1. #1

    [Raid Idea] The golden flame

    As Raid Ideas appear to be getting famous these days, I thought I'd give it a shot, too!


    Location
    The cave of golden flame is located deep in the very heart of azeroth. After Deathwing ripped a crack into the surface of the planet, firemages all over the globe felt the presence of an long forgotten deity. A god which holds power of the flames unlike any creature they encountered, towering the living flame of ragnaros by thousands.
    As the gateway to this creatures lair opened, the race to the throne of power begann.

    Lore
    Please note that the lore to this dungeon is fully fictional and does not go along with official lore. Yet. I will change it some time.
    Aeons ago, when the world was still young and the titans were forging azeroth with their power, long before the aspects were blessed with the titans might of creation, the few own gods of Azeroth slumbered in their realm, waiting for their day to rise and observe the creations dwelling on the world. While the white lady slept in her realm between the stars, the other deitys were sleeping deep in the blazing core of azeroth, embraced in perfect union, protecting each other from the raging, chaotic energy that marks the fiery heart of their world.
    Irameha, the Kaiser Phoenix. And Strathea, the Frozen Sky.

    As the titans waged war against the creatures today known as the "Old Gods", the twin gods awoken from their long, watchfull slumber. At the peak of the battle, mere days before the Old Gods were defeated, Irameha and Strathea emerged from the blazing core and joined the frey. True gods of this world, supporting the titans quest for life on this young, unhatched world.

    The days to come were sad, as Strathea fell to the old god proclaiming to be the Deity of Death. After the old gods were imprisoned, the titanic phoenix bird Irameha soar the sky, weeping for his fallen brother, as even his own might was not strong enough to ressurect his fallen twin from death. The titans left the world after finishing their work, moarning the loss of one of azeroths true gods.
    As life begann to spread across the world, Irameha still soared the sky, high over the clouds, moarning the death of Strathea throughout the ages, day in and day out. But as time came, his sadness grew to sorrow... power begann to vain.. and one day, Irameha fell from the sky like a shooting star. His impact cracked open the shell of the world as he returned to the blazing core of the world.
    And there he remained. Until this very day.


    Look
    The cave of the golden flame is sepperated into three different levels.

    The first one is a "real" cave, looking quite alike Molten Core itself. Though the rock itself is scorched black and huge crystals in every color form the ceiling.

    The second level after after defeating the first boss leads into a tempel area. Great halls with walls so high its not possible to see the ceiling, everything made of grey stone. Braciers burn into a bright, golden fire and mosaiks, paintings, statues and carvings on the walls show pictures of the war that took time long before life existed on azeroth. The further the raid enters the tempel, the closer the shown events lead towards the old gods imprisonment.
    At the end of the tempel area, a huge gate blocks he path. Carved into the gate is a picture showing two huge birds, entwined in unity high over the clouds. The gate itself is blocked by a single "Demi-Boss" elite mob. After killed, the door beginns to open. Taking quite long for it, the raid can rebuff and reg health and mana, as the second boss will emerge after a minute, as soon the gate is opened.

    The third and last level of the tempel of golden flame is, big surprise, the "High Tempel". From the ground, the walls and to the, now visible, ceiling, everything is made of pure, white marble. Golden torches and braciers fill the rooms with a marvelous light. Noble carpets silent every step and now colorfull paintings and statues made of diamonds, rubys and gold fill the high tempel area with mortal wealth.
    The end of the high tempel area, behind the second last boss, is marked by a, surprisingly small, gate. The carvings show a sad picture of a huge bird circling over something that looks like a shattered bird-statue, showing a stylized picture of Stratheas death.

    Trash
    The trash on the first level mostly consist on fire and earth elementals and revenants as well as a few Twilight Hammer cultists. All of them bearing a harmless debuff, saying "Repelled", with the text "Unable to move closer to the tempel."
    On several spots throughout the first area, small groups of adventurers will engage the raid in a pvp-styled fight, much like the faction champions, all of them bearing the same debuff.

