lolmath.
Instead of math, try some history. Zul'Aman was a difficult raid instance. It was also 10-player. Hence, history shows us that 10 mans can be difficult. Stop trying to apply your wrath lol-10-mans-are-easy-mode impression onto a new expansion, and using some pretty terrible math to back it up. You know, the math that only takes one factor into account, and ignores class balance issues, lack of buffs, lack of more utility (lolstacking druid bresses, for instance) and quite a few other things people like to ignore when arguing 25 mans are always harder. I'm not saying 10s are easier than 25s, I'm saying they both have the capability of being as difficult as each other.