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  1. #161

    Re: Cataclysm Raid Progression Refinements

    Sounds interesting. Enjoying the rage.

  2. #162

    Re: Cataclysm Raid Progression Refinements

    simply retarded blizz *bravo*

  3. #163

    Re: Cataclysm Raid Progression Refinements

    This is actually a realy realy good change, atleast in my opinion.
    What people hear is that -Oh no, now we only get 1 raid in each raid every week
    The thing you should pay focus to is that they say they plan to make more raids with smaller amount of bosses, which would make it a pain in the ass to have 10man +25man and maybe 3 diffrent raids to go to.
    This is for sure a great change to people who raid in guilds cause we now can spend more time irl than by the crap computer to try to get a pug together to get a certain trinket that someones alt will snatch or a raid that ends after first whipe on a boss.
    Hopefully we will see 3-4 raids each tier (Would be so awesome!)

    And hopefully we will end up happier not going to a pug where it ends at second boss cause 2 ppl left.

    This is first realy awesome part about cataclysm, for me atleast! Keep this good news coming!

  4. #164

    Re: Cataclysm Raid Progression Refinements

    So basically i play 1 day a week since all my raids will be completed in that one day. Probably the dumbest idea yet. You will probably see a lot of the high end raiders quit the game cause of this cause they live for raiding.

  5. #165

    Re: Cataclysm Raid Progression Refinements

    Only way this will work is if the drops per person are the same. So say a boss drops 2 pieces in 10 man, thats 1/5. The same boss will have to drop 5 pieces in 25 to keep the 1/5. So, doing a 10 man raid with 6 bosses would be 12 drops in 10 man and 30 in 25.

    If you do two 10 man groups you're losing out on a piece of loot per boss. So over the course of 4 weeks with two raids that equal eleven bosses you'd get 88 single 10 man, 220 in 25 man and if you did two 10 mans it would only come to 176 which is a loss of 44 pieces of loots.

    To me that seems like far from the death of 25 mans.

  6. #166
    Bloodsail Admiral Vidur's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by Tauror
    Ah, the amount of people QQing because they looking at the tree and forgetting about the forest is outstanding.

    This change can't be evaluated solo. There are two other changes that WILL affect the raids strongly. Guild leveling and Path of Titans.
    Well put.

    I've always enjoyed 10M raiding far more than 25M. It may not feel as 'epic' or w/e but, its just feels like you're actually doing something. Anyways, I like this change. I've never known why the 'real raiders' had to to 25M, simply because it dropped better gear. Also, how is not wanting to find 15 additional people make someone/a guild 'casual'? As someone else put it...

    Quote Originally Posted by Jeina
    Whatever, let the mediocre elitists rage and (not)quit the game. I'll just start ignoring their posts.

    'What other people think of me is none of my business" - RuPaul

  7. #167

    Re: Cataclysm Raid Progression Refinements

    Has to be one of the most stupid things they have ever done same raid lockout for 10and 25 man so now what we have 1 raid a week when they start rolling out bigger dungeons! Anyone else other than me think blizzard are just making it easier for there shitty systems to handle alot less loot to deal with and raid lockouts sigh.
    [QUOTE=Tomoe;10603207]Hi all,
    We have engaged Chimaeron Hc 10 man this night, and we have faced a strange situation...sometimes (but before or after, it happens), chimaeron make 2 attack in a row with like 0.2 or 0.3 second between the 2 attack...clearly, with the first attack the tank go to 1 hp, with the second is dead.
    It's so fast that in the interface we see an instant kill.

  8. #168

    Re: Cataclysm Raid Progression Refinements

    Jesus! Slow down all your nerdtears, no one reads fast enough to actually enjoy them =(

    On topic: Love the change, being able to make raids with your circle of friends (while staying competitive) is just cool!
    Quote Originally Posted by galten1234 View Post
    i have thinking of a new hero class the dragon drake it would be a dragon that would be in horde and have attack like 90% damage and 10% frostbolt and maybe a pet thaat is a serpent? i think it would be very good and it could also have ability called fire and do 30% fire damage !! it will be aswsome plz blizz do this class!

  9. #169

    Re: Cataclysm Raid Progression Refinements

    Cool. Now I'll have even less to do each week per character. Thanks for that.