    The trash in the tempel area consits of mostly of "Golden Fire"-Elementals and Revenants. They all look like ordinary elementals and revenants, though their flames are.. big surprise, a bright white-gold. In addition, priests, high priests and sentinals of the Golden Flame will join the fight.
    These guardians can take the form of "any" sentiant, humanoid creature living on azeroth, though it is unlikely that every guardian mob-group will ever look the same when doing the raid again. The guardians will use their racials and will be given a unique spell, depending on their race. For example, human guardians will be able to cast dazzling light, like The Pure paladin in Tirions Pit of Loot.

    Trash in the High Tempel Area will barely deserve the word trash, as mobs in this area are quite rare and never come in packs more then two. Much like the stone guardians patroling the Watcher-Hallways in Ulduar, they are like little boss-fights on their own. Either being towering huge Revenants or single, extremly powerfull Guardians that come with the same racial skills as the trash-guardians in the tempel area.

    Boss #1

    Honored Revenant Jyshuun.

    The first boss takes form of a Ragnaros-size golden fire Revenant. Though instead of wearing shield and sword like other revenants, Jyshuun carries two huge polearms.

    As group approaches the entry to the tempel: "Mortal adventurers, long have been your path down to these hallowed halls. Times were when my master would have welcomed you within his shrine and congratulating you for your bravery. Alas, these times are not now. Go, leave this shrine to its sad duty."

    Jyshuun will not attack on the group moving too close to him. If one or more raid members move too close on the tempel door, he will knockback them 40 yards backwards. Battle beginns on Jyshuun beeing attacked.
    "So be it then."

    Jyshuun's fight will have two phases he will switch between during the fight, a stational and a Storm-Form phase. Let me assure you, that this fight will be a pain for your healers.

    First Phase, stational.
    Upon starting fight or switching to this form: "Show me your glory, brave mortals!"
    The stational form is the only one the raid can inflict damage on the huge revenant. He will be unmoving, but has to be tanked. If there is no one in melee-range, he will chain-cast fire-volleys that hit the whole raid for about 7000 damage and leave a (magic) DoT that ticks for about 3000 every second.

    When tanked, he will still hit the tank pretty hard. His only really dangerous skill in this phase is a buff called "Blazing Javelin" that stacks whenever one of his attack is dodged, parried or blocked. Blazing Javelin has no effect until it stacks to 100.
    On Blacing Javelin stacking to 100: "Enough fooling around! Fight like the hero you claim to be!"
    For 15 seconds after this buff stacking to 100, Jyshuun will gain the "Blazing Rage" buff, saying "Attacks cannot be avoided in any way."

    After Blazing Javelin runs out, the huge Revanant will go to his second phase. The "Storm-Phase".
    Upon Enterng Storm-Phase: "RRRAAAA!! Now you really made me angry, adventurers!"
    He will drop his armor and weapons, turning into a cloud of fire that spreads over the whole area, covering the entire area in flames. Now the raid has to act quick and move even quicker.
    While this "attack" covers the whole area, his "center" will be visible as a pillar of pure-white fire that will be in one of the four corners of the area. The raid has to move to the opposite corner of the area. The heavy armored raid-members will have to shield the lesser armorered raid-members from the heat comming from the fire-pillar, more to that in a second.

    The Storm-Phase will damage the whole raid. How much depends on the distance to the fire-pillar and how well they are shielded. Ranging from 2000 damage per second at best and 10.000 damage every second at worst.
    Now how will this "shielding" work? I'll try to make a scetch for that in a ten man raid setup. Dont bash me for maybe unlogical setups, its just an example.
    C = Cloth. L = Leather H = Heavy P = Plate

    P
    CC L H P [Boss]
    CCL P

    As you can, hopefully, see, as long someone with an higher armor class then yours is standing in front of you, you take lesser damage. logically, the heavy armored raid members will take less damage. On a sidenote, Bears and moonkin count as plate here, trees as cloth.

