. Since when is this a bad thing? Because some random Guild you can't name might start doing 10's instead of 25's?
Haha wow...Originally Posted by Smoopie
Record ammount of comments in such a sort time?
Main: Fisitierra (Wildmax), Drak'thul - Semi-Mythic Raider
Full 12x lvl 110 and crapload of other characters.
Lorenerd, altoholic and hopeless dreamer.
Now you're just being ridiculous.Originally Posted by Prag
Because they're people? Because I think this change is bad for them (and for me)?Originally Posted by Prag
You missed the point I was making I guess...Originally Posted by AgentBuckwald
Just because you don't agree with a change doesn't mean you should quit a game that you have been playing for 2,3,4 years. You should fight for it and voice your opinions