Hi i want to talk about resilience in this topic i am sure so many people well {QQQ] this so read the whole post and then start replaying to this
resilience make you take less damage from crits and reduce the chance to get a crit while crits are the main thing that gets a player 2shuted and i believe resilience can be the deference when you see a warlock having s7 gear fighting a s8 geared mage
but game aint about duels anymore ,people just play 3v3 to get to 2200 and stop playing so they get the rest from 2v2 teams and thats because the burst damage is still high from spells you can spam such as dots and moonfire....etc so even with 1200resilienced geared paladin in a 3v3 he can get burst damage big time because as a melee class if your first swing was not a crit your sacend or 3rd can be a huge crit.
Solution
1-Increase Health for all players and 30% more for healers
2-damage done by crits is reduced by 30%
3-Over time damage well no longer be able to kill players[you no longer find a aflic warlock spamming his jump key and throwing dots on you and your unable to get even close to him so those dots infect damage on you but the warlock well need to kill you with casting spells such as hunt and shadow bolts]
and one more thing,even with resilience being removed these 3things i mentioned wont work only with full pvp gear