    Storm-Phase lasts three minutes until he switches back to his stational form. The cloud of fire will get smaller and the pillar of fire moves over the ground to his equipment. In a flash of light the weapons and the armor get lifted up and form the Honored Revenant again, as the stational phase begins again.
    Repead until killed.
    On death: "Ahh... master, I join your flame.. from which I emerged."

    Boss #2

    Mirror of Souls
    You liked the blond hottie on the argend grounds? I hope you did, because you will happily kiss Paletress boots for how easy her fight is compared to this one that is basicly a hardcore copy of it.

    After the huge gate opened, a translucent revenant passes through it. Holding no weapon, but a half of a tower-shield in every hand that appears to be a mirror when held against each others half. After blocking the opened gate, he will lift both halfs of the shield on each other, form a giant mirror that reflects the raid for a moment, before it emits a bright flash of light, letting the "battle" beginn.
    While entering the room and forming the mirror-shield: "You came. And will be measured. This place is a sanctum, a shrine, a tempel. And we will see if you honor or defile this place with your presence. I shall be your judge. And your executioner, should my judgement compell me to. Now, brave souls, gaze into this mirror... and proove your worth."

    For about ten seconds, the screen fades to black, the BGM turns to silence, until a appearently, chaotic series of sound-effecs, quote-fragments and attack-sounds sound through the darkness. During this time, the boss scanns the raids equipment and the boss-achievements.
    If available, the boss will pick a raid-boss every member in the raid has killed, "load" it into the mirror and buff it depending on the boss location and the the average item-level of the raid. So lets say every raid-member has killed Illidan. So the mirror will copy will use the illidan fight and put a 300% buff on everything around this fight. 75% for every Raid-Content step sepperating the boss-fight from the Soul Mirror. In this Example 75% for: Naxxramas -> Ulduar -> ToC -> ICC -> Golden Fire.
    Should the mirror find no raid-boss the whole raid shares, he will pick a random one throughout classic, wrath and BC.

    When the darkness of the mirror fades, the raid will find themselfes at the location of the boss. Though the whole area appears blurry and unreal, like a dream. Every quote of the boss is hazy and unclear. After killing the "Memory-Boss", the raid will return and see the Revenant sepperating the two halfes of the mirror, preparing to judge the group.
    While sepperating the mirror: "You fought well. Now allow me to judge your soul!"

    Now the boss will rate your fight, doing a storm-casting animation, while the raid has time to rezz the dead, rebuff and reg up. Two minutes later, the revenant will stop its cast, picking up the mirror-shield again.
    Now how is the battle "judged"? Depending on the speed of the kill and how many raid-members died. So basicly, how well the raid remembered the fight.
    Luckily, there are only two possible outcomes.

    The Good Rating: "Yes, indeed. You fought well and honored your fallen enemys by never forgetting their fate and the ways of their destiny. The master approves of those who honor the fallen. Unfortunatly, you are not allowed to pass."

    The Bad Rating: "Arrogance. Your soul is dripping wih it. How many have you slaughtered without mercy, just to forget about their fate. Your judgement shall be swift!"

    The good rating result in an extra piece of loot.
    The bad rating result in an enraged boss.

    PHASE TWO!
    The bad rating will result in a 100% attackspeed-buff on the revenant, that will shatter the left piece of his mirror and form a sharp sword from the mirror-shard.
    Note: When whiping on this phase, the raid will start on this phase of the boss-fight right away and will not have to fight a memory again.

    On this phase of the fight, the boss can be targeted and attacked, but his Buff "Soul Mirror" will recover 50.000 life every second and have 200 stacks. To decrease these stacks, the raid will have to kill the countless adds he spawns. He will swarm the raid with wave after wave of random adds he spawns from the right side of his mirror-shield. Comming in a pack of 10 that can mixed elite-mobs from any raid-dungeon throughout classic, BC and wrath that get buffed just like the memory-boss did. Every mob killed that way will decrease the Soul Mirror-Buff by 1. After bringing this buff down to zero, the right mirror will shatter as well and the boss will loose his abilities to attack the raid.
    Kill and loot!
    On death after good rating: "Life well, brave heroes. May your days be calm.. and your death peacefull.."
    On death after bad rating: "Cursed you are, arrogant fools! I curse you... never you will know solace!"


