So yeah,Im gonna get this going with a pole!
Share what you think here!
So yeah,Im gonna get this going with a pole!
Share what you think here!
Lots of placeholders but overall, looks good.
+75 stam on chest ME LIEK
Even Guild - Ysondre FR http://www.wowprogress.com/guild/eu/ysondre/Even
My Resto/Balance Druid : http://eu.battle.net/wow/fr/characte...oshelol/simple
^Originally Posted by Alianthos
Looks awesome, especially with feet enchants. I can see an agility, mastery and stamina boot enchant all with +minor speed on it. No more QQ and raiders always having to enchant for stamina!
One confusing this is the two spells which both have the descriptionCode:Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee. Requires a level 300 or higher item.
I am totally replacing berserker with that 120 attack power weapon enchant if they keep it that way *crosses fingers*.
No, but seriously, better be placeholders ><
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While it being placeholder numbers really isn't difficult to comprehend, it could always be the actual numbers and things like current enchants just get bumped down drastically. :P Such as, Berserker getting dropped to, say, 90 AP.Originally Posted by Sylreick
"How do you like the new enchants".
"Placeholder".
What do you think you know and how do you think you know it?
Are you conscious in the sense of being aware of your own awareness?
Resil to chest, yar. Glad resil is sticking around. Haste to boots is nice. The weapon procs are obviously placeholders.
still would like to see idk...atleast 30 spell power to boots...
my friend code...
5241-1925-7760 name toasty
up for battles ...after 10/18/2013
Arnt they removing the spell power stat?Originally Posted by sac
Two ring enchants give 150 stamina, mining only gives 120. Those numbers should be equal.
Otherwise, it's very good to see agility, strength and mastery ring enchants. Hopefully they are making all production professions equally worth it for melees, so you are no longer limited to jewelcrafting and blacksmithing as a min/maxer. (or jewelcrafting/engineering respectively, if you don't mind throwing bombs around).
Edit: @Cattleya: Mining actually does give the same stamina bonus as enchanting, blacksmithing etc. right now. 60 Stamina.
And what self-explanatory reasons do you mean?
Gathering profs have never given equal bonuses as crafting professions, for pretty self-explanitory reasons :POriginally Posted by Xerganor
Anyway, i'm 99% sure they're placeholders but you can still kinda get the gist of the new enchants, and i think they're looking neat.
Strength to ring. Str to ring. Eff retooling blacksmith I got str to ring.
Also, as enh, 350 haste procing of spells and melée? Yes please. Please tell me I can double proc that.
Pondering returning.
Nikoll - Retribution Paladin
other enchants looks fine but i really don'T like the weapon enchants
120 ap? berkerking has 400 ap(don2T really care armor reduce since i am not getting hit as dps pve)
some times 40 spell power? what the hell is that?
Exceptional Spellpower gives 50 all the time....
i really think they should change numbers there.....
I like how they seem to be going for multiple stat choices per enchanting slot , so there will be several viable options for enchanting, just like gemming. Do you want haste or <primary stat X> or crit or mastery on my gloves/boots/bracers? Should make gearing less of a no-brainer, IMO (assuming the stats are appropriately balanced).
As said, Placeholders.Originally Posted by goko04
I mostly find it interesting that it's referring to the Item Level for once; all current enchants refer to the level of the intended wielder, and have nothing to do with the item level at all.
Right now, there are three "categories"
No requirement : ie "vanilla" enchants
Requires Level 35 or higher item : ie "TBC" enchants
Requires Level 60 or higher item : ie "WotLK" enchants
When it says "Level 35 or higher item" it doesn't mean ilevel 35 or higher, it means the "Requires Level..." section of the item must be at least that level or higher. For example, Stonecloth Vest is an ilevel 39 item, with a required level of 34. You can't put Enchant Chest - Major Resilience on it.
If these are written with the exact same intent as the previous enchants, we won't be able to even USE any of these - the enchants would require items with a required level of 300! No such items exist in the game!
So I'm going to assume this means it's looking at the itemlevel of the items in question, not the required level by characters who want to wield it, and so I assume they're also going to change the earlier enchants to a similar method. I just wonder how they're going to divide it all up!