Originally Posted by belfpala
Originally Posted by belfpala
rogue have that on?Originally Posted by Crunchynut
Dispel / cleanse anyone?
Originally Posted by Tavinmeh..Originally Posted by Blizzard Entertainment
Ignoring the obvious "This belongs in the idea area" post.
It'd be kind of backwards. Haven't (Ret) Paladins been wanting to become more Offensive than Defensive? And isn't that what they said they'd try to help with (making them more offensive)? Sooooooooooooo.... You want another Defensive ability?
http://www.wowhead.com/spell=498 ; you clearly don´t play a paladin. and if you do, you´re terrible at it.Originally Posted by Sonics
giving HoP magic immunity will not make it into a shieldwall, they could just make it so you can´t attack OR cast spells
so it isn´t truy a second bubble.
Im not saying it´s likely they will, the rain of glasscannon-tears would be silly.
Go figure on that one, Sonics.
A Defensive ability that makes you more offensive :POriginally Posted by Copain
I like this idea. Hand spells are a great tool. I would not combine it with the regular Hand of Protection, but make it separate.
I mainly use BoP to protect a caster or healer that might have drawn aggro in a large AE pull. Rarely is BoP useful for a boss fight, or at least it is less useful than a hand of Spell Protection could be. Most raid dmg in a particular boss fight is going to be unavoidable magic dmg, being able to throw a HoSP on someone during this time is a great utility.
Forebearance is a whole different issue that I'm not getting into.
http://us.battle.net/wow/en/characte...rytoz/advanced
If there's one thing I'm not, it's in control.
As I said before since health pools are going way way up in cataclysm they should just change all the paladin bubbles so that they prevent damage (and make the target immune to that type of debuff) until damage = to a set % of the paladins health has been prevented. This would mean that the bubbles are not quite as powerful & can have their Cd's adjusted so that they are not so horribly long.
Take this as an example, say for instance say health pools will be around 90khp in cataclysm but damage & burst done will not go up as much. Then Divine Shield can then prevent damage = to 50% or so of the paladins health, while at the same time Divine protection can prevent half the damage done to the paladin up to 100% of his/her hp & Hand of Protection can prevent physical damage = to 100% of the paladins health. This would mean that you could force a bubble down if you had enough ppl to focus on it which means that the Cd could be adjusted & lowered to fit the game were it is atm.
Keep in mind this is just a guess work example but I hope it gives ya the idea, Holy & prot specs could always have their bubbles buffed by other means such as talents or healing done while inside it.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
I hear Rogues in Arena have issues with melee immunity.Originally Posted by Mammoth
Too bad the only trace of that offensive utility thus far is an interupt while we lose cleanse, which is a horrible trade for a class without snares or gap closers. I'm looking forward to being slowed 80% of my time in PvP, rooted 10%, having freedom up 3% before it gets dispelled and then being completely out of options except to bubble for the last 7%. Owait bubble's getting nerfed too -.-Originally Posted by Copain
On top of that we won't be able to dispel dots off ourselves anymore while moving in on a caster, increasing the damage we take quite a bit (like no dispelling flame shock for lava burst lolololololol). Even if they gave us this spell and didn't even smack forbearance on it (I know LOL), it wouldn't be close to making us OP.
only way it would work is if it blocked all spells form being cast by that player too just like hop blocks all physical stuff.