    Boss #3

    Emotions Incarnation

    After touching the gate to the very last room of this dungeon, the one touched get tossed backwards about 40 yards. Then, a shade will spawn in front of the gate, looking like the shades we all know from Scourge-Dungeons like Naxxramas.
    After spawn: "Stop, mortals! You have no right to enter this last chamber of the tempel. Turn back! The masters slumber must not be disturbed!"

    The shade will not move and will attack when approached once more.
    On aggro: "You force my hand!"

    The battle against the Incarnation of Emotions will go through 5 phases. Hate, Solace, Anger, Peace and Remorse.

    On switching to phase Hate: "HATE! Such blazing fury! Its so tempting to give in..."
    On switching to phase Solace: "Solace... ah, such a calming, gentle embrace..."
    On switching to phase Anger: "Anger... blinding... yet so accelerating!"
    On switching to phase Peace: "Peace... blissfull, issnt it."
    On switching to phase Remorse: "Remorse... do you ever feel it? It pains so much.. until you die."

    The shad will take different forms when circling through his phases.
    Hate-Form: A huge molten giant.
    Solace-Form: Spirit-Healer
    Anger: Crimson Wrathbringer-Demon, holding a Arcanite-Reaper in each hand.
    Peace: Ancient of Wisdom
    Remorse: Most likely his "true" form as it is the only unique form during the fight, he takes the form of a towering black cloak with no visible limbs or any body, swinging a scythe around.

    The shade will circle through his forms, depending on which actions the raid will take. He starts with 5 different Buffs on him, named after the five Emotions he stands for.

    Hate: When he takes a certain degree of Damage-Spikes. Everytime his suffered damage exceeds 300.000 in 5 seconds or less, the counter resets every 5 seconds, he will gain a stack of Hate.
    Solace: Everytime the received healing of the raid exceeds 200.000, he will receive a Solace-Stack.
    Anger: Everytime ongoing damage like Bleed, desease or Curse exceeds 200.000, he will get a stack of Anger.
    Peace: Everytime HoTs on the raid exceed a caused healing of 100.000, he will get a stack of Peace.
    Remorse: For every other emotion stack he gatheres, remorse gets a stack.

    Once an Emotion, except Remorse, reaches 10 stacks, he will switch into this form. That is ongoing, so for every 10. stack of an emotion, he will shift into this form.
    Once Remorse reaches 50 stacks, he will change into this form and will not change again.

    Hate-Skills: As a molten giant, he will receive a nasty Fire-Damage aura. In addition, he will throw molten rocks into the raid that cause impact damage and have an Fire-Aura as well. Each rock is "killable" and has about 500.000 life.

    Solace: In his solace-form, he will target random players in the raid, dispell their buffs or cast Manaburn while placing nasty, non-dispellable HoTs on him. (Or her, in this case.)

    Anger: A tank-nightmare. He has no special skills in this form, but hits like a truck, hits often and his standart-attack has a build in cleave-effect.

    Peace: In this form, he will cast a damage-shield on him, absorbing two million life and reflecting 5% of the caused damage to the attacker while casting a HoT on him that gets stronger the longer it lasts.

    Remorse: His final form. In this form, he will cast a debuff on the whole raid, named "Impending Remorse". The debuff lasts 5 minutes and instantly kills the affected when running out.

    While in his Remorse form, he will have a nasty Melee-Attack and an attackspeed-slowing Aura. Besides that, this final form is merely a dps-race to down him before he one-shots the entire raid.

    On death: "As I said..."