  10. #170

    Re: Cataclysm Raid Progression Refinements

    I think it's a great idea to force people to choise between 10 and 25man raid and imo it will solve some 10man group issues in larger guilds.

    But on the other hand I dont like that both of them will drop the same loot, it will make it pointless to run 25mans

  11. #171
    Bloodsail Admiral Seregon's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by sadpandaa
    And another one fails at simple match.
    Wut?

  12. #172

    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by Ironza
    Love the idiots who are preaching the end of WoW and 25 man raiding already.

    25 Man raiding will still:

    Bring more loot overall
    More Gold
    More badges
    More chance of wipes/fail
    More Accomplishment
    More Challenge

    The only difference is now, 10-man raiding is actually worth-while instead of just a filler for gear until the top-end level guilds can achieve better gear.

    Right now, no raider in their right mind would take a peice of gear from ICC10(i251) if they had a (i264) option available from 25 man instead which would obviously be better in comparison.

    Silly people are silly.

    Good change is good. It changes nothing apart from loot. And I'm pretty sure that Top-end Hardcore guilds like Paragon, For The Horde, Ensidia etc would be raiding for the accomplishment and World First still like they have always done.

    about that filler gear ilvl 251 vs ilvl 264 is just crap, before Blizz made the interface change so u could see the Ilvl and that shit addon gearscore came to place ppl could eazy change gear to lower Ilvl becouse it had better stats for your specc! all since those changes all 80% of the wow community has gone GS mad wich are just silly cuz the addon SUCK!

  13. #173

    Re: Cataclysm Raid Progression Refinements

    So... with 10 and 25 man being on the same lockout... less raiding... goody >.> i just love having unlimited time to sit in dal....

    Sig and Avi by Isilrien <3 Priest~Hunter~Druid~Paladin

  14. #174
    The Lightbringer turskanaattori's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by Lokann
    More badges/gold/loot.

    If the boss drops say 3 times the badges and loot, you've actually got better chances of winning something.
    QFT, also this is probably be EXACTLY what Blizzard is planning to do, atleast i hope so. (so 10man are 2 items and 2 badges per boss and 25mans 6 items and 6 badges per boss) and that makes 25man raiding ALOT more than viable. I can't see any "hardcore" guild (such as paragon for example) doing 10mans if you get badges 3x faster in 25man, and gear a little bit faster too, with higher chances of it not going to DE/OS, but straight upgrades.

  15. #175
    Bloodsail Admiral Seregon's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Quote Originally Posted by squixarn
    about that filler gear ilvl 251 vs ilvl 264 is just crap, before Blizz made the interface change so u could see the Ilvl and that shit addon gearscore came to place ppl could eazy change gear to lower Ilvl becouse it had better stats for your specc! all since those changes all 80% of the wow community has gone GS mad wich are just silly cuz the addon SUCK!
    So it's all GearScore's fault!? I knew it! To be honest, itemlevel has always been coded into the items and anyone could view it if they wanted to.

  16. #176

    Re: Cataclysm Raid Progression Refinements

    All the people saying this will kill 25's. No it won't. There alot of big guilds out there who will continue to do the 25's with no change. Also of people prefer 25's (Including me) so it really won't make a difference. If anything it add's more fairness to the game if your a 10 man group who can't get more players or you raid late night etc.

  17. #177

    Re: Cataclysm Raid Progression Refinements

    It's also worth noting that this halves the amount of different loot we can expect to see from a single raid now. Easier for the gear designers.

  18. #178

    Re: Cataclysm Raid Progression Refinements

    CBA to read the posts before but-

    10 mans and 25 mans sharing the same lockout is the best thing that ever happened to WoW. This is what I was hoping for a long time but didn't believe it would actually be implemented.

    The thing that half the guild saw the places and encounters in 10 man before the others in 25 man was so freaking lame. The current system also encourages and nearly forces you to raid till you burn out.

    THANK YOU BLIZZARD!

  19. #179

    Re: Cataclysm Raid Progression Refinements

    It's not ALL about gear please remember that!

  20. #180
    Fluffy Kitten Lokann's Avatar
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    Re: Cataclysm Raid Progression Refinements

    Wait wait wait, I distinctively remember some QQ posts saying that killing a boss on 25 man doesn't feel as rewarding anymore because you've probably already done it on 10 man...

    Also, more emblems = faster gearup = bigger e-peen. So 25 man raids are still gonna be the way to go if you want to feel special.



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