I don't really have an issue with that, but if that's the case why comment at all? It's like an Apatheist entering a debate about religion. If you don't care, why discuss it. Theory based discussions are typically tuned very much towards high end progression where high performance and efficiency are required. If you don't have interest in min-maxing, or progression ideals, then why enter into debate about them?
@Hadrin; The 'inflation' caused by Recount is also caused by Skada. The issue is that both include activity time to modify damage done to create a DPS figure. Essentially Skada and Recount both take fight duration, activity and damage done and combine them to form 'DPS'. Skada uses a wider activity band when calculating DPS figures, so people with low activity tend to show up with lower DPS than they do with Recount. This is a moot point when using an Effective DPS condition, which dismisses activity in regard to DPS, thus whoever has the highest damage done will always be the top EDPS as well. The same can be said of EHPS. It's why proper parses are sorted by damage/healing done, rather than DPS/HPS. Since damage done reflect EDPS/EHPS it is the more important number. Recount and Skada both read directly from your combat log, so if you're having disparities then there's an issue with your settings. As far as Skada being lighter weight on resources? Get a better computer. It's the better of the two mods as it allows a much better analysis of output. That's why it's soaking up more resources.