    Final Boss

    High Priestress Einjo

    The last chamber of this dungeon leads into a natural cave, dangerously close to the blazing core of azeroth. Only a slim, natural bridge leads over a large pool of molten rock, barely wide enough for two persons to walk next to each other. The bridge leads to a big platform, about 80x80 yards wide. On the end of the platfform, a big altar is build. On it, a huge egg, sparkling like made of a single ruby. Surroudned by earthly welth and golden burning candles. In front of the altar, a human woman is kneeling, wearing a crimson robe. Long, silvery hair reaches down to her knees. The skin is pale, almost white, yet her eyes burn with an intense crimson.

    After moving closer, she slowly stands up, her back still turned to the group.

    On approaching the priestress: "So you came. You defiled this temple to its very last chamber. What did you came for? Wealth? Glory? Because you felt you "had" too? Whatever it is. I will not allow you to disturb the masters slumber. He will rise when the day is right. He will emerge from this shrine and cleanse Azeroth from everything that is unnatural!" [When the group includes Forsaken] "That includes - YOU and your kin! This is your last chance, leave. And your trespass shall we forgiven."

    The priestress then holds two dialog options.
    1. "Very well. We will leave in peace." Thus the priestress will create a portal to the entry of the dungeon.
    2. "Im afraid that is not possible, noble priest."
    With the later option, she will knockback the person talking to her back to the group and prepare for combat.
    On starting the fight: "You asked for it. Grant me power my lord!"

    The fight against her consists of three phases.

    The first phase:
    The priestress, that appear to be more a firemage, will remain immobile in front of the altar, targeting random players in the raid and casting fireballs on them. Unlike a mages fireball, this one is the size of a pyroball and explodes on impact in a 10 yard radius. Impact on the player deals about 10.000 damage, the blast damage about 7000 to surrounding players.
    In addition, every 30 seconds she will use "Molten Fury". Hovering over the ground, she will give a terrefying scream and cause the lava surrounding the platform to cover the entire place. There is no way to avoid this and the raid will take 2000 fire damage every second for 10 seconds. This eruption leaves a debuff. "Lava Scorged", increasing taken fire-damage by 5% and is stackable 20 times, lasts until the phase end.

    The High Priestress is not tankable during this phase and will knockback everyone moving closer then 10 yards to her with a Firenova, dealing roughly 10k damage.
    On using Molten Fury: "I will purge you from this sanctum!"

    Phase two starts with the Priestress reaching 70%.
    On reaching Phase 2: "Fire proof, are you."
    Reaching on the altar, picking a long, slim sword up, waving it through the air once, making the blade transform into liquid fore. Still untankable, she will randomly blink to a raid-member, slashing him or her with a melee-attack, causing about 5000 damage, can crit, and leaves a "Flamelash"-Debuff that lasts the entire fight and increases the suffered fire-damage by 5%, is also stackable 100 times.
    After doing her blink-attack, she randomly targets a different player and casts a Pyroball with six seconds casttime. This one should better be countered, as the Pyroblast deals about 30.000 damage and 15.000 splash-damage to its surroundings.

    Phase Three starts with the Priestress reaching 30%.
    On reaching third phase: "Argh... fine, youa sked for it! Bless me with your might my lord!"

    By reaching this phase, she will teleport herself back to the alter, lifting her arms to the air and transforms into a big phoenix. Soaring under the ceiling, out of reach of the range DPS, her healthy slowly decreases on its own, as she now holds a "Syphon Energy" debuff, causing 100.000 damage every five seconds.
    During this phase, she will again target random players in the raid, showing them in small fireballs dealing 1000 damage at first. In addition, every 10 seconds she will cast "Ash Rain" on the raid, slowing the movement of everyone by 90%.
    Also, every 45 seconds, she will again use Molten Fury again like she did in pphase one. Once the lava flows back to the basin, she will spawn three "Instabile Lava Revenant", that will move toward the direction where the most partmembers are gathered. Thanks to the Ash Rain, escaping them is difficult, so they should be either killed or snared before their "Instability" debuff runs out after 10 seconds and explode. This explosion with a 20 yards radius deals no damage, but adds 10 stacks of Flamelash.

    When the health of the High Prirestress is reduced to 1%, she will transform back to her human form, teleort to the altar and fall on her knees. Ending the fight and making the cinematic pop up.

    Cinematic

    The camera starts with a sideview of the priestress falling to her knees with a pained gasp in front of the altar, usng oth hands to support herself on top of the altar. Panting heavily, she slowly looks up to the egg in which her master slumbers. The camera changes, showing her own, blurry view as she looks at the altar and then her hands as her own blood drips from her palm.
    "Master... my lord.. my love... I have failed you... I am sorry..."

    The camera moves away from her again, showing a closeup on the egg, as a dazzling bright crack shows on the egg and quickly spreads. The music in the background changes to a sad, melodic, female chorus.
    The prirestress stands up, shaking her head swiftly and placing her hands on the egg. "My lord! No!" The camera swiftly ruses backwards, showing the priestress from behind at the distance as the egg cracks open with a loud bang, sending framents of ruby through the whole gave and a huge pillar of fire that consumes both the priest and the altar, the screen fades to black, untila voice speaks loud and clear. Two voices, in perfect union. A male and a female voice with a slight echo in the backround.
    "This shrine its purpose my child. Dont weep for them who have fallen, as they will finally know peace from their long watch." Then the screens gets bright again.
    Starting from its feets of luquid fire that stand on the scorched, smoking altar, the camera slowly slides upwards showing the burning, colorfull body of the freshly reborn Phoenix-God. After reaching its head, the camera turns sidewars, showin the ehad from the front and zooming in to the eyes of intensly white fire.
    "The purge of Azeroth has not yet came to happen. This day is but long in the future. For now, the watch has came to an end. And the second watch begann. Arise my child."
    The god-bird leaves forward, almost gently touching the kneeling priest with the slightly burned robe on her forhead. Though the skin reddens with ehad and gives a burning sound, she smiles and feels no pain. "By your word, we will follow..."
    As Irameha then looks up again, the camra slides backwards again, most likely showing the burning deity looking at the raid. "As for you... you did a good thing, against all odds."

    The cinematic ends here... the sound of wings echo in the distance and then fades. All that is left is a portal outside and the Altar containing the loot.

    Congratulations, you finished the Shrine of Golden Fire!

  2. #2

    Re: [Raid Idea] The golden flame

    You put a lot of thought into this, and I liked reading it. I think the first boss was the most unique and fun, but the second boss would definitely pose a logistic problem-- if you're pugging and one of the toons is new for cata, he won't have killed any bosses anyone else has. That means that the mirror will form a random boss through the entire tame, and the raid has to get told in the first 15 seconds exactly what to do? What if it's something like Yogg or Algalon or Teron Gorefiend or even Nefarian? It wouldn't be very fair, and would lead to raids requiring a boss being killed from previous expansions.

    Other than that, I enjoyed it.

  3. #3

    Re: [Raid Idea] The golden flame

    Quote Originally Posted by Ormula
    You put a lot of thought into this, and I liked reading it. I think the first boss was the most unique and fun, but the second boss would definitely pose a logistic problem-- if you're pugging and one of the toons is new for cata, he won't have killed any bosses anyone else has. That means that the mirror will form a random boss through the entire tame, and the raid has to get told in the first 15 seconds exactly what to do? What if it's something like Yogg or Algalon or Teron Gorefiend or even Nefarian? It wouldn't be very fair, and would lead to raids requiring a boss being killed from previous expansions.

    Other than that, I enjoyed it.
    There, I think I found most of those annoying typos...

    And well, yes. That would be bad. If the group is wiping.. there should be enough time to let the new guy know whats going to happen. *snicker*

  4. #4

    Re: [Raid Idea] The golden flame

    The second fight definitely sounds like a nightmare to balance. Their difficulty will vary greatly, especially if you are looking at how well people handle the fight as a criteria for success. How are you going to deal with fight that may require anywhere from a single tank up to potentially 4 or more tanks for some of the old release 40 man raids? What about fights that require specific mechanics from the environment like the cannons to bring down Razorscale? How bout gunship????

  5. #5

    Re: [Raid Idea] The golden flame

    Wow, seems I started something with my little (maybe not so little) thread Sadly athough you seem to have put a good amount of time and effort into this I'm going to end up coming across as quite mean but I know that if you objected to my idea I'd like you to tell me straight so that is what I shall do here.

    I was reading it before when it had a lot of typos but you seem to have fixed a lot of them now that I refresh the page to make a reply! Lorewise, I'm not a fan of making up new gods that have been around for ages just because I think it feels gimmiky. Also the story is very brief which when it walks over the top of established lore also feels cheap. Overall I think the lore is weak and doesn't mesh with the world of Azeroth but then again, you gave it very little space so I'd assume you wanted this idea judged on the fights. Onward and inward.

    The Look and Trash sections suffer a little for being short but the concept seems ok. Looks kind of tiggers the same complaint as the Lore in that I don't feel it fits in with the world of warcraft. Trash seems to fit in with the setting well enough again very skimpy on the detail.
    "like The Pure paladin in Tirions Pit of Loot."
    this raised a smile

    The first boss seems to be Rag-2.0, the Blazing Javelin ability may need some thought. how is the raid supposed to deal with this? are they supposed to have their tanks stack EH gear with low avoidence and taunt at 90 stacks of debuff to allow the raid to nuke the boss down before P2? if not what is stopping them doing this, is there a penalty for him changing target? even if he was untauntable a Hand of Salvation from a paladin will happily facilitate a manual tank rotation. it's a buff on the boss, I need to read better. You also go light on what will be going on, will there be raid damage or is this all about healing the tank/s?

    P2 seems like a good idea in principle but fixed length phases suck, any raid reaching this could happily say on vent "ok, line up. now everyone except the healers go AFK for three minutes". The mechanic of needing plate soakers at the front is creative but this version of it is quite unwieldly.

    The second boss has all kinds of "this would be horribly unbalenced" issues, the any boss at all aspect will feel like lucky dip. Raids may level an alt, boost it and kill a particularly easy raid boss (ie. Noth the Plague Bringer) and no other then bring him to ensure an easy fight. Any guild attempting this fight honestly will be at the mercy of the RNG which will always suck. the idea of an optional phase based on doing it right or not just seems arbitary again, the raid has no say when they are supposed to be storming the castle. The add waves are lucky dip again with all the negatives attached to that, additionally any boss that just has no specials after it's add waves may as well end the fight after the adds die and save the raid some time.

    Third boss, tank picks it up raid lobs on DoTs and curses etc as fast as possible, tanks chain cooldowns to survive anger for the time needed to push in to the second phase. Oh look, the first stage of the fight is bypassed. The remorse fight would then be all the raid has to focus on and honestly there isn't enough to it.

    Final boss
    "will knockback everyone moving closer then 10 yards" yay, raidstacking is fun right? no melee dps get to come? oh well.
    Also seems like a one tank, three healers and stack DPS job to cheese the stacking debuff.
    P3, you know those ranged DPS you stacked? they were all moonkins or ele shamen right? good, now heal yourselves to win.

    Overall you need to think about it more, many of your mechanics are easily broken because you haven't considered how the raids will approach them. Hopefully that doesn't sound too mean
    Sanctity, level 110 Blood elf protection Paladin of <Fallout> on Tarren Mill EU

  6. #6

    Re: [Raid Idea] The golden flame

    No offense dude, really a lot of thought was put into this, but this reminds me of the entire series of Inuyasha and seems to be incredibly influenced by Japanese/Chinese Lore. I don't think that mixes well with World of Warcraft... no offense to the Japanese and Chinese players out there, everything about WoW is really... yeah.

    Edit: Also a lot of the fights seem to be recycled from Black Temple, ToC and Molten Core.
    Quote Originally Posted by Nangz
    GoD isn't so great for unholy
    Quote Originally Posted by HoX
    i dont understamd ???

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